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How useful would Masque be for a standard Ravenloft game? 
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Evil Genius
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Post How useful would Masque be for a standard Ravenloft game?
Would the Masque 3.5 sourcebook be of any use for someone who is running a standard Ravenloft game? Are there any good rules or classes that could be of use?


Fri May 20, 2011 10:11 pm
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
Masque of the Red Death 3.5? Just trying to get some clarification.

If you are talking about MotRD 3.5, as published by White-Wolf, avoid it. It was such a jumbled mess of classes, special rules, and other things that even fans-turned-writers like John W. Mangrum had their names taken out of the credits. It's just that bad. There's a netbook here on the FoS that is far superior.

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Sat May 21, 2011 5:56 pm
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
High Priest Mikhal wrote:
Masque of the Red Death 3.5? Just trying to get some clarification.

If you are talking about MotRD 3.5, as published by White-Wolf, avoid it. It was such a jumbled mess of classes, special rules, and other things that even fans-turned-writers like John W. Mangrum had their names taken out of the credits. It's just that bad. There's a netbook here on the FoS that is far superior.


OIC, well thank you.


Sat May 21, 2011 6:33 pm
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
You're welcome. Just doing my best to steer people away from that trainwreck. And it had such potential, too. :cry:

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Sat May 21, 2011 7:45 pm
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
Honestly, I didn't find it as bad as Mikhal did. Even if the crunch is a mess, the fluff is interesting at least. The original boxed set is superior, but if you can't get a hold of that, I've seen far worse products than the MotRD 3.5 hardcover. The idea of "Masques" on creatures was a great one for Ravenloft, if nothing else.

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Mon Dec 03, 2012 7:47 am
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
Gothic Earth PC Classes is what you are looking for in the Library.

I haven't played GE in a while, but except for the crunch, I remember really enjoying most of the stuff in the 3.5 book. I would say it's worth it.

It was once we sat down and tried to play that we realized how broken some of the rules were.

SO... I sat down and ''fixed'' it. (''Fixed'' here is used in the most humble manner btw.) I corrected what I felt needed correcting and extrapolated on some stuff. So some of this stuff is rather subjective.

Please let me know if you like it. Very curious.

And of course, I'll have to convert this to PFRPG one of these days...

Patrick

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Thu Dec 06, 2012 10:56 am
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
Gothic Earth PC Classes is what you are looking for in the Library.

I haven't played GE in a while, but except for the crunch, I remember really enjoying most of the stuff in the 3.5 book. I would say it's worth it.

It was once we sat down and tried to play that we realized how broken some of the rules were.

SO... I sat down and ''fixed'' it. (''Fixed'' here is used in the most humble manner btw.) I corrected what I felt needed correcting and extrapolated on some stuff. So some of this stuff is rather subjective.

Please let me know if you like it. Very curious.

And of course, I'll have to convert this to PFRPG one of these days...

Patrick

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Mysteries of Darkon (AKA Miranda Cornelius' Journal)
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com


Thu Dec 06, 2012 11:08 am
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
I think original post was more asking how useful having a masque take place dumping characters out of ravenloft (temporary or not) but with the overlay happening like with MOTRD, not MOTRD in particular.


Thu Mar 10, 2016 3:39 am
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Evil Genius
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Post Re: How useful would Masque be for a standard Ravenloft game
If you're wanting to source-mine it for primarily rules, I'd say avoid it. There's a lot of needless repetitions of class tables that are essentially the same, and many of the classes do essentially nothing. The divine spellcaster classes' spellcasting mechanics are nonfunctional, muddling the 2e spheres system with the 3e spell domain system.

Some of the skills could be of use. However, there is a lot of duplication of skills, and several of the new skills have incomplete descriptions. There are a couple of interesting feats in the mix, but most of them are of the +2 on two different skills type feat or help with remembering a type of sensory stimuli.

The Masques and Lairs of Evil rules could make good additions to Ravenloft campaigns. There are also few good ideas among the new monsters.


Thu Oct 20, 2016 9:34 am
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