I run a very low magic game and so have added some optional magic items if you like using them. Also I've marked in italics any feats or features that are not in the core rules but in the Advanced Players Guide (Paizo will eventually be adding these rules to their version of the SRD).
Falkovnian Talon
Human 4th level fighter (Roughrider)
Cruel mounted troops known for running down enemies.
Defense
AC 18, touch 10, flat-footed 18 (+8 armor) (Half-plate)
hp 43 (4d10+2, +4)
Fort +6, Ref +2, Will +2
Offense
Speed 30 ft. (20 ft. in armor); (50ft. mounted)
Melee long spear +8 (1d8+4, x3, reach) Power Attack +6 (1d8+8, x3, reach),
Horse Hoof (1d6 +1)
Ranged light crossbow +1 (1d8/19–20) moving, light crossbow -3 (1d8/19–20) running
Stats
Str 17, Dex 13, Con 14, Int 8, Wis 12, Cha 10
Base Atk +4; CMB +7 (Overrun +9); CMD 18
Feats: Mounted Combat, Trample, Ride-By Attack, Improved Overrun, Power Attack, Charge Through, Skill Focus (Ride)
Class Features: Steadfast Mount, Armoured Charger
Skills Handle Animal +4, Intimidate +4, Perception +5, Ride + 10
Languages Falkovnian,
Equipment Barding, Horse (horse feed for 2 weeks), heavy (combat trained), Masterwork Half-Plate, Military Saddle, Tent, Talon signet ring and sealing wax (for sealing documents), Manacles, Lantern (can be fixed to longspear), Masterwork Longspear, Longsword, Provisions for two weeks, Talon Military Papers, 300gp, Raided Goods (candlesticks, jewlery) 200gp.
Suggested Magic Items for Normal Fantasy: 2 potions of Cure Light Wounds, Longspear +1,
Boon Talons may escort an ally or person of note across the Falkovnian border and within Falkovnian territory for a week before returning to border patrols or raiding duties. They will not engage Falkovnian troops on your behalf, but lend legitimacy to your journey and papers in this oppressive despotic state.
Borcan Court Poisoner
Human Alchemist 2 / Bard 2
A young courtesan sponsored by her lord for her skill with poisons and her discrete nature.
Defense
AC 12, touch 12, flat-footed 10
hp 28 (HD 4d8, +2)
Fort +3, Ref +8, Will +4
Offense
Speed 30 ft.
Melee Stiletto ( +2, 1d4-1, x3)
Ranged None
Stats
Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats: Persuasive, Alertness, Skill Focus (Performance {Acting}), Skill Focus (Craft {Alchemy}).
Class Features: Alchemy, bomb 1d6, Brew Potion, Mutagen, Throw Anything, Concentrate poison, poison resistance +2, poison use, Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, Versatile performance (Performance {Acting}), well-versed
Skills Appraise +8, Perform (Acting) +12, Perform (Dance) +6, Diplomacy +11, Craft (Alchemy) +13, Disguise +7, Knowledge (Nobility) +8, Stealth +7, Slight of Hand +9, Perception +9, Spellcraft +8, Sense Motive +5, Linguistics +6, Intimidate +8, Disable device +9.
Languages Borcan, Mordentish, Dementlieuese Darkonese.
Spells Known (CL 2nd Bard)
0 Level: Lullaby, Mage Hand, Message, Daze
1st Level: Beguiling Gift, Innocence, Memory Lapse
Spells per Day: 3 1st level
Formulae Known (CL 2nd Alchemist)
Crafter’s Fortune, Negate Aroma, Disguise Self, Expeditious Retreat, True Strike, Reduce Person
Extracts per Day: 3 1st level
Equipment Poison Pill Ring, Expensive Wardrobe of Clothing, Masterwork Alchemist Lab, Masterwork Disguise Kit, Glamered Bodice (Contains masterwork thieves tools, alchemist flasks & vials and a masterwork stiletto). Jewellery 200gp worth, Carriage and 2 coachmen, 150gp.
Poisons 4 doses Oil of Taggit (DC 17 concentrated), 2 doses Striped Toadstool (DC11), 1 dose Nightmare vapour (DC 20 contained in a treated candle), 4 doses Drow poison (DC13), 1 dose Lich Dust (DC17).
Suggested Magic Items for Normal Fantasy +1 Spell Storing Stiletto (as dagger)
Boon A Borcan Court Poisoner may make introductions to the Borcan court. They will also on request manufacture an illness in a minor noble for the duration of a month or have said noble killed at the cost of 500-1000gp.