Hey Chris, thanks for telling us what you think about this book. You opened a door about it on the WotC board, and I boldly put my boot in it to keep it opened
ChrisNichols wrote: Van Richten's Guide to the Mists is an ill-advised product that presents ideas already present in the setting in a oblivious and clumsy manner, and exhibits a lack of understanding of several central design tenets of Ravenloft.
Let’s summarize your post on design tenets, if I can :
- VRGttM clearly equates the Mists with the Dark Powers
- VRGttM portrays the Mists as sentient and malevolent.
- VRGttM shows feats the allow PCs control over the Mists.
I agree these points developed in VRGttM were left in the mists (;)) by previous books, either 3e or 2e, and considered near taboos. It was a deliberate choice of the previous setting writers and kept it mysterious for the DM to do whatever he wants.
Now, this said, I don’t mind Ravenloft changing and expanding on a solid canon base, contrary to good ol’ Sheriff Potato from Champions of Dorkness, or other design horrors from this book (and PHB3.5, and others…).
IMHO (and that’s only it!), if Ravenloft is to be static, rules wise, I think it can lose interest from long time fans. If it’s always “same old, same old”, I think it is less interesting. The only changes / advancements in the setting are then found in the setting story and background, which is cool too, but after a while, it lacks new crunch for a DM.
As I wrote, the book is audacious in its aim, and IMHO it doesn’t have the major continuity flaws of CoD and other books, so as a fan I’m willing to let the authors some liberty. If it’s solidly standing on canon, I do not mind a few tweaks.
Also, as Jakob wrote, IIRC those “unmentionable” design topics are mostly in discussions between the twins, and left ultimately to the reader’s choice. But I’d have to read it again to be sure. I do not remember seeing something as the definitive truth.
(To quote the DD, consider it an
option ).
*runs for cover*
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In his WE PDF author’s notes about VRGttM, Rucht wrote : “It was first delayed during the fallout between the Kargatane and the developers. Because of the fallout, the book lost one of its authors.”
Just curious, who from the K was going to be a writer on this?
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Then consider the Fugued, an ostensibly new mechanic and monster type. But the Fugued do nothing that can not be duplicated by a few simple Mist-themed powers check failures. Why re-invent the wheel?
I have to admit I was confused by this as well, and believed at first Gennifer has lost a power check when she attacked Salissar.
However, most salient powers are fun (I haven't check them for mechanics yet but they appeared as cool DM tools).
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Oubliettes are a horrible idea that ignores one of the fundamental ideas behind Ravenloft's cosmology. Every place in the Mists is a domain. Every domain has a darklord. No exceptions. Further, oubliettes are merely a badly broken recapitulation of pocket domains. Again, VRGttM reinvents the wheel - and does it poorly.
Mmm, on that, I’m not sure. Especially when used in a domain, such as a shop that’s there / not there for example, or the “ghost on the bridge” story. (Even Lyron Evensong can have his manor reworked as an oubliette, moving from place to place, IMHO)
I see it as an eerie place, spawned by a villain, but without a darklord, and without borders that can be closed. It’s that shop you are not obligated to go, but still feel compelled to, or have to if you want to solve a mystery.
An oubliette in the mists itself, I’m not sure, I never really gave a thought about it to find if it is cheesy or not. Might be too fantasy / Deus Machina indeed.
We can *again* see a lack of attention to and understanding of the setting throughout much of the latter portion of the text. In Ravenloft Gazetteer Vol. 2, Salizarr is comfortably located in Il Aluk as a ghoul. Yet here he is, a bizarre Mist-tainted adversary of Gennifer and Laurie Weathermay-Foxgrove with his name spelled incorrectly to boot.
Well Rucht already apologized for this mistake, and said he wanted to correct it, but revision steps never came because of the end of the line and the product was rushed to PDF. But this was a funky error indeed!
In the introduction to the DM's material, the idea of Mist creatures as Bogeymen is expounded at great length. But this very topic had just been addressed, and in considerably better form in the Ravenloft publication immediately proceeding Van Richten's Guide to the Mists, Dark Tales & Disturbing Legends. This is exactly the kind of sloppy, half-assed editting that resulted in two wildly different versions of Barovia appearing in the back-to-back releases Ravenloft Gazetteer Vol. 1 and Champions of Darkness.
On that topic, you are more knowledgeable then me
Lastly, Van Richten's Guide to the Mists reveals too much, too fast. Laurie and Gennifer are far more experienced and competent than they have any right to be, even if they are devoting every waking moment to monster hunting.
I agree they seem to have a life much richer than Van Richten’s himself! But if you want to tell a story, you might have to exaggerate a bit?
Additionally, the set-piece revelation of Richten Haus is flatly un-necessary; the revelant adventure was laid to rest in 2nd edition and left the final ending up to the individual DM to decide based on the needs of their campaign. Short of a Time of Unparalleled Darkness mega-adventure/campaign supplement or a conclusion to the Weathermay-Foxgrove's writing and adventuring, the final fate of Richten Haus and Rudolph Van Richten just didn't need to be addressed.
I tend toward this too.
In short, Van Richten's Guide to the Mists was an ill-advised and un-necessary product that showcased both the fundamentally lack of understanding or respect for the philosophies and history that had gone into Ravenloft's design over the years and the poor state of editing and quality-control that marked much of 3.0/3.5 Ravenloft.
While I can understand your point of view, and respect it, I think your judgement is quite severe! I agree it needed better editing (what else is new) and strengthening of some parts, especially the rules & feats, but I do not think VRGttM is all that bad
Just my 2c, for what it's worth!
Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)