My own revised 3.75 rules :)
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- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
Tradesman - Mechanic
Mechanic
Tradesman - Mechanic:
Class level Special
1st Skill focus feat: craft
2nd
3rd
4th Bonus feat or Trick of the Trade
5th
6th
7th Bonus feat or Trick of the Trade
8th
9th
10th Bonus feat or Trick of the Trade
11th Skill focus feat: craft
12th
13th Bonus feat or Trick of the Trade
14th
15th
16th Bonus feat or Trick of the Trade
17th
18th
19th Skill focus feat: craft
Bonus feat
20th
Hit die: D10
Class skills:
Appraise (Int), Craft (Alchemy may only be taken at 5th level, blacksmithing, clockwork, electrical devices, gunsmithing, locksmithing mechanical devices, shipmaking, steam devices, stone masonry, weaponsmithing) (Int), Disable device (Dex), Knowledge (demolition, local, science) (Int), Open lock (Dex), Profession (boater, driver, engineer locksmith, miner, railroad engineer) (Wis) Search (Int), and Spot (Wis), Use Rope (Dex).
Class features:
Weapon proficiency is the same as in MotRD.
Bonus feats or Trick of the Trade:
At 4th, 8th and 15th level, the Mechanic gains a bonus feat from the following list: Alertness, Athletic, Deft Hands, Great Fortitude, Improvised weapon, Negotiator, Skill focus, Toughness and Tricks of the Trade* (see Tradesman)
Tradesman - Mechanic:
Class level Special
1st Skill focus feat: craft
2nd
3rd
4th Bonus feat or Trick of the Trade
5th
6th
7th Bonus feat or Trick of the Trade
8th
9th
10th Bonus feat or Trick of the Trade
11th Skill focus feat: craft
12th
13th Bonus feat or Trick of the Trade
14th
15th
16th Bonus feat or Trick of the Trade
17th
18th
19th Skill focus feat: craft
Bonus feat
20th
Hit die: D10
Class skills:
Appraise (Int), Craft (Alchemy may only be taken at 5th level, blacksmithing, clockwork, electrical devices, gunsmithing, locksmithing mechanical devices, shipmaking, steam devices, stone masonry, weaponsmithing) (Int), Disable device (Dex), Knowledge (demolition, local, science) (Int), Open lock (Dex), Profession (boater, driver, engineer locksmith, miner, railroad engineer) (Wis) Search (Int), and Spot (Wis), Use Rope (Dex).
Class features:
Weapon proficiency is the same as in MotRD.
Bonus feats or Trick of the Trade:
At 4th, 8th and 15th level, the Mechanic gains a bonus feat from the following list: Alertness, Athletic, Deft Hands, Great Fortitude, Improvised weapon, Negotiator, Skill focus, Toughness and Tricks of the Trade* (see Tradesman)
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- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
Performer
Performer
Tradesman - Performer :
Classlevel Special
1st Bonus skill focus feat (Perform)
2nd
3rd
4th Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
5th
6th
7th
8th Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
9th
10th
11th Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3)
12th
13th
14th
15th Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire courage +4)
16th
17th
18th Inspiration option (inspire greatness or song of freedom)
19th
20th
Hit die: D8
Class skills:
Balance (Dex), Bluff (Cha), Craft (basketweaving, bookbinding, calligraphy, needlework & tailor and weaving) (Int), Disguise (Cha), Equestrian (Dex), Escape artist (Dex), First aid (Wis), Handle animal (Wis), Hide (Dex), Hypnosis (Int), Intimidate (Cha), Knowledge (ancient languages [may only be taken at 5th level], art history, forbidden lore [may only be taken at 5th level], etiquette, local) (Int), Move silently (Dex), Tumble (Dex).
Bonus skill focus feat (Perform):
At 1st level, the Performer gets to choose a Bonus skill focus feat amongst her Perform skills.
Bonus skill focus feat (Perform) OR Inspiration option:
At 4th and 8th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence).
Bonus skill focus feat (Perform) OR Inspiration option:
At 11th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3).
Bonus skill focus feat (Perform) OR Inspiration option:
At 15th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire competence +4).
Inspiration option:
At 18th level, the Performer gets to choose an Inspiration option (inspire greatness or song of freedom).
Tradesman - Performer :
Classlevel Special
1st Bonus skill focus feat (Perform)
2nd
3rd
4th Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
5th
6th
7th
8th Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence)
9th
10th
11th Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3)
12th
13th
14th
15th Bonus skill focus feat (Peform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire courage +4)
16th
17th
18th Inspiration option (inspire greatness or song of freedom)
19th
20th
Hit die: D8
Class skills:
Balance (Dex), Bluff (Cha), Craft (basketweaving, bookbinding, calligraphy, needlework & tailor and weaving) (Int), Disguise (Cha), Equestrian (Dex), Escape artist (Dex), First aid (Wis), Handle animal (Wis), Hide (Dex), Hypnosis (Int), Intimidate (Cha), Knowledge (ancient languages [may only be taken at 5th level], art history, forbidden lore [may only be taken at 5th level], etiquette, local) (Int), Move silently (Dex), Tumble (Dex).
Bonus skill focus feat (Perform):
At 1st level, the Performer gets to choose a Bonus skill focus feat amongst her Perform skills.
Bonus skill focus feat (Perform) OR Inspiration option:
At 4th and 8th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage, or inspire competence).
Bonus skill focus feat (Perform) OR Inspiration option:
At 11th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +2, or inspire competence +3).
Bonus skill focus feat (Perform) OR Inspiration option:
At 15th level, the Performer gets to choose amongst the following: Bonus skill focus feat (Perform) OR Inspiration option (countersong, fascinate, inspire courage +3, or inspire competence +4).
Inspiration option:
At 18th level, the Performer gets to choose an Inspiration option (inspire greatness or song of freedom).
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- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
I am taking a few seconds to mention that this being finally over (with delays because of work and family) I will compile it into one document for the FoS to host if they are interested.
I will drop Joël a line about this.
If it doesn't make here. I will be happy to send copies of this to those who are interested. (But just wait a little while before e-mailing me I guess...)
I hope this helps out some of you out there!
As usual, comments are appreciated!
Patrick
I will drop Joël a line about this.
If it doesn't make here. I will be happy to send copies of this to those who are interested. (But just wait a little while before e-mailing me I guess...)
I hope this helps out some of you out there!
As usual, comments are appreciated!
Patrick
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- Arch-villain
- Posts: 197
- Joined: Wed Sep 27, 2006 8:50 pm
- Location: Wherever I want to be!
- Contact:
I noticed that the other Intellectual classes other than Parson are not in any of these posts. Are they going to be included?Jonathan Winters wrote:I am taking a few seconds to mention that this being finally over (with delays because of work and family) I will compile it into one document for the FoS to host if they are interested.
"Deities are no more than mortals with supernatural powers, and thus are capable of making mistakes."
~Alper, Kobold Alchemist in my Ravenloft Campaign
~Alper, Kobold Alchemist in my Ravenloft Campaign
-
- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
-
- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
MotRD - in library section
Hey Gwenfloor!
I just PMed you.
The document was added to the library section today for anybody else who missed it! (or looked for it too quickly because I wasn't clear enough... Sorry!)
Patrick
I just PMed you.
The document was added to the library section today for anybody else who missed it! (or looked for it too quickly because I wasn't clear enough... Sorry!)
Patrick
-
- Arch-villain
- Posts: 197
- Joined: Wed Sep 27, 2006 8:50 pm
- Location: Wherever I want to be!
- Contact:
Re: MotRD - in library section
Sorry, I did not realize.Jonathan Winters wrote:Hey Gwenfloor!
I just PMed you.
The document was added to the library section today for anybody else who missed it! (or looked for it too quickly because I wasn't clear enough... Sorry!)
Patrick
"Deities are no more than mortals with supernatural powers, and thus are capable of making mistakes."
~Alper, Kobold Alchemist in my Ravenloft Campaign
~Alper, Kobold Alchemist in my Ravenloft Campaign
-
- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
You're welcome (And some questions!)
Very glad to hear it!
Cool...
Patrick
Now you go and have some fun!!
PS: If you have questions or comments, please let me know!!!!
Some things I'm wondering...
What do people think of:
- my inclusion of Alchemical lore from VRA for certain classes?
- toning down the Athlete ''Fighter'' feats?
- the couple of extra goodies for the Parson class?
- Sponteneous Casting wit a Cost?
- Domain progression for the Mystic classes?
- The Background/Influence Dandy ability?
- Trade Contacts for Tradesman?
- Is everybody cool with what I did with the skills??
Cool...
Patrick
Now you go and have some fun!!
PS: If you have questions or comments, please let me know!!!!
Some things I'm wondering...
What do people think of:
- my inclusion of Alchemical lore from VRA for certain classes?
- toning down the Athlete ''Fighter'' feats?
- the couple of extra goodies for the Parson class?
- Sponteneous Casting wit a Cost?
- Domain progression for the Mystic classes?
- The Background/Influence Dandy ability?
- Trade Contacts for Tradesman?
- Is everybody cool with what I did with the skills??
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
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- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
MotRD 3.75 Pr Cl: Some help needed...
I am trying to compile notes on Prestige Classes for MotRD.
(Yes, I'm at it again...) (Sort of...)
I have been sitting on some notes for months now (bum elbow slowing everything down a crawl).
I think I can post a blend of the Antiquarian / Forbidden Loremaster within a day or two... The two classes simply had too much in common IMHO.
If anybody has any idea / suggestions as usual, you are more than welcome!!
Patrickl
(Yes, I'm at it again...) (Sort of...)
I have been sitting on some notes for months now (bum elbow slowing everything down a crawl).
I think I can post a blend of the Antiquarian / Forbidden Loremaster within a day or two... The two classes simply had too much in common IMHO.
If anybody has any idea / suggestions as usual, you are more than welcome!!
Patrickl
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
-
- Evil Genius
- Posts: 431
- Joined: Mon Jul 05, 2004 8:23 pm
- Location: Montreal, Quebec
A first draft... Dark Antiquarian
(If anybody has any suggestions for another name for this, I'm all ears!)
Dark Antiquarian:
The Dark Antiquarian is a blend of the Forbidden Loremaster and the Antiquarian prestige classes. (Because looking at them, except for spells, they are almost the same class. I also decided that if certain classes in the Core rules only up their spellcasting abilities every other level, than it made sense to apply this to MotRD.)
Requirements:
SKILLS: Academician 5 ranks, Knowledge (any two ancient history) 5 ranks, Knowledge (forbidden lore) 8 ranks.
Special: Knowledge (ancient languages OR religion ) 5 ranks.
FEATS: Ancient Knowledge Expert.
SPECIAL: Skill Focus (Knowledge: forbidden lore) for characters without any spellcasting abilities.
Skill Focus (Academician) if it is a cross-class skill for a spellcaster.
Class features by level
1st Mythic Lore (+3/+2)
+1 Spellcaster level
2nd Instant Mastery: Ancient Languages (+4 ranks)
Instant Mastery : Ancient History (+4 ranks)
3rd Instant Mastery: Connoisseur (Books) (+4 ranks)
+1 Spellcaster level
4th Skill Focus Feat (Int or Wis based skills)
Rediscovered Ritual I / Tainted I
5th Metamagic Feat OR Decipher Script
+1 Spellcaster level
6th Instant Mastery: Connoisseur (Artefacts) (+4)
7th Instant Mastery: Ancient Languages (+4)
OR Rediscovered Ritual II / Tainted II
+ 1 Spellcaster level
8th Skill Focus Feat (Int or Wis based)
OR Metamagic Feat
9th Mythic Lore (+3/+2)
+1 Spellcaster level
10th Instant Mastery: Connoisseur (Artifacts) (+4)
OR Metamagic Feat
Class features:
Hit Die: D4+2
Class skills: Academician (Wis), Appraise (Int), Concentration (Con), Connoisseur (Wis), Knowledge (Int) (ancient languages, archaeology, cryptology, forbidden lore, history, religion), Search (Int), Speak Languages.
(Actually - I just realized I forgot to revise the class skills... Oy!)
Skill points at each additional level: 4 + Int Mod
Spells per day / Spells known:
As in MotRD except the character gains spellcasting levels with every odd level (1, 3, etc.). If she had more than one spellcasting class she chooses which class to improve.
If the Dark Antiquarian did not have any spellcasting abilities she chooses the Mystic’s or the adept’s way of magic and gains the ability to cast spell as a 1st level character. Once chosen, she may not change her class’s way of magic unless multi-classing later on into another spellcaster class.
Mythic Lore:
Same as in MotRD except that at 1st and 9th levels, the Dark Antiquarian gains a +3 bonus on one Knowledge (forbidden lore) cultural myth and a +2 bonus for a second cultural myth.
Instant Mastery – Ancient Languages:
Same as in MotRD except that at 2nd level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Ancient History:
Same as in MotRD except that at 2nd level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Connoisseur (Books) :
Same as in MotRD except that at 3rd level, the Dark Antiquarian gains 4 ranks.
Skill Focus Feat:
At 4th level, a bonus skill focus feat for any Intelligence or Wisdom based skill except Survival.
Rediscovered Ritual I / Tainted I
At 4th level, same as in MotRD, except the Dark Antiquarian becomes so involved with research and occult lore that his spellcasting power checks increase by 1%.
Metamagic Feat OR Decipher Script:
At 5th level, the Dark Antiquarian chooses a metamagic feat or the Decipher Script ability.
Instant Mastery – Artefacts:
Same as in MotRD, at 6th level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Ancient Languages:
Same as in MotRD, at 7th level, the Dark Antiquarian gains 4 ranks.
Rediscovered Ritual II / Tainted II:
At 7th level, same as in MotRD, except the Dark Antiquarian becomes so involved with research and occult lore that his spellcasting power checks increase by 1% (for a total Tainted effect of +2%).
Skill Focus Feat OR Metamagic Feat
At 8th level, a bonus skill focus feat for any Intelligence or Wisdom based skill (except Survival) OR a metamagic feat.
Instant Mastery – Connoisseur (Artifacts) OR Metamagic Feat:
Same as in MotRD, at 10th level, the Dark Antiquarian gains 4 ranks OR Metamagic Feat.
And there I go again... I just don't learn...
Patrick
Dark Antiquarian:
The Dark Antiquarian is a blend of the Forbidden Loremaster and the Antiquarian prestige classes. (Because looking at them, except for spells, they are almost the same class. I also decided that if certain classes in the Core rules only up their spellcasting abilities every other level, than it made sense to apply this to MotRD.)
Requirements:
SKILLS: Academician 5 ranks, Knowledge (any two ancient history) 5 ranks, Knowledge (forbidden lore) 8 ranks.
Special: Knowledge (ancient languages OR religion ) 5 ranks.
FEATS: Ancient Knowledge Expert.
SPECIAL: Skill Focus (Knowledge: forbidden lore) for characters without any spellcasting abilities.
Skill Focus (Academician) if it is a cross-class skill for a spellcaster.
Class features by level
1st Mythic Lore (+3/+2)
+1 Spellcaster level
2nd Instant Mastery: Ancient Languages (+4 ranks)
Instant Mastery : Ancient History (+4 ranks)
3rd Instant Mastery: Connoisseur (Books) (+4 ranks)
+1 Spellcaster level
4th Skill Focus Feat (Int or Wis based skills)
Rediscovered Ritual I / Tainted I
5th Metamagic Feat OR Decipher Script
+1 Spellcaster level
6th Instant Mastery: Connoisseur (Artefacts) (+4)
7th Instant Mastery: Ancient Languages (+4)
OR Rediscovered Ritual II / Tainted II
+ 1 Spellcaster level
8th Skill Focus Feat (Int or Wis based)
OR Metamagic Feat
9th Mythic Lore (+3/+2)
+1 Spellcaster level
10th Instant Mastery: Connoisseur (Artifacts) (+4)
OR Metamagic Feat
Class features:
Hit Die: D4+2
Class skills: Academician (Wis), Appraise (Int), Concentration (Con), Connoisseur (Wis), Knowledge (Int) (ancient languages, archaeology, cryptology, forbidden lore, history, religion), Search (Int), Speak Languages.
(Actually - I just realized I forgot to revise the class skills... Oy!)
Skill points at each additional level: 4 + Int Mod
Spells per day / Spells known:
As in MotRD except the character gains spellcasting levels with every odd level (1, 3, etc.). If she had more than one spellcasting class she chooses which class to improve.
If the Dark Antiquarian did not have any spellcasting abilities she chooses the Mystic’s or the adept’s way of magic and gains the ability to cast spell as a 1st level character. Once chosen, she may not change her class’s way of magic unless multi-classing later on into another spellcaster class.
Mythic Lore:
Same as in MotRD except that at 1st and 9th levels, the Dark Antiquarian gains a +3 bonus on one Knowledge (forbidden lore) cultural myth and a +2 bonus for a second cultural myth.
Instant Mastery – Ancient Languages:
Same as in MotRD except that at 2nd level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Ancient History:
Same as in MotRD except that at 2nd level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Connoisseur (Books) :
Same as in MotRD except that at 3rd level, the Dark Antiquarian gains 4 ranks.
Skill Focus Feat:
At 4th level, a bonus skill focus feat for any Intelligence or Wisdom based skill except Survival.
Rediscovered Ritual I / Tainted I
At 4th level, same as in MotRD, except the Dark Antiquarian becomes so involved with research and occult lore that his spellcasting power checks increase by 1%.
Metamagic Feat OR Decipher Script:
At 5th level, the Dark Antiquarian chooses a metamagic feat or the Decipher Script ability.
Instant Mastery – Artefacts:
Same as in MotRD, at 6th level, the Dark Antiquarian gains 4 ranks.
Instant Mastery – Ancient Languages:
Same as in MotRD, at 7th level, the Dark Antiquarian gains 4 ranks.
Rediscovered Ritual II / Tainted II:
At 7th level, same as in MotRD, except the Dark Antiquarian becomes so involved with research and occult lore that his spellcasting power checks increase by 1% (for a total Tainted effect of +2%).
Skill Focus Feat OR Metamagic Feat
At 8th level, a bonus skill focus feat for any Intelligence or Wisdom based skill (except Survival) OR a metamagic feat.
Instant Mastery – Connoisseur (Artifacts) OR Metamagic Feat:
Same as in MotRD, at 10th level, the Dark Antiquarian gains 4 ranks OR Metamagic Feat.
And there I go again... I just don't learn...
Patrick
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com