I'm currently playing with the rule idea that Fear is, essentially, an in-combat condition. I'm handling it as an Intelligence vs Will attack, using the character's own stats. Fear is your own mind turning against itself.DocBeard wrote:Fear, Horror, and Madness.
These are classic parts of the setting. With the advent of skill challanges, encounters, and terrain aspects as part of an encounter, I think they need to be reasessed. First, relevant stats.
Fear: You defend against fear with your Reflex score. Why? Because fear is a gut reaction. You're either scared, or you're not.
Horror: Fortitude. Horror's always been a slower, creeping thing. Horror is a matter of being tougher than the scene in front of you, even if your inital reaction is poor.
Madness: Will. This should be obvious.
Now, my thought: The three traits should be, instead of indipendent kinds of saving throws, terrain or encounter attributes. A certain attack could have the madness trait, and force a madness roll, while a trap could be increasingly deadly by having a horrific aspect to it.
Thoughts?
Horror I'm thinking of as being akin to a hazard.
Right now, this is a rough version of what I'm playing with:
http://www.box.net/shared/9t0ry650ck