It's not just the younger generation having to navigate the waters of horror (and of contemporary hot button issues) , but also of the publisher and their ability to draw an official line (moral liability).Morgane wrote:I'm pretty sure the younger generations can handle horror just fine. Just get rid of the bad stereotypes and voilà.
Not to mention Ravenloft is built on every stereotype known to the genre. To attempt to exclude them completely is to wipe the game off the table.
If bad stereotypes trips people out to the point of causing an uproar, then what is acceptable (published) horror at the table? Are all evil NPCs to to be white, male, straight, and middle-aged? Undead? Unholy? That's rhetorical. .
Kinda hard to highlight Evil if the material is all politically correct (not that there ever can be such a thing). Evil is a seed that can grow everywhere. To protect A or B from it is to lose its very meaning. There has to be a way for Wizards to vehicle evil/horror (and the majority of its classic stereotypes) without offending either warmbloods or coldbloods. Ravenloft could be just that, if done right. A vehicle for introducing horror to 5E D&D. Also could be an exercise in putting their money where their mouth is and offer players of their game a way to respectfully tackle subject matter that lies beyond what is currently published. They want to teach, then teach. Don't take the ball and run to the locker room. I'd really like to see them rise to the challenge, though I have my doubts.
I don't want this to turn into another heated opinion piece where some people may feel like they're being victimised, so I should stop myself there.
Meh






