Van Richten's Arsenal ?'s

Discussing all things Ravenloft
User avatar
Wiccy of the Fraternity
Membre Retiré
Membre Retiré
Posts: 3272
Joined: Wed Dec 03, 2003 6:39 pm
Location: Powys, Cymru (Wales)

Post by Wiccy of the Fraternity »

In brief, VRA was not written by VR himself Instead it was written by the Twins and a group of associates familiar with VR himself in order to aid monster hunters in Ravemloft hunt and destroy their prey. In that respect it had some in kind with the old VRG's but that is about it. Mostly it was a optional handbook thatwas useful to players and DM's alike in the general guide to many nasties that lurk in Ravenloft.
Swallow your soul!
User avatar
Mangrum
Evil Genius
Evil Genius
Posts: 811
Joined: Mon Dec 15, 2003 1:29 am

Post by Mangrum »

Rotipher wrote:Because there were (presumably) newbie gamers out there, who weren't involved in 2E-era Ravenloft, and had no idea who he was.
Exactly.

(It was also needed to justify the title, and served as an opportunity to clear up some of VR's increasingly arcane chronology.)
User avatar
Van Richten
Conspirator
Conspirator
Posts: 38
Joined: Wed Jul 12, 2006 7:52 pm
Location: Tennessee

Post by Van Richten »

Well all in all VRA I think is the best S&S VR Guide.
It seems like every time I read the book I find something new.

The more a VR guide tells about Van Richten the happier I am. Its a shame VRA Volume II will never be writen.
User avatar
Van Richten
Conspirator
Conspirator
Posts: 38
Joined: Wed Jul 12, 2006 7:52 pm
Location: Tennessee

Post by Van Richten »

Mangrum wrote:
Rotipher wrote:Because there were (presumably) newbie gamers out there, who weren't involved in 2E-era Ravenloft, and had no idea who he was.
Exactly.

(It was also needed to justify the title, and served as an opportunity to clear up some of VR's increasingly arcane chronology.)

Was there anything of VR edited out of the book?
User avatar
Mangrum
Evil Genius
Evil Genius
Posts: 811
Joined: Mon Dec 15, 2003 1:29 am

Post by Mangrum »

Van Richten wrote:Was there anything of VR edited out of the book?
No. As I recall, there were some slight trims to chapter one (mundane equipment), 95% of which was later released as a web extra, but nearly everything written for the book made it in.

Some formatting issues aside, VRA remains the Arthaus Ravenloft book with which I'm singularly most satisfied, despite my initial belief that the book was a bad idea (but I've gone over that ad nauseum in the past).
User avatar
Charney
Evil Genius
Evil Genius
Posts: 659
Joined: Tue Dec 02, 2003 12:04 pm
Location: Montréal, Québec

Post by Charney »

Mangrum wrote: Some formatting issues aside, VRA remains the Arthaus Ravenloft book with which I'm singularly most satisfied, despite my initial belief that the book was a bad idea (but I've gone over that ad nauseum in the past).
And for me it's the best book that the kargatane made along with Gaz I!
De retour dans les Brumes, enfin!
User avatar
Joël of the FoS
Moderator
Moderator
Posts: 6665
Joined: Sun Nov 30, 2003 1:24 pm
Gender: Male
Location: St-Damien, Québec

Post by Joël of the FoS »

It's indeed a great book, with many new ideas (alchemical), but for me mainly because it added to the game Ravenloft-specific items, spells, etc.

Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
Jonathan Winters
Evil Genius
Evil Genius
Posts: 431
Joined: Mon Jul 05, 2004 8:23 pm
Location: Montreal, Quebec

Post by Jonathan Winters »

The Kargatane books were all very good, but I think that one might be the best of them all IMHO.

Actually, the only complaint I have is that it made me want a complete alchemical guide... :)

Patrick
User avatar
Gonzoron of the FoS
Evil Genius
Evil Genius
Posts: 7561
Joined: Tue Dec 02, 2003 8:02 pm
Gender: Male
Location: New Jersey
Contact:

Post by Gonzoron of the FoS »

Jonathan Winters wrote:The Kargatane books were all very good, but I think that one might be the best of them all IMHO.

Actually, the only complaint I have is that it made me want a complete alchemical guide... :)
Agreed.. I so want to try out those Feats and the PrC, but it seems to be screaming for just a bit more options...
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
User avatar
Van Richten
Conspirator
Conspirator
Posts: 38
Joined: Wed Jul 12, 2006 7:52 pm
Location: Tennessee

Post by Van Richten »

Here is a question or questions?

On the cover of VRA and on page 15, what kind of gun is that guy holding?

What domain has that gun and where can I find stats for it?

To my knowledge thats looks to be an 1800's gun.
User avatar
Charney
Evil Genius
Evil Genius
Posts: 659
Joined: Tue Dec 02, 2003 12:04 pm
Location: Montréal, Québec

Post by Charney »

Van Richten wrote: On the cover of VRA and on page 15, what kind of gun is that guy holding?

What domain has that gun and where can I find stats for it?

To my knowledge thats looks to be an 1800's gun.
I think it's just the artist's creativity. I doubt he thought about whether or not such guns existed in RL or not.
De retour dans les Brumes, enfin!
User avatar
ScS of the Fraternity
Moderator
Moderator
Posts: 2409
Joined: Fri Nov 28, 2003 10:46 pm
Location: Toronto
Contact:

Post by ScS of the Fraternity »

Flintlocks are available in Ravenloft, which has bypassed the clumbsy arbequese, the matchlock, the wheellock and the thousands of unreliable primative firearms that came before.
This is most likely a mater of convienience, because no one would bother with a weapon that couldn't be used as frequently and as reliably as a fantasy flintlock.
Evil Reigns!!!!
User avatar
Rotipher of the FoS
Thieving Crow
Thieving Crow
Posts: 4683
Joined: Sat Dec 06, 2003 4:18 pm

Post by Rotipher of the FoS »

ScS of the Fraternity wrote:Flintlocks are available in Ravenloft, which has bypassed the clumbsy arbequese, the matchlock, the wheellock and the thousands of unreliable primative firearms that came before.
This is most likely a mater of convienience, because no one would bother with a weapon that couldn't be used as frequently and as reliably as a fantasy flintlock.
No problem with omitting the cruder stages of firearms' evolution; just take it as read that such things were already obsolete in Mordent, when that domain was incorporated into the Core. If less-reliable firearms did turn up in a Ravenloft game, it'd probably be as antiques mounted on the wall of some old Mordentish manor house, or perhaps in the hands of dusty undead from that domain's pre-I10 history.
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
User avatar
Mangrum
Evil Genius
Evil Genius
Posts: 811
Joined: Mon Dec 15, 2003 1:29 am

Post by Mangrum »

As a note, in the 3E Ravenloft product line, most firearms are wheelocks, whereas masterwork firearms are snaplocks.
User avatar
Van Richten
Conspirator
Conspirator
Posts: 38
Joined: Wed Jul 12, 2006 7:52 pm
Location: Tennessee

Post by Van Richten »

If you go by real world guns. The wheel-lock, snap-lock, flint-lock and all the rest are all 1 or 2 shot guns.

The pistol in the drawing (VRA page 15) is a revolver and a 6 shot gun.
Post Reply