Anyone done a conversion of Alanik Ray, yet? Cause if not...
ALANIK RAY
Eladrin Rogue 10
STR: 8 [-1], CON: 10 [+0], DEX: 18 [+4], INT: 19 [+4], WIS: 17 [+3], CHA: 13 [+1]
DEFENSES - AC: 23, FORT: 17, REF: 23, WILL: 21
INITIATIVE: +9, SPEED (SQUARES): +6
HIT POINTS: 67, BLOODIED: 33, HEALING SURGE: 16, SURGES PER DAY: 6
RACIAL FEATURES: Low-Light Vision, Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Fey Step
CLASS FEATURES: First Strike, Rogue Tactics (Artful Dodger), Rogue Weapon Talent, Sneak Attack
LANGUAGES: Darkonese, Elven, Falkovnian, Lamordian, Mordentish
SKILLS: Arcana +13, Diplomacy +8, Dungeoneering +10, Endurance +7, Heal +10, History +13, Intimidate +8, Nature +10, Religion +11
TRAINED SKILLS: Acrobatics +14, Athletics +11, Bluff +11, Insight +18, Perception +18, Stealth +16, Streetwise +11, Thievery +14
FEATS: Backstabber, Jack of All Trades, Linguist, Skill Focus (Insight), Skill Focus (Perception), Skill Training (Acrobatics)
EQUIPMENT: Goldenfang (+3 Magic Dagger), +2 Sylvan Leather Armor, Diadem of Acuity, +2 Amulet of Health, pistol, bullets (20), silvered bullets (20), flasks (6), thieves' tools, several ritual scrolls
AT-WILL POWERS: Deft Strike, Piercing Strike
ENCOUNTER POWERS: Fey Step, Dazing Strike (1st), Setup Strike (3rd), Sand in the Eyes (7th)
DAILY POWERS: Easy Target (1st), Clever Riposte (5th), Knockout (9th)
UTILITY POWERS: Fleeting Ghost (2nd), Chameleon (6th), Shadow Stride (10th)
Couple explanations:
1) He's a 10th-level Thief, so I figured I'd make him a 10th-level Rogue. Simple enough. As for why Eladrin, it's the more "refined" elf race, which suits him better then the more woodsy Elf. Fey Step is new for him, but hey, it'd certainly help in his investigations, now wouldn't it?
2) I took his stats from Champions of the Mists and adjusted them appropriately. His stats there are STR 8, CON 9, DEX 17, INT 17, WIS 17, CHA 13. I took away the Con penalty, putting it up to 10, and subtracted the Dex bonus, reducing it to a 16. Then I added in the +2 Dex and +2 Int bonus. I assumed the stat bonuses for levelling up were already built in.
3) Artful Dodger was a given, seeing as how his Strength score was mediocre. Besides, he doesn't strike me as a 'Brutal Scoundrel'. IMO, if he gets into a fight, he's more about making sure he's not hurt then he is about bludgeoning the other guy into little bits.
4) His skills were, for the most part, pretty much a given, too. He has Pick Pockets, Open Locks, Find/Remove Traps, Move Silently, Hide in Shadows, Detect Noise, Climb Walls, and Read Languages. So at the very least that calls for Thievery, Stealth, Perception, and Athletics. Insight and Streetwise are also musthaves for a good detective. That ate up the six Rogue skills right there. I used the bonus skill for being an Eladrin to give him Bluff. Last but not least, Skill Training to get him Acrobatics.
5) When it came to his Feats, originally I'd given him numerous Skill Training Feats, including Arcana, History and Religion. But then I remembered Jack of All Trades and went with that instead. Between his Int and Wis bonuses, most every skill he has is nearly as good as if he were trained with them. Skill Focus (Insight) and (Perception) also means that pretty much nothings gets by him. Pretty good for "the Great Detective".
I considered giving him Ritual Caster, as in 2E he had the ability to use scrolls, but nah. You don't need that to use ritual scrolls. And besides, he would've needed to get Skill Training (Arcana) to get Ritual Caster. And what would've been the point? He definitely makes use of rituals whenver appropriate, but he's not the type who carries around a ritual book with him, nor does he have extensive training in magic that having the Skill Training (Arcana) or Ritual Caster Feats would've entailed (despite having a pretty high bonus in Arcana, there's some knowledge that's still beyond his grasp. So he'll have to consult with an expert on occasion).
I gave him Linguist as he needed to know at least one other language (He would've started with Darkonese and Elven, but after moving to Dementlieu, he would've had to pick up Lamordian at least. Besides, he's the type who I'd expect to speak several languages). Last but not least, I gave him Backstabber, my one nod to combat effectiveness with his Feats. Between his fondness for Goldenfang, and his desire to end any fights he gets into quickly and efficiently, it looked like a sensible option for him.
6) When it came to his powers. His Utility Powers were pretty easy. I went with the ones which would be of most use to him during investigations. Namely Fleeting Ghost, Chameleon, and Shadow Stride, which're great for when you want to observe a target without them knowing you're there. Those three will be of great use to him whenever he's tailing someone or he's sneaking into someones home or lair looking for evidence.
As for the others, I went for choices which I thought would make sense for someone who's trying to avoid fights whenever possible. Or when he does get into them, to end them as quickly as possible. Knockout's a good one. Easy Target slows the target, giving Alanik a chance to make a quick getaway. Same for Dazing Strike and Sand in the Eyes. The man doesn't seem above fighting dirty to me.
7) Last but not least, his magic items. He had a +4 dagger, but I made it +3 (it does an extra 3d6 damage on a critical, so not much of a loss. I also tried to stick to the rules for creating higher-level PC's. I.E. a 10th-level character would get an 11th-level item, a 10th-level item, and a 9th-level item, along with gold equal to the value of a 9th-level item. And a +3 Magic Dagger is an 11th-level item. Everything else is below level, though. I figure if one wanted to, they could take the excess gold and buy him a pretty decent library of ritual scrolls.
The Diadem of Acuity he's carrying are replacements for the Eyes of Minute Seeing that Champions of the Mists says he's supposed to have. Besides, of course he'd have that, what with the bonus to Insight and Perception. As for the last two items, they're concessions to making him a viable 10th-level character (who should have a +2 bonus to AC, Fort, Ref, and Will). They're items that Alanik would carry, though, as they're useful to his investigations. Sylvan Armor giving him a bonus to Athletics and Stealth, while Amulet of Health protects him against poison.
And that's pretty much all I got for now. Appreciate any thoughts. Thanks.