That definetley works better, especially as a phantom shift can permit a lot more things and events - like the PCs having to free the victim spirits trapped in a Dante's Inferno landscape to escape.Wolfglide wrote:Perhaps, after that point, the cathedral becomes infested with necromantic detritus (forsaken shells, crawling claws, etc.) hostile to both the Gargoyle and anything else that gets too close. The spirits of the Ezra-like victims congeal and awaken into a phantasmagorum as the cathedral's sinkhole level plunges, and they maliciously phantom shift everyone into perceiving the twisted impression of the cathedral that has formed in the Near Ethereal.
It also allow the tensions to build - as the potential sinkhole approaches 'critcal mass' people start getting edgy, strange manifestations start out small but grow, people have minor visions and nightmares, and the DP's start to take an interest in a new plaything. This is why Ivana has to go out and have a 'meet and greet' despite knowing someone is after her - to try and defuse things.
And when critical mass is reached (with the PC's, G and Ivan and Ivana) inside - boom. The doors slam shut, the shift occurs, and the DP's sit back to watch with popcorn and beer.