MotRD with PFRPG - Tradesmen as 10th lvl PCs

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Jonathan Winters
Evil Genius
Evil Genius
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Joined: Mon Jul 05, 2004 8:23 pm
Location: Montreal, Quebec

MotRD with PFRPG - Tradesmen as 10th lvl PCs

Post by Jonathan Winters »

Here are the tradesmen PCs.

With 10 levels only. I am toying with this like I said... Please comments...



Tradesman:


1st +0 +2 +2 +0 Bonus skill focus feat: Profession or Craft
2nd +1 +3 +3 +0 Trade contacts (+4)
3rd +2 +3 +3 +1 Bonus feat
4th +3 +4 +4 +1 Trick of the Trade
5th +3 +4 +4 +1 Trade contacts (+6)
6th +4 +5 +5 +2 Bonus feat
7th +5 +5 +5 +2 Trick of the Trade
8th +6/+1 +6 +6 +2 Trade contacts (+8)
9th +6/+1 +6 +6 +3 Trick of the Trade
10th +7/+2 +7 +7 +3 Bonus feat
Hit die: D10
Skills:
Appraise, Craft (see list below – Alchemy may only be taken at 5th level), Equestrian, Handle animal, Knowledge (local, navigation), profession (see list below) Search, Spot and Use rope.

Class features:
Weapon proficiency is the same as in MotRD.

Bonus skill focus feat (Profession or Craft):
To be chosen amongst the Tradesman’s Profession or Craft skills.
Trade Contacts:
As the Tradesman acquires more and more skill and / or fortune with her craft, she can visit other Tradesmen in other cities and use her contacts as a sort of Gather Information skill. Treat the Trade Contacts ability as if the character had skill ranks in the following skills: Gather Information and Knowledge (local) (any city the character is in). The ranks increase as follows: 4 ranks at 4th level, 6 ranks at 8th level, 8 ranks at 12th level and 10 ranks at 16th level.

The Tradesman may only contact in this manner other Tradesman with whom she shares a skill. The skill must also be maxed out. For example, John Porter, a 5th level Tradesman from Halifax, Canada, is visiting the city of Chicago on some Die Wächtern business: A strange book written in an unknown language has been found at the location of a mysterious death. Porter doesn’t know anybody in Chicago, but because he possesses the bookbinding skill with 8 ranks (his maximum), he decides to visit some librarians in the city. At the end of the day, he then makes his Trade Contacts roll: D20 + 4 (his Trades Contacts rank) + Cha Mod.

Bonus Feats:
To be chosen amongst the following list: Athletic, Deft Hands, Great Fortitude, Negotiator, Skill Focus, Toughness.

Tricks of the Trade
As she goes along in her career, the Tradesman picks up tricks of the trade. The character learns to draw from her multiple experiences across different yet similar fields so she can use them to her best advantage.

For this, the Tradesman chooses two class Profession or Craft skills, one designated as the Primary skill and a second designated as the Secondary skill. The Primary must be at least equal to the Tradesman’s level, while the Secondary must be at least half the Primary rounded down.
Once she has figured out ways to improve her activities in those fields, she gets a +3 bonus to both skills.

The Tradesman gets to choose a Trick of the Trade at levels 7th, 11th, 14th, 17th and 20th.

The character may not ‘’double-up’’ on Tricks of the Trade, meaning she cannot choose Apothecary as a Primary and Alchemy as a Secondary at 7th level and then, at 11th level, Alchemy as a Primary and Apothecary as a Secondary. BUT, she can choose Apothecary twice, at 7th and 11th level. She would only gain the +3 bonus once, but she could choose Alchemy as a Secondary at 7th level and First aid as a Secondary at 11th level.

Here is a list of skills to choose a Primary skill from followed by a Secondary skill in brackets. (This list may be expanded.)

Professions:
Apothecary (Alchemy or First aid), boater, bookkeeper (Academician), brewer (Connoisseur), cook (Connoisseur), driver (Equestrian), engineer (Architecture), farmer (Knowledge: Nature), fisher (Survival), guide (Survival), herbalist (Knowledge: Toxicology, Botany or Agriculture), herder (Handle animal), hunter (Special: The character may choose the Weapon proficiency feat), innkeeper (Gather information), locksmith (Open lock or Disable Device), lumberjack (Survival), miller, miner (Knowledge: Geology), nurse (First aid), photographer (Craft: Photography), porter, railroad engineer (Craft: Steam engines), rancher (Handle animal), sailor (Knowledge: Navigation), scribe (Craft: Bookbinding; Knowledge: Ancient Languages, Cryptology, Forbidden Lore or History, or Calligraphy), siege, stable hand (Handle animal), tanner, teamster, woodcutter.



Craft skills:
Alchemy (Apothecary or First aid), armoursmithing (Special: The character may choose the Weapon proficiency feat, or an appropriate Knowledge skill [medieval armours]), basketweaving, bookbinding (See Scribe), bowmaking (Special: Weapon proficiency: Bow), blacksmithing, calligraphy (See Scribe), carpentry, cobbling, gemcutting (Appraise), gunsmithing (Special: The character may choose the Weapon proficiency feat), leatherworking, locksmithing (Open Lock or Disable Device), masonry (Architecture), needlework & tailor, painting (Knowledge: Art History), photography (Profession: Photographer), pottery, sculpting, shipmaking (Profession: Sailor, Knowledge: Navigation), stone masonry, trapmaking (Survival), weaponsmithing (Special: The character may choose the Weapon proficiency feat), weaving.


*****
Tradesman - Mechanic:


1st +0 +2 +2 +0 Skill focus feat: craft
2nd +1 +3 +3 +0
3rd +2 +3 +3 +1 Skill focus feat: craft
4th +3 +4 +4 +1 Bonus feat
5th +3 +4 +4 +1 Bonus feat
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Skill focus feat: craft
8th +6/+1 +6 +6 +2 Bonus feat
9th +6/+1 +6 +6 +3 Bonus feat
10th +7/+2 +7 +7 +3 Skill focus feat: craft

Hit die: D10
Class skills:
Appraise (Int), Craft (Alchemy may only be taken at 5th level, blacksmithing, clockwork, electrical devices, gunsmithing, locksmithing mechanical devices, shipmaking, steam devices, stone masonry, weaponsmithing) (Int), Disable device (Dex), Knowledge (demolition, local, science) (Int), Open lock (Dex), Profession (boater, driver, engineer locksmith, miner, railroad engineer) (Wis) Search (Int), and Spot (Wis), Use Rope (Dex).

Class features:
Weapon proficiency is the same as in MotRD.

Bonus feats or Trick of the Trade:
At 4th, 8th and 15th level, the Mechanic gains a bonus feat from the following list: Alertness, Athletic, Deft Hands, Great Fortitude, Improvised weapon, Negotiator, Skill focus, Toughness and Tricks of the Trade* (see Tradesman)

*****
Tradesman - Performer :


1st +0 +2 +2 +0 Bonus skill focus feat (Perform)
2nd +1 +3 +3 +0
3rd +2 +3 +3 +1 Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
4th +3 +4 +4 +1
5th +3 +4 +4 +1 Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3)
8th +6/+1 +6 +6 +2
9th +6/+1 +6 +6 +3 Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire courage +4)
10th +7/+2 +7 +7 +3 Inspiration option (inspire greatness or song of freedom)
Hit die: D8
Class skills:
Balance (Dex), Bluff (Cha), Craft (basketweaving, bookbinding, calligraphy, needlework & tailor and weaving) (Int), Disguise (Cha), Equestrian (Dex), Escape artist (Dex), First aid (Wis), Handle animal (Wis), Hide (Dex), Hypnosis (Int), Intimidate (Cha), Knowledge (ancient languages [may only be taken at 5th level], art history, forbidden lore [may only be taken at 5th level], etiquette, local) (Int), Move silently (Dex), Tumble (Dex).

Bonus skill focus feat (Perform):
At 1st level, the Performer gets to choose a Bonus skill focus feat amongst her Perform skills.



Bonus skill focus feat (Perform) OR Inspiration option:
At 4th and 8th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence).

Bonus skill focus feat (Perform) OR Inspiration option:
At 11th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3).

Bonus skill focus feat (Perform) OR Inspiration option:
At 15th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire competence +4).

Inspiration option:
At 18th level, the Performer gets to choose an Inspiration option (inspire greatness or song of freedom).
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
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