Search found 251 matches

by IanFordam
Wed May 08, 2024 8:17 pm
Forum: Ravenloft Forum
Topic: 2nd edition rules question, please help!
Replies: 13
Views: 155

Re: 2nd edition rules question, please help!

No interrupts for spell like abilities in 2E :gabrielle: And they have a +3 initiative modifier 'casting time'. DMG, Chapter 9, Special Attacks Innate abilities are different from spells in one major way, however. Unlike spells, innate abilities are natural powers and do not require casting times o...
by IanFordam
Wed May 08, 2024 6:59 pm
Forum: Ravenloft Forum
Topic: Original stats of Prince Mircea?
Replies: 8
Views: 119

Re: Original stats of Prince Mircea?

Solan wrote: Tue May 07, 2024 6:37 pm Alas, Fordam was not merciful enough to provide 2nd Ed. stats for Mircea...
That was me showing mercy! Even a glimpse of Mircea's ability scores has been known to drive readers mad... mad, I tell you!
by IanFordam
Tue May 07, 2024 5:43 pm
Forum: Ravenloft Forum
Topic: Original stats of Prince Mircea?
Replies: 8
Views: 119

Re: Original stats of Prince Mircea?

Rock of the Fraternity wrote: Tue May 07, 2024 4:00 pm You might try reading Ian Fordam's "Sanguinia, Survey of a Snow-Bound Land" in Quoth the Raven #30; if I recall correctly, it has 2e stats for Mircea.
Thanks for the shout-out, Rock!
by IanFordam
Tue May 07, 2024 5:39 pm
Forum: Ravenloft Forum
Topic: Original stats of Prince Mircea?
Replies: 8
Views: 119

Re: Original stats of Prince Mircea?

Yeah, I'm pretty sure the closest we get to a canon 2e stat block for Ladislav Mircea is the following write-up from Realm of Terror, p.84:
He is a vampire.
by IanFordam
Tue May 07, 2024 5:29 pm
Forum: Ravenloft Forum
Topic: 2nd edition rules question, please help!
Replies: 13
Views: 155

Re: 2nd edition rules question, please help!

I've always played that innate abilities have a speed factor of zero. Who knows, there might even be support for this in the 2e rules?
by IanFordam
Wed Apr 17, 2024 4:50 pm
Forum: Ravenloft Forum
Topic: Community Idea: Settlements!
Replies: 36
Views: 8709

Re: Community Idea: Settlements!

I appreciate that Morguhald has a secret... but it's not a evil secret.
by IanFordam
Mon Apr 15, 2024 5:37 pm
Forum: Ravenloft Forum
Topic: Community Idea: Settlements!
Replies: 36
Views: 8709

Re: Community Idea: Settlements!

Mephisto of the FoS wrote: Mon Apr 15, 2024 6:59 am Well it is a nice scenario to find his body in the woods (or maybe he recently died from White Fever) and while investigating his death they learn about the claim he made.
Alternatively, Alskel's odds of survival might also improve if a band of adventurers gets involved.
by IanFordam
Mon Apr 15, 2024 5:45 am
Forum: Ravenloft Forum
Topic: Community Idea: Settlements!
Replies: 36
Views: 8709

Re: Community Idea: Settlements!

I don't disagree with any of what you said, Speedy, but none of that changes the likelihood that Meph is right. It's just a matter of when the countdown begins in earnest.
by IanFordam
Sun Apr 14, 2024 5:43 pm
Forum: Ravenloft Forum
Topic: Community Idea: Settlements!
Replies: 36
Views: 8709

Re: Community Idea: Settlements!

Klippekant a hamlet in Valachan One of many hamlets scattered throughout Valachan, Klippekant is notable for two reasons. First, much of the hamlet is built upon the top, bottom, and middle of a steep ravine. From a building which overhangs the edge, a wooden platform may be lowered from the buildi...
by IanFordam
Tue Mar 26, 2024 8:55 pm
Forum: Ravenloft Forum
Topic: Ideal Ravenloft Videogame
Replies: 24
Views: 3169

Re: Ideal Ravenloft Videogame

Something where you play as a Vistani caravan or wagon like Oregon Trail would be a fun phone game. Maybe you pick up not quests so much as jobs or reasons to go here or there so it is not one linear trip every time. I would totally play "Ravenloft Trail". At least until the 27459th time ...
by IanFordam
Sat Mar 09, 2024 6:05 pm
Forum: Ravenloft Forum
Topic: Ways of Getting Around Canon...
Replies: 19
Views: 2986

Re: Ways of Getting Around Canon...

alhoon wrote: Sat Mar 09, 2024 3:02 pm As for not using the "born in Darkon, taken away as a baby" loophole that can't be used often:
As long as you use it for a different campaign each time, I don't see the problem.
Once per campaign strikes me as not too often. :)
by IanFordam
Sat Mar 09, 2024 2:30 pm
Forum: Ravenloft Forum
Topic: Additional monsters for Hazlan
Replies: 31
Views: 3427

Re: Additional monsters for Hazlan

Flumphs and flail snails. I mean, they're not gothic horror. They're more game design horror. But seriously, though. Flumphs and flail snails!
by IanFordam
Sat Mar 09, 2024 2:28 pm
Forum: The Dark Beyond
Topic: Sarcantasy
Replies: 26
Views: 10996

Re: Sarcantasy

But... but... cheep?
by IanFordam
Sat Mar 09, 2024 2:23 pm
Forum: Ravenloft Forum
Topic: Ways of Getting Around Canon...
Replies: 19
Views: 2986

Re: Ways of Getting Around Canon...

In the case of Darkon, perhaps they had some inkling of the claiming mechanic beforehand and had a charm or talisman that prevented that? Just for the record, I really like the idea of a talisman that delays the memory-rewrite effect. Especially if it gives warning as its protection starts to fade,...
by IanFordam
Fri Mar 01, 2024 7:46 pm
Forum: Ravenloft Forum
Topic: Community Idea: Settlements!
Replies: 36
Views: 8709

Re: Community Idea: Settlements!

Strahdsbuddy wrote: Sun Feb 25, 2024 9:38 pm Four Corners, a hamlet at the meeting point of four domains, known for its strange connection to the Mists.
I like this. There is lots of possibility in places at the crossroads.