Agree.It is a toy, and you and your players determine what kind...together.
Not the buissnessmans...you and your players


Agree.It is a toy, and you and your players determine what kind...together.
Not the buissnessmans...you and your players


I totally disagree that it makes any sense. You don't alienate your long-term customers on the chance that you might attract new ones. That's ridiculously risky and it's pretty obvious by now that's it has backfired. I rank 4th edition up there with New Coke as far as bad business decisions go.Gonzoron of the FoS wrote: For people who loved the tapestry, like me and many of us, this stinks. But it makes total sense, sadly. Whether it worked or not to bring in new players is another story, but from a strategy point of view, I see now where they wanted to go.

It all depends on how many long-term customers you have, and if they are still buying your stuff. If your customer base is aging, drifting away from gaming, dying, what do you to bring in new business? I don't know the sales numbers, but to keep a product going, it's inevitable that you need new customers. Especially in an RPG market, many of your long-term customers have all they need to keep playing for the rest of their life without spending another dime. A player's handbook, DMG, and Monster Manual goes a long way...Bluebomber4evr wrote:I totally disagree that it makes any sense. You don't alienate your long-term customers on the chance that you might attract new ones.

I'm not arguing that they shouldn't try to attract new customers, just that it's possible to do so without alienating most of your long-term ones. It's a delicate balancing act, one they made no attempt to do with 4th edition. Look at how well Pathfinder is doing, it's out-selling 4th ed. D&D and it's essentially 3rd edition rules and more importantly, pre-4th ed. background--gnomes are still gnomes, elves are still elves, no silly dragonborn or whatever. Obviously, that market is still there, and the sales numbers for Pathfinder speak volumes: more people prefer the traditional D&D setting than whatever it is 4th edition is supposed to represent.Gonzoron of the FoS wrote:It all depends on how many long-term customers you have, and if they are still buying your stuff. If your customer base is aging, drifting away from gaming, dying, what do you to bring in new business? I don't know the sales numbers, but to keep a product going, it's inevitable that you need new customers. Especially in an RPG market, many of your long-term customers have all they need to keep playing for the rest of their life without spending another dime. A player's handbook, DMG, and Monster Manual goes a long way...Bluebomber4evr wrote:I totally disagree that it makes any sense. You don't alienate your long-term customers on the chance that you might attract new ones.

Ummmm...do you have any evidence that they lost more customers than they gained? And by "evidence," I mean more than your personal experience. I mean sales data. I hate 4E, too, but I don't actually know that it cost them as dearly as I wish it did.Bluebomber4evr wrote:I totally disagree that it makes any sense. You don't alienate your long-term customers on the chance that you might attract new ones. That's ridiculously risky and it's pretty obvious by now that's it has backfired. I rank 4th edition up there with New Coke as far as bad business decisions go.

No attempt? Are you serious?Bluebomber4evr wrote:I'm not arguing that they shouldn't try to attract new customers, just that it's possible to do so without alienating most of your long-term ones. It's a delicate balancing act, one they made no attempt to do with 4th edition.
Where are you getting your sales figures from?Look at how well Pathfinder is doing, it's out-selling 4th ed. D&D
That would indeed speak volumes if it was true. No offense, but I'd like to see some data.Obviously, that market is still there, and the sales numbers for Pathfinder speak volumes: more people prefer the traditional D&D setting than whatever it is 4th edition is supposed to represent.
Ah, but Netflix and Coca-Cola didn't make the same mistake: not even close. Coca-Cola was thrown by HUGE amounts of data that showed people prefer Pepsi in taste-tests. They made a new formula that beat Pepsi in taste-tests. That is to say, Coca-Cola's mistake was actually that they listened to their customer base TOO MUCH. Netflix, on the other hand, listened TOO LITTLE.It's apparent to me that Hasbro/WotC made the same kind of mistake Coca-Cola made in the 80s and Netflix made over the summer: they believed that people would buy whatever they made based solely on name recognition. They were wrong.

So yes, they most certainly did make a stupid business decision: they are losing out to a competitor that is essentially their previous edition.Paizo’s Pathfinder, #1 in the roleplaying game category, continued to gain momentum, with sharp differences in the number of releases between It and WotC’s category-defining Dungeons and Dragons. Some retailers told ICv2 of differences between the customers of the two games, with D&D 4.0 appealing to new players and people that don’t want to get super-involved in an RPG, and Pathfinder the choice of players that want to spend more time on playing.

No one has the exact data because neither Paizo nor WotC release them, but based on number from retailers, multiple industry reports say Pathfinder is on top. Here's the first I could find from googling, but I've been seeing it multiple places:Where are you getting your sales figures from?Look at how well Pathfinder is doing, it's out-selling 4th ed. D&D

I looked at that data, but I don't share your conclusion, especially comparing this to New Coke and Netflix. If this were either of those fiascos, Wizards wouldn't still be 2nd place.Bluebomber4evr wrote:So yes, they most certainly did make a stupid business decision: they are losing out to a competitor that is essentially their previous edition.

I don't think they said that either. Honestly I think they felt that they needed to be "cool" and/or "edgy" when in reality it wasn't necessary. Every time I read WotC press releases regarding 4th edition I think of David Cross's stand-up routine about the "squagle":Gonzoron of the FoS wrote: I don't think anyone at WotC has ever said, "let's piss off our fans! great idea!" The people working on D&D love RPGs too. But they have bosses, and numbers to make, and a big corporation judging their fate. So I don't judge them harshly for decisions I personally don't like, and I can see the rationale for the decisions from their point of view.

Again, the problem with New Coke was not that they didn't ask enough people. If anything, they asked too much. They had millions of data points suggesting that Pepsi was a threat, when in fact it wasn't. It was not a matter of the AMOUNT of data, but the KIND: A taste test does not actually indicate buying preference. It's a sip. When people sipped Pepsi vs. Coke, all the data--including Coke's own studies--said that Pepsi was preferred by a huge margin. When they took a case of each home for the weekend, most ended up preferring Coke. The sweetness that gave Pepsi an edge in a taste test ended up cloying to most of them when they drank a can.Bluebomber4evr wrote:I'm sure WotC asked people what they wanted to see in a new edition, but not as many people as they should have, and they based their decisions on very skewed data in much the same manner.


LOL! Agreed. I like the squagle skit, too, and I do think that it applies well in this situation. They were chasing the new and sparkly, as so many others. If it continues to turn out badly for them, my preferred term will be "Meatball Sundae," after Seth Godin's marketing parable.Bluebomber4evr wrote:Well I guess we'll just agree to disagree on that. If it makes you feel any better, DeepShadow, I'll start calling 4th edition "Squagle Edition" instead of "New Coke Edition."
