Page 97 of 115
Posted: Wed Nov 18, 2009 2:32 am
by kintire
http://invisiblecastle.com/roller/view/2325045/
I don't have Shana's sheet on her laptop, but I think her bonus is 2...
So 13.
Posted: Wed Nov 18, 2009 6:16 am
by Le Noir Faineant
As a matter of fact, I like playing barbarians. I like that a lot.
Posted: Wed Nov 18, 2009 6:59 am
by kintire
and you do it so well

Posted: Wed Nov 18, 2009 7:02 am
by Le Noir Faineant
Posted: Wed Nov 18, 2009 7:03 am
by Le Noir Faineant
I should add that the only reason my comic relief character can play out so well is indeed that you others do such a great roleplaying with the main quest!

Posted: Wed Nov 18, 2009 11:56 am
by ewancummins
Lord Skybolt wrote:Init. 24 for Threan . Sense motive roll 20 against the guards for the purpose of their willingness to carry out their orders and emotional state right now .
I need to know this for what my character will do then .
They seem very serious, tense but controlled, and willing to carry out orders.
Posted: Wed Nov 18, 2009 12:03 pm
by ewancummins
I see that Shana is kicking things off, again.
Alright, here's the count for the good guys;
http://invisiblecastle.com/roller/view/2325369/
Shana will indeed cast her spell just a second before they can react. She'll be invisible- y'all won't be.
Actions, please.
IH is a seperate encounter, taking place out of sight [distnace, buildings, wagons, fog and smoke].
Posted: Wed Nov 18, 2009 12:16 pm
by ewancummins
IH is kicking butt!
Lemme roll for the baddie's secret weapon...
OHHHH
SNAPS!
http://invisiblecastle.com/roller/view/2325374/
Posted: Wed Nov 18, 2009 12:34 pm
by ewancummins
http://invisiblecastle.com/roller/view/2325390/
IH made his save, so he takes 6 dmg, instead of just dying.
He's
paralyzed. Old boy will coup de grace again next round, and so on until IH is dead. Mr Wizard has some nastiness to help the process along. Next round, IH can try to break free of the spell. That's a full round action.
NO MERCY

\
Posted: Wed Nov 18, 2009 12:57 pm
by ewancummins
Ken of Ghastria wrote:Blaise's Initiative roll:
Initiative (1d20+3=14)
Fool me once, shame on you. Fool me twice, shame on me.
Can Blaise see Jamethon? (Yes, I know that IC we don't know what he's done, but that last, eager "Come forward!" comment to Inovidil definitely set off Blaise's Spidey-Sense.)
What has he done?
Posted: Wed Nov 18, 2009 1:01 pm
by Ken of Ghastria
Just going by your comment yesterday:
The fog and lingering smoke gave the soldiers the cover they needed to set up ambushes. Following Jamethon gave them everyone's locations [not that PCs know that].
So can Blaise see Jamethon's actions/reactions during this?
Posted: Wed Nov 18, 2009 1:03 pm
by ewancummins
Ken of Ghastria wrote:Just going by your comment yesterday:
The fog and lingering smoke gave the soldiers the cover they needed to set up ambushes. Following Jamethon gave them everyone's locations [not that PCs know that].
So can Blaise see Jamethon's actions/reactions during this?
Yes.
Posted: Wed Nov 18, 2009 1:23 pm
by VAN
What are they waiting for! They need to shoot lol! Then I can cast teleport!
Posted: Wed Nov 18, 2009 1:28 pm
by ewancummins
VAN wrote:What are they waiting for! They need to shoot lol! Then I can cast teleport!
Maybe these guys feel bad about shooting a woman.
Could it be that not all guards are merciless thugs?

Posted: Wed Nov 18, 2009 1:37 pm
by VAN
Ino casted teleport, she will go to the island where is the inn she went with the 2 gnomes.