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Posted: Tue Nov 17, 2009 3:44 am
by ewancummins
Jamethon has taken the time to seek out each and every PC and tell them all the same thing: messengers have arrived and we must report. Of course, individual PCs may refuse the order. Some of them aren't in the watch- team. To Shana and the gnomes, it will be phrased more like a polite but firm request- as they are civilians assisting the investigation. Should anyone wish to ask him a question about this, post it. He will respond.
Posted: Tue Nov 17, 2009 5:04 am
by kintire
I love Ironheart

Posted: Tue Nov 17, 2009 2:19 pm
by VAN
You rock Raf

Posted: Tue Nov 17, 2009 3:18 pm
by ewancummins
Alright, donkey-boys, let's see some good roleplaying or combat/actiony stuff. How will people handle this?
The fog and lingering smoke gave the soldiers the cover they needed to set up ambushes. Following Jamethon gave them everyone's locations [not that PCs know that].

Posted: Tue Nov 17, 2009 3:27 pm
by ewancummins
Oh, and no, this isn't my adaptation of the classic Slavelords series. There's another reason for the arrests.
Posted: Tue Nov 17, 2009 3:28 pm
by Le Noir Faineant

Thanks for the kind words. I hope Ironheart isn't too barbarian-ish for the game...
He'll fork the constables, though, unless somebody tells him not to...
Posted: Tue Nov 17, 2009 3:29 pm
by ewancummins
Rafael wrote:
Thanks for the kind words. I hope Ironheart isn't too barbarian-ish for the game...
He'll fork the constables, though, unless somebody tells him not to...
There's no one there to tell him not to!
Roll initiative.
Posted: Tue Nov 17, 2009 3:41 pm
by Le Noir Faineant

You do my rolls, of course. First one should be a CHAR check, though.

Posted: Tue Nov 17, 2009 3:48 pm
by steveflam
ewan just clarify that I am part meanie too

Posted: Tue Nov 17, 2009 3:49 pm
by ewancummins
Rafael wrote:
You do my rolls, of course. First one should be a CHAR check, though.

IH init: 25
http://invisiblecastle.com/roller/view/2324412/
Lout and the guards 5
http://invisiblecastle.com/roller/view/2324414/
Posted: Tue Nov 17, 2009 3:55 pm
by ewancummins
True Realmslore fact: Cormyr doesn't have trial lawyers or juries. You are suspect until proven either innocent or guilty.
Guess who is the judge, according to the laws of Cormyr.
Posted: Tue Nov 17, 2009 3:56 pm
by ewancummins
Must rest now, in my native soil...
Posted: Tue Nov 17, 2009 4:18 pm
by Ken of Ghastria
Blaise's Initiative roll:
Initiative (1d20+3=14)
Fool me once, shame on you. Fool me twice, shame on me.
Can Blaise see Jamethon? (Yes, I know that IC we don't know what he's done, but that last, eager "Come forward!" comment to Inovidil definitely set off Blaise's Spidey-Sense.)
Posted: Tue Nov 17, 2009 10:41 pm
by VAN
Init 17.
Ewan we are all close together right? And Ino has cover I guess because she is at the back of the group.
Posted: Wed Nov 18, 2009 1:24 am
by Lord Skybolt
Init. 24 for Threan . Sense motive roll 20 against the guards for the purpose of their willingness to carry out their orders and emotional state right now .
I need to know this for what my character will do then .