Search found 17 matches
- Thu Aug 11, 2005 12:14 pm
- Forum: Ravenloft Forum
- Topic: Help with dungeon creation! (trap ideas, monster ideas etc.)
- Replies: 31
- Views: 12284
Zombie trap
Back in second Ed, I used a trap based around the spell, "Blastbones" basically, whenever you animate the dead, you cast this spell on them, and whenever destroyed, or sucessfully turned, they explode in a storm of bone fragments, and rotten, decayed flesh. If you want to be really evil, (and who ...
- Wed Aug 10, 2005 4:27 pm
- Forum: Ravenloft Forum
- Topic: Help with dungeon creation! (trap ideas, monster ideas etc.)
- Replies: 31
- Views: 12284
Teleportation trap.
The most insideous trap I encountered was a teleportation trap. Its setup was simple, the party would walk down a corridor, and begin to feel a bit sick, and the corridor would stretch forever without an end. What happens, is the party hits the first part of the trap at the part A which which doesn ...
- Wed Aug 10, 2005 3:11 am
- Forum: Ravenloft Forum
- Topic: Curse Needed follow up....
- Replies: 0
- Views: 2354
Curse Needed follow up....
Okay, I have the curse, and I have the Darklord, one Maelwyne Cymri, King of Llanwern. Now, this is, by decree of the lady I'm running this for, not Ravenloft, so while I'm making it in that style, including the rules, it isn't, strictly speaking, the land itself. No Dark Powers
The Beginning of ...
The Beginning of ...
- Fri Aug 05, 2005 9:08 pm
- Forum: Ravenloft Forum
- Topic: Need a good curse...
- Replies: 10
- Views: 4459
More good ideas!
As he stands at this moment, I have him having everything made of bone, as that is one of the few materials that will tolerate his touch. In a way, it works to his advantage, as it allows him to get the most out of each corpse--food and raw material. It also gives me an interesting NPC to create ...
- Thu Aug 04, 2005 2:42 pm
- Forum: Ravenloft Forum
- Topic: Need a good curse...
- Replies: 10
- Views: 4459
Very good!
That can work! I imagine his castle will have either have constant gangs of workmen about it, or only kept standing due to some unholy power. Thanks!
- Thu Aug 04, 2005 1:56 pm
- Forum: Ravenloft Forum
- Topic: Need a good curse...
- Replies: 10
- Views: 4459
- Thu Aug 04, 2005 10:21 am
- Forum: Ravenloft Forum
- Topic: Need a good curse...
- Replies: 10
- Views: 4459
Need a good curse...
I'm preparing to run a Ravenloftesque solo for a dear friend of mine online, and I'm working on building the land, using materials scavenged from a number of places. Regards deities, I always use Forgotten Realms ones as a default. In this instance, I Have a Darklord who has been cursed by both ...
- Sun Nov 14, 2004 6:44 pm
- Forum: Role playing games
- Topic: Helmets--Protection at a price.
- Replies: 4
- Views: 3925
2nd Ed
I used the Complete Fighter's handbook as a start for my reform efforts. Some of the helmet descriptions, are taken nearly completly from it, as are the penalties.
- Sat Nov 13, 2004 7:53 pm
- Forum: Role playing games
- Topic: Helmets--Protection at a price.
- Replies: 4
- Views: 3925
Thank You.
What got me interested in D&D 12 years ago was my interest in medieval arms and armor, and how they would actually perform in combat. The roleplaying aspect of the whole thing came to me later on. Second Ed was based more off of its wargaming roots, so was pretty accurate when it came to depicting ...
- Sat Nov 13, 2004 7:30 pm
- Forum: Role playing games
- Topic: Helmets--Protection at a price.
- Replies: 4
- Views: 3925
Helmets--Protection at a price.
In my final series of armor upgrades for D&D/D20, I'm reforming how the helmet, the piece of armor that, even to this day, has seen the most continous use.
Helmets do two things, regarding game mechanics; they protect the head, and due to their nature reduce perception, expressed as a penalty to ...
Helmets do two things, regarding game mechanics; they protect the head, and due to their nature reduce perception, expressed as a penalty to ...
- Sat Nov 06, 2004 1:47 am
- Forum: Role playing games
- Topic: D&D Armor System Revision
- Replies: 11
- Views: 7284
Metals...
For the most part, I was presenting a set of generic rules to be used for any setting, based on the current rules in the DMG. As with anything, however, scarcity determines value, however. I imagine a lot of Mithral would come out of Sithicus.
- Tue Nov 02, 2004 7:44 pm
- Forum: Role playing games
- Topic: D&D Armor System Revision
- Replies: 11
- Views: 7284
Additional rules, and exotic materials.
It certainly gives high level and epic characters something to spend money on. A caveat of the armor system is certain attacks, like ones that deliver disease, and poison, like a werewolf's bite and a giant scorpian sting; if the attack hits, but the initial damage fails to get past the DR of the ...
- Mon Nov 01, 2004 6:39 pm
- Forum: Role playing games
- Topic: D&D Armor System Revision
- Replies: 11
- Views: 7284
D&D Armor System Revision
Ever notice how, by higher level armor becomes less and less effective, until around 12th Lv+ it becomes about as effective as wet cardboard? (Actually, the wet cardboard would be more effective as it would have a lower Armor Check Penalty) I decided to do something about this in my last D&D ...
- Sun Oct 31, 2004 3:49 pm
- Forum: Ravenloft Forum
- Topic: Getting rid of Necropolis...
- Replies: 20
- Views: 9623
Since you say that you want Necropolis to be settled I'm going to assume that you have ignored Death and the Shroud etc. If not, the settlers have a nasty problem
Death, and the worst of the negative energy got sucked back to the Negative Energy plane. I'm not telling my PCs that however.... This ...
Death, and the worst of the negative energy got sucked back to the Negative Energy plane. I'm not telling my PCs that however.... This ...
- Sun Oct 31, 2004 5:12 am
- Forum: Ravenloft Forum
- Topic: Getting rid of Necropolis...
- Replies: 20
- Views: 9623
Getting rid of Necropolis...
After much thought on the subject, I'm planning on removing Necropolis from my campaign. It really does little to contribute to the gothic feel of Ravenloft, and nobody is going to be stupid enough to actually enter the place. (At least nobody in my party) In short, it serves no other purpose than ...
