RLO transitions - a game ends, another begins (long)

Rafael's and Skybolt's Online Campaign
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Re: The Fountain of Youth - OOC

Post by ewancummins »

EDITED- FR ideas no longer needed.
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Re: The Fountain of Youth - OOC

Post by Le Noir Faineant »

Okay, so... UFFFFFFF. :mrgreen:

Then, no Blackmoor. Would be the best choice, IMO, because I can really toy with that setting.
I should stress again that the books contain only setting/player information that can be obtained by other means, say, in freely accessible PDFs, etc. Apart from that, it would play out like a normal, standard D&D game, with my usual twists.

As to the other settings we know:

Ravenloft, nah. I am a one-trick pony there. I like the Strahd story, but apart from that, I don't care too much about other domains.
We COULD do a Masque session, though, if you like, though I am not sure how long I would need to prepare that.
There could be something that we could do, though.

Forgotten Realms, yeeeeeech. I never liked the realms, through no editions, and the twist to set the RLO game in the realms was a favor to you guys, mainly. I CAN run a game in the realms, though, if it cannot be helped, but then I'd rather abstain from the Broken Tree Inn scenario. Suffice to say, works better elsewhere. :wink: Also, since this is a new ground for me, the game would take more time to prepare, if made good.

Or, what about a generic game? Would that be such a complicated thing to do? No setting background whatsoever, except for what you know from the game itself.





Now, if we cannot find a consensus that involves all the players staying, I would suggest,
since I am also not willing to run a game that I ultimately do not enjoy,
that somebody else takes over as DM from now on.
ESPECIALLY if people have clear preconceptions about what the next game should look like, that is probably the best idea.

Or, of course, this is the end, and we all see each other again when we're marching with the other zombies against Falkovnia.
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Re: The Fountain of Youth - OOC

Post by kintire »

I'd encourage Van to give Wilderlands a try. After all, you do not have to know anything much about a setting to play in it. Exploring it is half the fun!
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Re: The Fountain of Youth - OOC

Post by ewancummins »

I'm not really interested in buying new books. I am cool with reading background material, though.

I'm down for any of the settings you have mentioned, including a 'generic' setting.

Wilderlands is a great setting. It's also pretty darned 'generic.' It is basically a set of really cool maps and some keyed notes, designed to be customized and expanded by the DM. It's what we call a 'sandbox.' It does not have a lot of 'canon.' Raf could give us rough sketch maps of the local area and our hometown, and let us loose on the world.
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Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: The Fountain of Youth - OOC

Post by ewancummins »

kintire wrote:I'd encourage Van to give Wilderlands a try. After all, you do not have to know anything much about a setting to play in it. Exploring it is half the fun!
Seconded!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by ewancummins »

Rafael wrote: Or, of course, this is the end, and we all see each other again when we're marching with the other zombies against Falkovnia.
HHAHAHAHAHAHHA...I wrote this just the other night:

Proposed new campaign:
The Dead Line
Quick description
The PCs are a squad of Falkovnian soldiers and specialists assigned to a small fortified camp on the Darkonese border. Their duties to guard the camp, patrol the wilderness, and mete our frontier justice. They must deal not only with Azalin’s undead minions, but also with spies, smugglers, and bandits. Life by the Dead Line isn’t easy or safe…but pay and chow are regular, and opportunities for promotion come as often as the next officer’s funeral.
Character generation guidelines and other info
Alignment and personality traits:
The question is: “can my PC work as part of a team?” If the answer is “no”; please come up with something that fits. I will take a close look at any chaotic or evil PCs. If I think the PC will screw over the party, I will disallow him. Remember, most Falkovnians are not evil. Yes, that even includes Drakov’s soldiers, although there are indeed plenty of bullies and thugs in the army.

Race and homeland:
Humans are recommended.
All PCs are should be assumed to be Falkovnian natives, unless there is a good reason for one of them to be from someplace else.
Nonhuman PCs are playable, but must be slaves owned by either an NPC or another PC.

Leadership and rank:
There will be an officer as the party’s leader. This job will be decided before play, by a vote of all the players with the DM as tie breaker. Only those who put their names forward will be on the list for these leadership roles. The runner up will play the squad’s sergeant. Of course, only human males will be allowed to take these positions.

Disobeying the leader or the sergeant may lead to punishment. Of course, abusing the men may lead to a leader having a ‘’tragic accident’’ out in the field.

Classes:
Fighters fit in quite well, of course. Rogues and rangers will be scouts. Rangers should consider taking undead as a special enemy. Clerics will probably be Halan witches, conscripted as medics and undead destroyers. One option for a barbarian is a feral demi human slave, kept as a sort of mascot. Wizards and sorcerers are rare in Falkovnia, but a magic-user might show up as a specialist assigned to the camp.
A bard could make a fine officer, given his charisma and ability to inspire courage, along with his broad education. A paladin probably would not fit. A druid would be an odd fit, but not impossible. His powers would be useful in the wilderness.

Skills; all PCs must place one rank in profession- solider, unless the DM rules otherwise. The Lt and the sergeant must have at least two ranks each in this skill. Taking 5 or more ranks will give synergy bonus for certain tasks.

Stats- 28 Point buy or accept the DM’s hidden roll ( Please don’t think I’ll hesitate to hand out feeble cannon fodder if that’s what I roll. )

Starting level: 2 for most PCs, but 3 for the LT and the SGT. Rank hath its privileges.

Starting wealth: Numbers TBA. All PCs will have certain basic kit. Cost of this kit will be deducted from starting wealth.

A note on choices, consequences, and freedom:
The PCs are free to do what they like- but they should remember that choices have consequences. Desert and you may be caught by your fellow soldiers and executed for your crime… or perhaps you will be converted into an undead monster by the Darkonese necromancers. You might even make it out alive. Some few do. Of course, if you are loyal and honest soldiers, you will remain and do your duty, protecting your people against the horrors of the night. It’s a harder path than the coward’s road of desertion, though, and no less dangerous. In your dealings with people of the border, you may live up to the brutal stereotype of Falkovnian soldiers, or you may seek a better way.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by ewancummins »

The campaign listed above is something I might run next year, in PbP format. It's not anything I'm proposing to run soon.

I still want Raf to run a chat game, if he has the time and inclination to do so.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by VAN »

But how is the setting "atmosphere" I mean in RL are a lot of undead, gothic horror etc in FR are high levels, high magic etc. How is Wilderlands? I plan to get a wizard again for example? Are they exist there and how people treat them? Are they afraid of them like in most domains in RL or are quite common as in FR?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: The Fountain of Youth - OOC

Post by ewancummins »

VAN wrote:But how is the setting "atmosphere" I mean in RL are a lot of undead, gothic horror etc in FR are high levels, high magic etc. How is Wilderlands? I plan to get a wizard again for example? Are they exist there and how people treat them? Are they afraid of them like in most domains in RL or are quite common as in FR?

As written, Wilderlands uses the same set of basic assumptions as most D&D settings (it's one of the oldest published settings, BTW). Yes, there are wizards. Attitudes may vary a lot by locality, as in many settings.

Wilderlands does not tell you how to run your game. It's not that kind of setting. It's 'generic D&D fantasy.' Basically, you get some nifty maps, keyed encounter notes, and some sketchy details on other stuff. The level of detail is very much left up to the DM. A lot of guys online seems to favor a 'swords and sorcery/pulp fantasy' feel for the Wilderlands, but the setting is so flexible that it could be spun in any of a dozen different ways. It could be dark and spooky, light and comical, bloody and barbaric- or all of those things. It's a big setting, but much less detailed than, say, late 2e or 3E era Realms.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by VAN »

Well, if I don't really need to know anything else this works for me. I will just get a wizard and make him using classic 3rd edition rules if this is acceptable by Raf. Also I need a name of the city so I can place my PC there. If the setting is as flexible as Ewan said will not be great problem that I'm not familiar with the setting.

We still making a level 5 PC Raf?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: The Fountain of Youth - OOC

Post by ewancummins »

Something else that's cool about Wilderlands is that there is more than one 'official' version floating around. Majestic Wilderlands developed differenly than Wilderlands of High Fantasy, even though the base maps are the same.


Ah, and then there are all the custom versions people have created over the years, several of which may be found online.


FREEDOM!

This is not the sort of setting that sees canon purist arguments.

No game supplements being rewritten to match arbitary plot points from novels! Heck, no novels!

No arguments about who would win in a fight , Drizzt or Artemus.

No Elminster.

JOY
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by ewancummins »

VAN wrote:Well, if I don't really need to know anything else this works for me. I will just get a wizard and make him using classic 3rd edition rules if this is acceptable by Raf. Also I need a name of the city so I can place my PC there. If the setting is as flexible as Ewan said will not be great problem that I'm not familiar with the setting.

We still making a level 5 PC Raf?

Heck, let's just make up our hometown/s.

That's how a Wilderlands player does it, baby.


My PC is from the Gnomehold of Rusticos. We raise blackhorn sheep and make green 'moon-cheese.' Our hereditary enemies are the Goblins of the Swollen Eye.
Last edited by ewancummins on Thu Aug 18, 2011 8:21 am, edited 1 time in total.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by Le Noir Faineant »

Well, I am glad this got resolved. I'll then use this free evening to set up the board and some background info.

As to the character backgrounds, I will give more detailed info later on. Like, right today, while I am watching "The Boys from Brazil".




HOWEVER...

I should probably also stress one thing:

I offered ONE game, the group outright refused.
I offered ANOTHER game, the group dabbled around an awful lot.

I won't offer another.

I think it has come to sound as if I was asking for something here; I am offering this to you guys out of friendliness,
but I think the initial point, me being pretty damn annoyed about how the last two sessions played out,
got kind of lost in all the rest.

I request that the things we have agreed upon, which concerns the group 'style of conduct, are respected in the future,
or there will indeed be no game any more.

...But that said, I'll be delighted to work on this with you. :)
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Re: The Fountain of Youth - OOC

Post by ewancummins »

Makes sense to me, Raf.

I just want you to run something that you want to run. Please don't feel obligated to run something else.

I would be very interested to see your take on Wilderlands.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: The Fountain of Youth - OOC

Post by Le Noir Faineant »

:twisted:

It is done.

We have a new home.

You have a lot to read.

I have laundry to do.


http://blackmoor.mystara.us/forums/viewforum.php?f=46

Anybody who asks me something that I already explain in the FAQ there gets a negative level.

Also, you guys now own a castle.
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