Influences and Inspirations

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ewancummins
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Influences and Inspirations

Post by ewancummins »

What non-D&D books, comics, films, music, games, etc have inspired or influenced your Ravenloft games and tonkering with the setting?

I'll begin with my partial list:
  • The Castle of Otranto and other gothics of the late 18th and the 19th century, of course! Going back to the originals has helped me get a better grip on the genre, even though my games don't look much like the works of Walpole or Radcliffe.

    Raymond Chandler's crime/detective stories

    John Bellairs' spooky books: House with the Clock in its Walls, Face in the Frost, etc.

    various historical sources, not just European but also early American

    folktales and fairy tales, European and American

    Warhammer Fantasy Roleplay

    various old B&W horror movies: Dracula, The Wolfman, Werewolves of London, etc.

    Robert E Howard's Solomon Kane stories
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: Influences and Inspirations

Post by HuManBing »

Some less-obvious examples from off the top of my head:

Le Carré's Tinker Tailor Soldier Spy and Smiley's People - which all deal with spycraft through logic and deduction of personal motives, and not so much on James Bond-style gadgets and gunplay. Very good for simulating nations conducting intricate schemes against each other. My inspiration for Azalin's Kargat and Drakov's Nachrichtendienst intelligence agencies.

The U.S. Committee for Human Rights: The Hidden Gulag. A detailed compilation of eyewitness accounts of life, punishment, and death camps in North Korea. Ravenloft is a setting of supernatural horror, but this report shows that some of the worst atrocities are inflicted by humans on humans. My inspiration for Drakov's regime.

Ken Follett's Pillars of the Earth. A book about building a cathedral, but much more than that. A fascinating look at medieval life as a village matures into a town and finally a city, with commoners holding fast to their livelihoods through political turbulence, church politics, and military depredations.
Last edited by HuManBing on Thu Dec 16, 2010 2:57 pm, edited 1 time in total.
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Re: Influences and Inspirations

Post by ewancummins »

HuManBing wrote:Some less-obvious examples from off the top of my head:

Le Carré's Tinker Tailor Soldier Spy and Smiley's People - which all deal with spycraft through logic and deduction of personal motives, and not so much on James Bond-style gadgets and gunplay. Very good for simulating nations conducting intricate schemes against each other. My inspiration for the Kargat and Drakov's Nachrichtendienst intelligence agency.

The U.S. Committee for Human Rights: The Hidden Gulag. A detailed compilation of eyewitness accounts of life, punishment, and death camps in North Korea. Ravenloft is a setting of supernatural horror, but this report shows that some of the worst atrocities are inflicted by humans on humans. My inspiration for Drakov's regime.

Ken Follett's Pillars of the Earth. A book about building a cathedral, but much more than that. A fascinating look at medieval life as a village matures into a town and finally a city, with commoners holding fast to their livelihoods through political turbulence, church politics, and military depredations.
Ah, I like LeCarre and Follett.
:)
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: Influences and Inspirations

Post by Gonzoron of the FoS »

Let's see... for general feel:

The Twilight Zone, The X-files, Dark Shadows, Hammer horror films...

odd sources where I've found specific inspiration:
The Maxx... (a.k.a. the greatest comic book series ever created). For some reason, I keep pulling stuff from here, both on purpose and subconsciously.

Buffy the Vampire Slayer and Angel... a lot of my plotting and character development ideas come from thinking "what would Joss Whedon do?"

Ghost Dog: Way of the Samurai, Highlander: The Series, The Wheel of Time series by Robert Jordan, Star Trek: Deep Space 9, Gargoyles.

Batman - my view of the Knights of the Shadows.

And I've stolen names from just about everywhere... the more obscure corners of the Lord of the Rings, Star Trek, and Star Wars universes, board games, Magic: The Gathering cards...
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Re: Influences and Inspirations

Post by Nukdai »

The novel "Villians by Necessaty",
Movie "wolfen", "Ladyhawke", "the name of the rose"
Actual ghost stories from local areas such as home town, military bases are great too
Even a man who is pure of heart
And says his prayers by night
May become a wolf when the wolf-bane blooms
And the moon is full and bright
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Re: Influences and Inspirations

Post by HuManBing »

Donna Tartt - The Secret History. A very well written book, which turns the usual whodunit on its head. She tells you straight off who did it, and then spends the rest of the book telling you why. A fascinating study of friendships under increasing strain, and the machinations and secret struggles behind the scenes as people fight for their own interests while preserving the outward appearance of cordial neutrality. This is one of the very few books I could crack open at any page and start reading and just savor the pure artistry of the writing.

Tartt's second novel, The Little Friend, is a completely different book altogether and also very good for the student of the Southern Gothic. Told entirely from a child's perspective, it follows the cold trail of a childhood murder, examining the social and cultural tensions of faded wealth, grinding poverty, and schoolyard friends gone bad. Much less closure than Secret History, much more unsettling open-ended uncertainties.
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Re: Influences and Inspirations

Post by Rotipher of the FoS »

My sources of inspiration are ... well, just about anything I've ever read, viewed or talked about, really. I've cribbed ideas from everything from color illustrations in my anatomy textbooks to watching my pet rats steal each other's treats, back and forth.

When I'm focused on specific projects for Ravenloft, I'll find two or three sources to focus on as a motif for what I'm doing. The Neibligtode material in the Nocturnal Sea gaz was mainly inspired by re-reading some of my Mystara material, watching the horror/suspense flick "Dead & Buried", and listening to songs from Alice Cooper's "Constrictor".
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Re: Influences and Inspirations

Post by buriedbybooks »

For a purely visual aesthetic I find the art of Edward Gorey inspirational - much of his work is heavy with an atmosphere of gloomy dread.

Chris Priestley’s “Uncle Montague's Tales of Terror”, an anthology of short stories aimed at children, is a brilliant collection subtle childhood chills (and David Roberts’ illustrations seem to have been influenced by Gorey).

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Re: Influences and Inspirations

Post by NeoTiamat »

ewancummins wrote:What non-D&D books, comics, films, music, games, etc have inspired or influenced your Ravenloft games and tonkering with the setting?
Like Rotipher, I have a garbage-pit mind, with a tendency to swipe little bits of ideas from just about everything. I'm not so much a creative person as one who is good at stealing things. Still, some things tend to show up repeatedly...

Indiana Jones, particularly Last Crusade and Raiders of the Lost Ark. My first campaign (Eye of Anubis) was pretty much a twelve-book homage to Indiana Jones, right down to Marcos Vedarrak and the Falkovnians showing up at the end. Ancient treasures which are secretly far more dangerous than they seem, general exoticism, etc. I even had an Indy look-alike in the campaign.

H. P. Lovecraft, more for the aesthetic than the specific plot-style (I don't kill people enough). I adore toying with the idea of extraplanar entities, even the more traditional ones such as demons or faeries, as being seriously alien in their true appearance and manner. In particular, I've had look-alikes of Carcosa (Kamarn-Quse, the Lost City) and Abdul Alhazred (Derry Hazel, the Mad Grabenite) in my game.

The Dresden Files by Jim Butcher. Ultimately, this is close to my soul. I love the combination of action, mystery, and a bit of horror, and I'd like to flatter myself that this is what I come close to emulating for style. I also tend to snag little ideas here and there, such as weaponized shadows, mirror-travelling horrors, and hyper-lethal faeries.
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Re: Influences and Inspirations

Post by Ronia Sun »

I've found much of Lincoln & Child's Pendergast series to be a good inspiration. I particularly recommend the first three books in the series: Relic, Reliquary and most especially Cabinet of Curiosities :D
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Re: Influences and Inspirations

Post by Vlad »

Usually movies/TV series:
X files,
Sleepy Hollow
What lies beneath (loved that one when I first saw it in the theatre, afterwards on TV found it less exciting).
The Mist (Stephen King)
The Others
The Fog
Twin Peaks
Lost contains some nice plots for Markovia (in fact you could really recreate the whole series (except the plane, that is..)
The Shining


No slasher 'horror' - I really don't like those, except Scream perhaps, which is different.
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Re: Influences and Inspirations

Post by HuManBing »

Video games:

Blood - superficially a gory shooter fest, this game actually had some pretty engaging backstory to it. Set in rural-Gothic early 1900s USA, it chronicles the revenge quest of a single revenant gunslinger against his murderer. Pretty standard fare, for a vengeance story, but with a twist: his murderer was a demigod, and the path is beset with fantastic and fearsome otherworldly monsters as well as ruthless human cultists who won't stop until he's dead again. This game is now available for legal purchase and download from Good Old Games (search for "One Unit Whole Blood"). Spawned a lackluster sequel that was rushed to market, but which has a much more moddable source code.

System Shock 2 - the spiritual predecessor to the much-later, much more popular Bioshock. SS2 was a sci-fi FPS game, but it had serious elements of RPG horror gaming too. Ammunition was scarce, resources were scarce, and enemies were everywhere. Your character started off a simple marine, but as you progress through the game you received cyber modules which you could use to boost your stats, your skills, your weapon familiarities, and even psionic powers. The later game Bioshock was almost a carbon copy of the earlier game, with somewhat more limited replayability but much more slick presentation and atmosphere. Both are well worth playing for a great handbasket of "alone in the dark with lots of bad guys" horror game tropes, including a few well-done plot twists.

Call of Cthulhu: Dark Corners of the Earth - a vintage game that takes the watchword "make everything real, detailed, and mundane... before you throw in the supernatural weird stuff". A great example of some very interesting and effective ideas, and in my opinion one of the best arguments ever made that "first person games make the most immersive horror". Your character is a standard detective investigator, not an experienced gunman. You don't even get a gun until about a third of the way through the game! Stealth is crucial to survival, and there are some very interesting puzzle-solving bits too. Once you do get a gun, the tempo of the game changes slightly, but you never lose the feeling of vulnerability and being out of your depth.

Before you can shoot to defend yourself, you've got to draw your gun. Are any enemies nearby? Because if they are, they might hear the noise you make drawing your gun (same goes for reloading it). If you just blast away without aiming, you'll be making a lot of noise and will probably miss all your shots. Aim, and your peripheral vision contracts, leaving you potentially vulnerable from the sides and rear. Aim too long, and your arms will get tired and your attention will waver, eventually forcing you to cease aiming.

If you get injured, your vision goes red and blurry from pain, and your limbs and body will register the injury. You can't get better until you heal up - but you can't just hit a button to heal yourself. You need to find a quiet, undisturbed spot to open your medical field kit. Then you have to examine your body for scrapes (require gauze), deep cuts (require sutures), and breakages (require splints). Then and only then can you start using them on yourself, which takes a decent amount of time... and which will prove nerve racking if you're hiding from enemies!

Finally, no Call of Cthulhu game would be complete without some insanity element to it. First-person games are especially good at this, because you see all the visions and hallucinations first hand. Your vision swims as you struggle to comprehend the impossible. Expose yourself to too much sanity-blasting weirdness, and your character might even bring his hands up to choke himself to death, or put a pistol to his own temple! An excellent game, and well worth checking out. (Note to potential gamers: the PC version of the game was hurriedly ported and features several game-breaking bugs. A variety of websites feature tools and saved games to help you past those bugs.)

Thief: The Dark Project - Probably the best fantasy plot of any FPS game I've ever played. Thief was developed by a studio that was something like 33% or 50% female. The gameplay is extremely cerebral, focusing on studying patrol patterns and light sources and walking surfaces. Stealth is crucial as you navigate the levels as a thief, stealing as much loot as you can before making your escape. The second half of the game involves a dark cult, and a truly chilling series of cutscenes. The plot and pacing of the game is superb, with earlier verses and poems coming back to rude significance later on as events take a very disturbing turn. Has two sequels and a full-game-length fan mod (Thief II: The Iron Age).

Lula: The Sexy Empire - You're a pimp and your goal is to make your girlfriend/prostitute Lula into an international porn star. This is actually a really bad game and I couldn't recommend it to anybody, regardless of whether they're searching for a Gothic horror game. I have never played this game and in fact don't know anything about it and would certainly never have bought it a) while still too young to legally buy it b) at a Virgin Megastore for added irony. I'm just including this in the list to make sure you're all still paying attention.

Clive Barker's Undying - A great example of dark fantasy horror gaming. The game could easily be ported into the Ravenloft setting with minimal changes (although apparently it doesn't run well on Windows 7 OS). It features a cursed family estate off the coast of Ireland, where five siblings grew up with an occult secret that warped and haunts them still. Four of the siblings are gone but not forgotten, and the fifth needs your help to lay them to rest. Much of the game takes place in a brooding mansion, but portions of it take place in the catacombs below, or a breathtaking astral world ("Oneiros"), and finally in a devolved prehistoric violent paradise called "Eternal Autumn". One of the very few FPS games to feature an occult magic system that works well with the atmosphere. The end boss of the game may be a bit too fantastic for the buildup, but other than that, the game is a great WWI-era period piece.
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Re: Influences and Inspirations

Post by Ronia Sun »

Okay, I'm totally checking out the Cthulhu game and Undying. And I heartily second the recommendation of the Thief games. (I did not know that Looking Glass studios had such a sizable percentage of female employees. Awesome on them.) I can even suggest the third Thief game, Deadly Shadows, if for no other reason than the extremely scary Shalebridge Cradle mission. (And, possibly, the less scary but still lots of fun 'rob the museum bare' mission :D) However, ymmv on Deadly Shadows. I loved it, but plenty of folks didn't.

Another game with some excellent scary levels: Vampire the Masquerade: Bloodlines. I, personally, am not a huge V:tM fan, but that game is quite a lot of fun. (And the haunted hotel is a wonderful example of atmospheric horror.)

I hear that Deadspace is a wonderfully frightening fps/rpg/something. Granted, its scifi, but really good horror transcends genre boundaries. :D

I can also recommend the 1979 George C. Scott film "Changeling." Wonderfully subtle ghost story...at least until the last ten minutes, which can be skipped. :)
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Re: Influences and Inspirations

Post by The_Confessor »

HuManBing wrote:Video games:
Lula: The Sexy Empire - You're a pimp and your goal is to make your girlfriend/prostitute Lula into an international porn star. This is actually a really bad game and I couldn't recommend it to anybody, regardless of whether they're searching for a Gothic horror game. I have never played this game and in fact don't know anything about it and would certainly never have bought it a) while still too young to legally buy it b) at a Virgin Megastore for added irony. I'm just including this in the list to make sure you're all still paying attention.
Is it wrong that all I can think of D'honairre with a pimp cane?
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Re: Influences and Inspirations

Post by Brandi »

The_Confessor wrote:Is it wrong that all I can think of D'honairre with a pimp cane?
The old Vampyres minis from Ral Partha really had that "Drac Daddy and his foxy bloodsuckin' byches" vibe, y'know.
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