Revisiting Verbrek
Posted: Wed Jun 17, 2026 9:08 pm
I was a big fan of werewolves as a kid, and was always disappointed that Verbrek got the short end of the stick in terms of actual detail in 2e. Then we finally got a good version in 3e.
I get why they let it fall by the wayside in 5e though, splitting the hunt to Valachan and werewolves to Kartakass. But I've been going through things and, after seeing the Lupin (people who are trapped in a hybrid wolf form but keep their sense of self when the curse of lycanthropy did not proceed properly), thought of something that could work to make it unique.
For Alfred Timothy, he's no longer a natural born werewolf. Born the runt, he suffered even more bullying from his brothers and sisters when his father's lycanthropy didn't pass on to him. Worse, he seemed to be immune to the dread disease.
Always trying to prove himself, Alfred became crafty to find ways to make himself useful. He would help his family in hunting by acting as bait, or helping them find better ways of catching people off guard. But this intelligence never garnered him any praise, just more derision for his weaknesses. All he wanted to do was give into his anger and be able to tear his prey to shreds, but he was constantly reminded that he was no better than the other humanoids his family slaughtered.
Alfred began to pray to the moon, thinking it a representation of some divine spirit that guided werewolves. This obsession finally became all consuming and he came up with a new plan. On the night of a full moon, he arranged a game in which his family would chase a humanoid he had captured to the border of the forest. However, he had arranged traps and ambushes so that he could separate and murder his family members one by one.
By the time the game reached it's climax, the only ones left were Alfred, his father, and the human prey. Allowing the other two to severely injure one another, Alfred then stepped in and killed the human before challenging his badly wounded father for dominance, even though there was no pack left to rule.
Under the light of the full moon, Alfred finished off his father with a silver blade, letting the blood drip on him while begging for the strength he craved. It was at this point when the mists arose.
Alfred Timothy is now the darklord of Verbrek, but rather than be a true werewolf he has found he is just a Lupin. While the Wolf God provides him with magic, he lacks the strength necessary to rule a pack, and finds himself trapped in an advisory role to whichever alpha is in charge. The other werewolves allow him to stay because of his magic, but it is clear they only tolerate him because of his usefulness.
The woods of Verbrek are dotted with settler encampments, where they stay behind the high palisade walls unless going out to hunt or collect food or the various rare, almost magical, herbs that grow in the forest.
On the night of the full moon, the werewolf pack will play the Game again, chasing down a captive and tearing them to pieces. Alfred uses these times to arrange accidents to befall any pack members he wants removed.
But on the nights of the New Moon, during what he has come to call the Test, Alfred involuntarily transforms back into his weak, human form, and loses the magic of the Wolf God.
During this time, his scent changes as well and all of the werewolves in the domain are driven into a frenzy with the desire for his blood. Alfred usually makes his way into a settlement during these periods to use the inhabitants as shields when the savage attacks inevitably come.
Even as he needs the settlers, he despises them, as even when he is a stranger among them they see him as too weak and frail to be involved with the werewolves, and instead will often turn on each other.
If he had his way he would give into the primal fury he believes to be his birthright and wipe them from the domain. However, he knows that doing so would leave him alone and at the mercy of the wilds, forcing him I to a careful balance of providing prey to his pack while ensuring the settlements are strong enough to survive.
I get why they let it fall by the wayside in 5e though, splitting the hunt to Valachan and werewolves to Kartakass. But I've been going through things and, after seeing the Lupin (people who are trapped in a hybrid wolf form but keep their sense of self when the curse of lycanthropy did not proceed properly), thought of something that could work to make it unique.
For Alfred Timothy, he's no longer a natural born werewolf. Born the runt, he suffered even more bullying from his brothers and sisters when his father's lycanthropy didn't pass on to him. Worse, he seemed to be immune to the dread disease.
Always trying to prove himself, Alfred became crafty to find ways to make himself useful. He would help his family in hunting by acting as bait, or helping them find better ways of catching people off guard. But this intelligence never garnered him any praise, just more derision for his weaknesses. All he wanted to do was give into his anger and be able to tear his prey to shreds, but he was constantly reminded that he was no better than the other humanoids his family slaughtered.
Alfred began to pray to the moon, thinking it a representation of some divine spirit that guided werewolves. This obsession finally became all consuming and he came up with a new plan. On the night of a full moon, he arranged a game in which his family would chase a humanoid he had captured to the border of the forest. However, he had arranged traps and ambushes so that he could separate and murder his family members one by one.
By the time the game reached it's climax, the only ones left were Alfred, his father, and the human prey. Allowing the other two to severely injure one another, Alfred then stepped in and killed the human before challenging his badly wounded father for dominance, even though there was no pack left to rule.
Under the light of the full moon, Alfred finished off his father with a silver blade, letting the blood drip on him while begging for the strength he craved. It was at this point when the mists arose.
Alfred Timothy is now the darklord of Verbrek, but rather than be a true werewolf he has found he is just a Lupin. While the Wolf God provides him with magic, he lacks the strength necessary to rule a pack, and finds himself trapped in an advisory role to whichever alpha is in charge. The other werewolves allow him to stay because of his magic, but it is clear they only tolerate him because of his usefulness.
The woods of Verbrek are dotted with settler encampments, where they stay behind the high palisade walls unless going out to hunt or collect food or the various rare, almost magical, herbs that grow in the forest.
On the night of the full moon, the werewolf pack will play the Game again, chasing down a captive and tearing them to pieces. Alfred uses these times to arrange accidents to befall any pack members he wants removed.
But on the nights of the New Moon, during what he has come to call the Test, Alfred involuntarily transforms back into his weak, human form, and loses the magic of the Wolf God.
During this time, his scent changes as well and all of the werewolves in the domain are driven into a frenzy with the desire for his blood. Alfred usually makes his way into a settlement during these periods to use the inhabitants as shields when the savage attacks inevitably come.
Even as he needs the settlers, he despises them, as even when he is a stranger among them they see him as too weak and frail to be involved with the werewolves, and instead will often turn on each other.
If he had his way he would give into the primal fury he believes to be his birthright and wipe them from the domain. However, he knows that doing so would leave him alone and at the mercy of the wilds, forcing him I to a careful balance of providing prey to his pack while ensuring the settlements are strong enough to survive.