Crystal garden in Rivalis
Posted: Fri Jan 19, 2018 1:33 pm
Next game, Sunday, the players are going to visit the Crystal Garden, on their way to Richten Haus (Bleak House part 3).
Van Richten insisted on stopping there to speak to a long time botanist friend, Gayle Tallgallows.
Gayle, hearing of the PC's adventurer path, ask them if they can get rid of a "bug" in the Garden's main room (Sri Raji room), where the dog of a gardener was hurt by something, this morning. The gardeners fear another deadly plant has grown in the garden, as it often happens since the Requiem (all this material from Gaz).
(FYI, the "bug" is a StakeTree)
I made a "visitor's map" - see image, and here's the description I will use for the rooms. Let me know if it inspires you comments or if you would add things.
Of course, since we are in Darkon, there are a few illusions here and there (animals, noise). The idea is that paying public has a good time
A Sri Raji room (jungle) - star showcase of the Garden. very humid, mangrove, often a few inches of water. A path of wood is the dry walkway.
B Markovia's jungle - tropical flowers, tropical birds (real)
C Darkon - east Jagged coast, wave crashing on the coast noise, trees and rocky beach, many crustaceous (real)
D Har'Akir's sands + cactus, desert people-type music noise
E Souragne' marshes - wooden path over a very wet marsh, pines with moss, illusions of large frogs and crocs
F Keening's desolation - moss, lichens, mountainous, lots of gray rocks, polished by winds, wind noise
G Falkovnia - old growth forest, black bark. Sentries of Death (see Gaz)
H Borca's Ivy - vines and purple mushrooms, A false dead head tree. Passionflesh tree and Caldura roses
I Barovia's Winters - mountainous, evergreen pines, snow, wind+wolf howl noises
K Invidia's maple trees + vines vinifera types for making wine
L Mordent's marshes, many marsh flowers, rice, with painting of abandoned manors, sinking in the marsh for decor, frogs
M Darkon - west - windy, mountainous, very small trees = badlands. A few real mountain goats.
N Forlorn room (exotic and very large mushrooms, all under glass cover) see list Gaz p 66
OA Visitors center
OB Restrooms
Pa Offices (private)
Pb Private, no access - rare plants (Shadowrift's apple worth, heart rose of which one is atuned to Gayle Tallgallows, Shee's kiss (under glass)) and other very rare plants. Would it be far fetched if they had a Necropolis amaranth?
Van Richten insisted on stopping there to speak to a long time botanist friend, Gayle Tallgallows.
Gayle, hearing of the PC's adventurer path, ask them if they can get rid of a "bug" in the Garden's main room (Sri Raji room), where the dog of a gardener was hurt by something, this morning. The gardeners fear another deadly plant has grown in the garden, as it often happens since the Requiem (all this material from Gaz).
(FYI, the "bug" is a StakeTree)
I made a "visitor's map" - see image, and here's the description I will use for the rooms. Let me know if it inspires you comments or if you would add things.
Of course, since we are in Darkon, there are a few illusions here and there (animals, noise). The idea is that paying public has a good time
A Sri Raji room (jungle) - star showcase of the Garden. very humid, mangrove, often a few inches of water. A path of wood is the dry walkway.
B Markovia's jungle - tropical flowers, tropical birds (real)
C Darkon - east Jagged coast, wave crashing on the coast noise, trees and rocky beach, many crustaceous (real)
D Har'Akir's sands + cactus, desert people-type music noise
E Souragne' marshes - wooden path over a very wet marsh, pines with moss, illusions of large frogs and crocs
F Keening's desolation - moss, lichens, mountainous, lots of gray rocks, polished by winds, wind noise
G Falkovnia - old growth forest, black bark. Sentries of Death (see Gaz)
H Borca's Ivy - vines and purple mushrooms, A false dead head tree. Passionflesh tree and Caldura roses
I Barovia's Winters - mountainous, evergreen pines, snow, wind+wolf howl noises
K Invidia's maple trees + vines vinifera types for making wine
L Mordent's marshes, many marsh flowers, rice, with painting of abandoned manors, sinking in the marsh for decor, frogs
M Darkon - west - windy, mountainous, very small trees = badlands. A few real mountain goats.
N Forlorn room (exotic and very large mushrooms, all under glass cover) see list Gaz p 66
OA Visitors center
OB Restrooms
Pa Offices (private)
Pb Private, no access - rare plants (Shadowrift's apple worth, heart rose of which one is atuned to Gayle Tallgallows, Shee's kiss (under glass)) and other very rare plants. Would it be far fetched if they had a Necropolis amaranth?