Jester of the FoS wrote:It's more a personal caution. I'm just wary of everything looking simple and crisp then adding a texturing or the like that really looks artificial and photoshopped (especially since it might not match earlier maps). I'm always a little leary when it's obvious to anyone who uses said program. "Oh, he used filter X or option Y." It's always a tad distracting whenever I see a familiar texture or filter on a professional map.
But it works and it is the best way of presenting plateaus, and better than my first attempts.
That's why I 'dirty things up' with my hand-drawn scanned work on top. It accomplishes several things: it hides the artificiality of digital bevels, it looks more 'artistic', and I can emphasize verticle elevations with my drawn hatch marks. In a computer generated only map, I hide the artificiality with randomized and multiple layered textures.
Edit: I get that reaction too, sometimes, (oh he used filter x...) of course, since I'm not using Photoshop, it's not really the case. In fact, I'm the only person I am aware that uses Xara Xtreme to create maps at all. Although I do have a 2 year old Map thread on the
Xara software forum, and I imagine somebody with the software playing RPGs might be doing so also, but I'm pretty sure I'm the first to do it.