The rules that were missing from D&D next: Ruling fiefdoms!

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alhoon
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The rules that were missing from D&D next: Ruling fiefdoms!

Post by alhoon »

If there was one thing that was missing from a medieval fantasy setting like the traditional D&D is gaining land in exchange for service and rules on how to handle it. And I took steps to remedy the situation, after a lot of effort. 8)
Behold: Rules for ruling manors by yours truly.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
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ewancummins
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Re: The rules that were missing from D&D next: Ruling fiefdo

Post by ewancummins »

:D
Manorial systems, FTW.


I'll have to check this one out.

It reminds me that at some point I really do have to run Pendragon again.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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alhoon
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Re: The rules that were missing from D&D next: Ruling fiefdo

Post by alhoon »

I can always email it to you if you want.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
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