Troile wrote:
My big peeve is the sorcerer though. I think the idea is great but with only 1 extra spell per level and a horrible spell progression the sorcerer just sucks.
Not so, true believer! In both of the Ravenloft campaigns I've run in 3.0 and 3.5, the
sorcerer has been the MVP of the campaign.
Alot of my friends also commented on the idea that the sorcerer sucked because there was only 1 extra spell per level. But understand that power boost works exponentially. At 1st level, you only get 1 more spell - no big deal. At 3rd level, you have 2 more spells than the typical
specialist wizard. At 5th level, 3 more spell slots. At 11th level, you have 6 more spells that you can cast.
But the true power of the sorcerer lies in the ability to choose their spells on the fly. In the first campaign I ran, everything the sorcerer had, he could give to everyone else. If the sorcerer had spider climb...well now the whole party had spider climb. Back in 3.0, if the sorcerer could cast haste on himself, well now the whole party could have it, too.
In my second Ravenloft campaign, when the sorcerer got Dimension Door, he became like Nightcrawler from the X-Men. He was always bamfing in and out of sticky situations, making him the perfect spy and getaway man.
In short,
try out the sorcerer before you turn the class down. It's definately become my favorite class of the new edition.