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Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 7:33 pm
by steveflam
Ok plus 25 is 43%


She has ... a ......... verra verra verra nicey nice success.

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 7:40 pm
by ewancummins
steveflam wrote:Ok plus 25 is 43%


She has ... a ......... verra verra verra nicey nice success.
Plus 25 to effective skill!

So , not only a success but without trouble.

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 7:42 pm
by steveflam
Okay,,,,

She looks inside the house....

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:19 pm
by ewancummins
Detect noise NPC

[dice]0[/dice]

[dice]1[/dice]

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:20 pm
by ewancummins

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:27 pm
by ewancummins
STEVE

VIEW CONTENT:
You see the fireplace near the top of the map? There's a window in the wall on its right side (r side of map). She can see into that room.
Tables lit by glow of what must be only a small fire in the hearth.

Boxes and sacks stacked on the central table, out of reach.

Two men in this room. They haven't looked her way yet. May not have heard her pop the window.
Both are armed. One with club. One with dagger. Both wear leather jacks.
One stands partly out of view, closer to that door on the other side of the fireplace (shown as open on the map, but closed now). She can see his arm, the dagger, part of his leather armor.

The guy with the club sits at the central table, looking away from the window (toward the bottom of the map, the direction where the rest of her party is making trouble)

From shadows and noises, she may suspect there are other people moving about in adjacent rooms.
You can either include this info in your IC post where she pops the window after climbing down( paraphrased and stripped of metagame references) or just keep it to yourself for now. The other PCs have NO KNOWLEDGE of what she saw. They might have noticed her slip over the roof (not Fild, too short),, but that is all.

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:32 pm
by ewancummins
Adam wrote:I'll get to cover and try to keep an eye out for anything that would help the team.

Untrained observation check

[dice]0[/dice]

He finds cover, but no things that would be of obvious use to the party.



OH, and who has custody of the ARQUEBUS WITH THE BURNING MATCH?

Because , while the vines can conceal that, it is something I want to be clear about.
Fild has a shield and sword at ready, so unless he is standing with the weapon slung over his shoulder, I'm guessing he left it propped.

I will scroll back to check.

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:42 pm
by steveflam
ewancummins wrote:STEVE

VIEW CONTENT:
You see the fireplace near the top of the map? There's a window in the wall on its right side (r side of map). She can see into that room.
Tables lit by glow of what must be only a small fire in the hearth.

Boxes and sacks stacked on the central table, out of reach.

Two men in this room. They haven't looked her way yet. May not have heard her pop the window.
Both are armed. One with club. One with dagger. Both wear leather jacks.
One stands partly out of view, closer to that door on the other side of the fireplace (shown as open on the map, but closed now). She can see his arm, the dagger, part of his leather armor.

The guy with the club sits at the central table, looking away from the window (toward the bottom of the map, the direction where the rest of her party is making trouble)

From shadows and noises, she may suspect there are other people moving about in adjacent rooms.
You can either include this info in your IC post where she pops the window after climbing down( paraphrased and stripped of metagame references) or just keep it to yourself for now. The other PCs have NO KNOWLEDGE of what she saw. They might have noticed her slip over the roof (not Fild, too short),, but that is all.

For now, she will slip inside as undetected as she can.

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:46 pm
by ewancummins
Coolios--that concludes her action for the first (non surprise) round.

Now, quick alertness NWP check for a guy in the room

[dice]0[/dice]

Re: POVERO Campaign OOC

Posted: Wed Apr 06, 2016 8:48 pm
by ewancummins
You can discover next round whether that was a success or a failure for him. :azalin:

We 'freeze' her scene as she starts into the window...

Re: POVERO Campaign OOC

Posted: Thu Apr 07, 2016 6:26 am
by VAN
Yes Tom will attack aiming high so he will not get Fild. The gnome was attacked so he believes they will not surrender.

[dice]0[/dice]

The man hasn't spotted him right?

Re: POVERO Campaign OOC

Posted: Thu Apr 07, 2016 7:08 am
by ewancummins
VAN wrote:Yes Tom will attack aiming high so he will not get Fild. The gnome was attacked so he believes they will not surrender.

[dice]222148:0[/dice]

The man hasn't spotted him right?
15 -4 for shooting a called shot

11

+ any bonus

Re: POVERO Campaign OOC

Posted: Thu Apr 07, 2016 7:09 am
by ewancummins
And firing into melee rule


[dice]0[/dice]

Re: POVERO Campaign OOC

Posted: Thu Apr 07, 2016 7:13 am
by ewancummins
That1 is bad news. Maybe.

Okay, as you used a called shot and took the penalty, it works like this:

Hit strikes the man, as intended, despite the poor roll for firing into melee (a normal shot and hit would have struck Fild---good thing he aimed high).

A miss, even by one point, will hit Fild for whatever damage you roll.

Re: POVERO Campaign OOC

Posted: Thu Apr 07, 2016 7:29 am
by ewancummins
50% chance he gets partial cover from door post as he goes in.(-2 to hit)

50% chance the shot arrives at the moment he has turned his back (giving Tom a +2 bonus to hit)

1-3 = cover

[dice]0[/dice]


1-3= back shot

[dice]1[/dice]