Drawing a Map

Discussing all things Ravenloft
Blackest Sheep
Conspirator
Conspirator
Posts: 8
Joined: Wed May 09, 2012 12:51 pm

Re: Drawing a Map

Post by Blackest Sheep »

ewancummins wrote:
Blackest Sheep wrote:Ustalav-- that's a good adaptation, methinks.
Actually, I was just to lazy to adapt the Carrion Crown Adventure Path to Ravenloft, so I added Ustalav to the Core ... :) ... there are some problems, as Ustalav is somewhat of a "Mini-Ravenloft" of Golarion, but I will simply move some of the adventure seeds to other, more fitting domains. Carrion Crown is a little too combat-heavy for our tastes anyway, and I toned down this aspect in the first two parts (and added more investigation, social encounters and horror). But all in all, Ustalav can work well as a part of the Core or simply as an Island of Terror.
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

MichaelTumey wrote:Image

Here's a link to the full scale version: Ryukyo (which literally means Sea Dragon City)
Michael, I would like some help with a map please.
I primarily use fractal mapper 8, and I need to make an underwater battlemap (i.e. 1 square = 5') Can you point me to some free-ware site please?
Mainly, I need some "sea sand" and "coarse sea sand" for fill in the ground, some "watery" texture like you have in the above map and some objects for the bottom of the sea, like corals or sea weed etc.
Someone in this thread has pointed me in the past to a nice site that had things for my starwars maps and things for dungeons, but I haven't find anything for underwater maps.

As for transparencies, I think a couple of levels of blue-ish (one for "Ground" level, or for "deeper" level) would do the trick. What do you think?

And in case you haven't guessed, it's an "in the way encounter" till the PCs reach that underground city you so generously provided. :)
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
User avatar
lostboy
Evil Genius
Evil Genius
Posts: 1795
Joined: Tue Jul 03, 2007 8:12 am
Location: Biding my time...

Re: Drawing a Map

Post by lostboy »

"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

IT does. Thanks a bunchload.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
MichaelTumey
Evil Genius
Evil Genius
Posts: 451
Joined: Sat Jun 11, 2011 3:23 pm

Re: Drawing a Map

Post by MichaelTumey »

alhoon wrote:
MichaelTumey wrote:Image

Here's a link to the full scale version: Ryukyo (which literally means Sea Dragon City)
Michael, I would like some help with a map please.
I primarily use fractal mapper 8, and I need to make an underwater battlemap (i.e. 1 square = 5') Can you point me to some free-ware site please?
Mainly, I need some "sea sand" and "coarse sea sand" for fill in the ground, some "watery" texture like you have in the above map and some objects for the bottom of the sea, like corals or sea weed etc.
Someone in this thread has pointed me in the past to a nice site that had things for my starwars maps and things for dungeons, but I haven't find anything for underwater maps.

As for transparencies, I think a couple of levels of blue-ish (one for "Ground" level, or for "deeper" level) would do the trick. What do you think?

And in case you haven't guessed, it's an "in the way encounter" till the PCs reach that underground city you so generously provided. :)

Sorry, I didn't see this until now. I get lots of my surface textures from http://www.freetextures.com.

However, I also take digital photos of ground textures and use that more often than textures online. As stated look to the Cartographers' Guild for textures too. I use to live on that site, and am a major player there - my name there is Gamerprinter.

Layers of transparent blue, are what I used in the above map. I place 'water layers' under each ground layer, with one top of everything else. It's how the hues go monochromatic blue at the lowest levels in the above map.

As for the water texture, I found it on a water filteration company site - I forget the link, but it was just a texture of blue water with waves and highlights. I use it as a seamless texture with transparency. The highlights show well, while the blue water tends to disappear, but it work great to show refracted light on the upper underwater surfaces.

Don't hate me, but the owner/programmer of Fractal Mapper 8, gave me that program for free at Gencon 07, when I told him that I print maps for RPG gamers and publishers from my http://www.gamer-printshop.com website. I never use it to map with though, only to print maps in Fractal Mapper format.

Of the seaweed and coral, I haven't found many top down views of such, so everything in my map was created by me using other software for specific effects. In some cases I created 3D objects using Nendo and modeled from scratch, then rendered in Raydream Studio (old 3D software I have handy) on a white background with shadows cast, then convert to PNG file in GIMP, then imported to Xara, the vector program I do all my mapping. In some cases, I used Xara to create beveled objects, then converted to vectors, broke the shape apart to create ridge like coral formations. Some of the seaweed are free 3D objects I found online on a site long gone, I render in Raydream, etc. Some of the seaweed, especially the meandering stuff is using an odd paint program called PD Particles - which is cool (but odd) paint tool to create all kinds of realistic and abstract plant like shapes with adjustable preset brushes. So I'm using lots of tools to get the variety of shapes I need. I even have the first version of Z-Brush, which was much inferior to what that program does now, but makes great anemone like shapes - which are in this map as well.

I know that's not an easy solution for you, but it's how I got what I needed.
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
MichaelTumey
Evil Genius
Evil Genius
Posts: 451
Joined: Sat Jun 11, 2011 3:23 pm

Re: Drawing a Map

Post by MichaelTumey »

Those guys from the Vintyri project are members at the Cartographers' Guild too.
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

Yeah, but the Cartographes guild is immense. :) I found a couple of things I needed, but the one above had half a GB of elements and things for FM8.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

So far I haven't found any undewater folliage, corals, etc. :(
I also haven't found "craters" for the battlefield maps I try to make. You know, craters like an arty shell would leave or a scorchmark like a fireball would leave etc.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
MichaelTumey
Evil Genius
Evil Genius
Posts: 451
Joined: Sat Jun 11, 2011 3:23 pm

Re: Drawing a Map

Post by MichaelTumey »

I'll have to dig around to find some corals, and I'd have to create a crater, as I don't have one.

Here are a few marine plants I have handy:

Image

Image

Image
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

owww... Thank's a lot! Can I use them?
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
MichaelTumey
Evil Genius
Evil Genius
Posts: 451
Joined: Sat Jun 11, 2011 3:23 pm

Re: Drawing a Map

Post by MichaelTumey »

alhoon wrote:owww... Thank's a lot! Can I use them?
It's why I posted them.
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 8834
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Drawing a Map

Post by alhoon »

Thanks a lot. I'll mix them with some blurred bushes and rocks and it will do nicely. You're a lifesaver. I'll also use your other map too after I put a grid on it. Obviously I will scale it down.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
User avatar
Jester of the FoS
Jester of the Dark Comedy
Jester of the Dark Comedy
Posts: 4536
Joined: Wed Dec 03, 2003 12:19 am
Location: A Canadian from Canadia

Re: Drawing a Map

Post by Jester of the FoS »

Hasn't changed much since last time, but not sure what else I can do:
Image
User avatar
Zilfer
Evil Genius
Evil Genius
Posts: 4230
Joined: Wed Apr 20, 2011 8:14 pm
Gender: Male
Location: WA (Land of lots of trees)
Contact:

Re: Drawing a Map

Post by Zilfer »

I think it looks good. :D
There's always something to lose.

Fraternity of Shadows Discord
https://discord.gg/AM6Kp95ekf
Post Reply