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Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Fri Mar 17, 2023 11:12 am
by KingCorn
Castle Ravenloft is THE example of a dungeon crawl in the land of mists, and similar canidates for such a crawl in another land have been mentioned before: Castle Avernus, the Black Vault, Gryphon Hill. And we've seen fan attempts, with my personal favorite being Castle Falkenstein (still my third favorite QtR article)

What other places would be good for a large dungeon crawl, and how could they be filled out? What traps might you put in Draccipetri? Or in Schloss Mordenheim?

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Fri Mar 17, 2023 12:01 pm
by Joël of the FoS
IMG, the PCs will soon explore a pyramid (from the excellent Pathfinder's Pact Stone Pyramid and Entombed with the Pharaohs) and the Tomb of Ankhtepot. Plenty of dungeon crawl there, with monsters and traps.

I don't see Schloss Mordenheim as being a place heavily set with traps.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Fri Mar 17, 2023 1:23 pm
by Mephisto of the FoS
Joël of the FoS wrote: Fri Mar 17, 2023 12:01 pm I don't see Schloss Mordenheim as being a place heavily set with traps.
Only trap doors... There is a map of it in Adam's Wrath.

As for dungeon crawl I always liked Radaga's Caverns from Feast of Goblyn's atmospheric although it was a bit high fantasy as well as a skeleton overkill, if the PC's did something, which in my case they did. We spend a full session having them fighting 180 skeletons, fortunately and unexpectedly they survived the encountered and destroyed all the skeletons (but that was pre-fatigue rules...). :azalin:

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Fri Mar 17, 2023 4:41 pm
by Mistmaster
Shloss Mordain in my opinion is heavily fortified. There are a lot of traps guarding his lab and the vault of his projects.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Mon Mar 20, 2023 11:43 pm
by Baron Von Stanton
KingCorn wrote: Fri Mar 17, 2023 11:12 am Castle Ravenloft is THE example of a dungeon crawl in the land of mists, and similar canidates for such a crawl in another land have been mentioned before: Castle Avernus, the Black Vault, Gryphon Hill. And we've seen fan attempts, with my personal favorite being Castle Falkenstein (still my third favorite QtR article)

What other places would be good for a large dungeon crawl, and how could they be filled out? What traps might you put in Draccipetri? Or in Schloss Mordenheim?
What about Ankhtepot's tomb as laid out in "Darklords"?

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Tue Mar 21, 2023 3:22 am
by Mephisto of the FoS
It is more detailed in Touch of Death adventure although I expected more maze-like corridors ending in traps, but then again the pyramids also had a simple structure so it is OK.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Tue Mar 28, 2023 7:17 am
by hidajiremi
Misericordia, the Boritsi estate, has over 300 rooms, plus extensive grounds, laboratories, and greenhouses. It would be ripe for a dungeon crawl approach, especially if something locked down the estate so that the people who lived there had limited mobility compared to a group of expendable heroes. Degravo, the Dilisnya estate, is smaller but much more likely to be trap-laden, as both versions of Ivan Dilisnya seem like the kind of sadist/moron who would put a bottomless pit in their own living room.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Tue Mar 28, 2023 10:01 am
by alhoon
Mephisto of the FoS wrote: Tue Mar 21, 2023 3:22 am It is more detailed in Touch of Death adventure although I expected more maze-like corridors ending in traps, but then again the pyramids also had a simple structure so it is OK.
The pyramids also didn't have darklords in them. Or mummies. Historical analogies have their place but the purpose is entertainment. I would agree that those corridors needed something more.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Tue Mar 28, 2023 5:20 pm
by Mephisto of the FoS
alhoon wrote: Tue Mar 28, 2023 10:01 am The pyramids also didn't have darklords in them. Or mummies. Historical analogies have their place but the purpose is entertainment. I would agree that those corridors needed something more.
Well actually they had mummies.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Tue Mar 28, 2023 5:50 pm
by Baron Von Stanton
hidajiremi wrote: Tue Mar 28, 2023 7:17 am Degravo, the Dilisnya estate, is smaller but much more likely to be trap-laden, as both versions of Ivan Dilisnya seem like the kind of sadist/moron who would put a bottomless pit in their own living room.
Ever since the Grand Conjunction, with the appearance of the Shadow Rift, Degravo's backyard has been one gigantic bottomless pit.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Wed Mar 29, 2023 1:44 pm
by alhoon
Mephisto of the FoS wrote: Tue Mar 28, 2023 5:20 pmWell actually they had mummies.
-_-
I mean mummies that move around and punch people. The desert itself, with the zombie ambushes was kinda more... I can't place it.

As for Ivan's lair, I don't have any adventure with his house. But I do agree with those that said that the pyramid of :ankhtepot: would be more entertaining if there were more corridors ending in deadly traps. My sister loved looking at dead ends for secret doors.

Re: Castle Ravenloft-esque Dungeon Crawl Locations

Posted: Wed Mar 29, 2023 4:46 pm
by IanFordam
hidajiremi wrote: Tue Mar 28, 2023 7:17 am ...both versions of Ivan Dilisnya seem like the kind of sadist/moron who would put a bottomless pit in their own living room.
And that's Ivan Dilisnya in a delightfully succinct nutshell.