Tobias Blackburn wrote:I don't know... the lair and legendary abilities are pretty awesome.
There are no real new "leap out and shock you" abilities, but that's because the book is converting some of the biggest staples of the game. They aren't rewriting them entirely, but they are bringing in new mechanical changes. I like how Goblins, Bugbears, Orcs, Hobgoblins and Kobolds each have an ability that really makes them work differently than the others instead of being just being a set of hit points in a different skin.
Goblins constantly run away and hide while you just can't escape from Orcs. Bugbears just smash things in their way while Kobolds pile on in hordes and Hobgoblins co-ordinate their attacks. They aren't amazing and out of the blue powers but they are nice mechanics that help emphasize the nature of each creature. And I would prefer they take that kind of approach and save the really flashy stuff for the "boss"-type monsters.
Yes, I like those humanoids, no problem with those.
However, I would like if say, the giants weren't different-size bag of hit points with an added resistance to cold or fire for some.
Many of the monsters seem very "bare-bones" to me compared with 4th edition where 90% of monsters had 1-2 aces up their sleeve. Orcs, goblins, hobgoblins etc are fine. Ogres? Ogres are just big bags of hit points. Frost giants? the same. Gargoyles? They just sit still.
Do I mind that they are bare-bones?
not at all. I just would prefer an "optional" array next to them. Like "Optional: When an ogre deals over 12 damage with a melee attack, the target must make a strength save with DC 12 or be pushed back 5' and fall prone". Some monsters have such blocks for extras! I just wanted more.
I would also want a table with possible powers you could give to "spice things up". Like "Disarm (recharges after rest). If the creature is the target of a melee attack that misses, he/she/it can use his/her/its reaction to disarm the character that attacked him/her/it"
that I could decide to give to one monster in an encounter of 5 monsters. Things like that.
Now, I have to make this list for myself. Is it easy? Totally! 5th edition thrives on slight-additions. A knight with disarm added to the leadership is still CR3. Nothing changes.
But it's something you should do yourself, when there could be a table for this.