Domain of paranoia: Alwetend
Posted: Tue Dec 19, 2006 4:07 pm
I am planning on making a Cluster, based off of Scandanavian and Northern European countries in the Renaissance.
Brief: Het Alwetend Land van Delbrid, or Alwetend for short, (Omniscient Land of Delbrid in Dutch) is a land with a paranoid and overzealous government, countlessly hurting, torturing, and oppressing its masses for mostly perceived fears to overthrow them.
Cultural Level: Technologically, Renaissance, but in terms of human rights and economy, Dark Ages, as much as their advanced sciences and medicines, the concept of morality has not evolved far.
Magic Rating: 1. Any spellcaster , arcane or divine, is recruited (forced) into working for Frank the Monarch. If they do not join, they will be oppressed and if caught, enslaved, forced to make magic items for the government, working non-stop 16 hours a day, paused only for the 8 hour period of recovering spells. As a Dementlieuse philosopher once mentioned, "In this realm, cast spells in the service of the monarch, and they call you a holy man or a wonder worker. Otherwise, you are branded a heretic and diabolist."
People: The people, or Alwetendians, are very fair skinned, with shades of blonde and red hair predominant. Being in a cold climate, both sexes wear fur clothing and hats, concealing and heavy clothing being widely prevalent. The citizens are taught that their government are the most merciful, civilized, advanced, and several other mostly propagandist teachings. However, the populace is growing to hate and resent the monarchy, who is countlessly culling off his own population for the most inconsequential of reasons. Sadly, the more the populace marks their displeasure, the tighter the grip the government squeezes on its oppressed masses.
The government has been involved in all number of grisly activities, from preventing victims of torture, theft, attempted murder, and rape from making their grievances known, even going so far as to help the criminals, all in order make their land look perfect to the populace, for fear of revolution, to slaying various missionaries and worshippers of Ezra, the Lawgiver, and Hala, and feeding the remains to starving and famine plagued towns, because the faith they inspire and the magicks they cast are viewed as a dangerous and the monarch is afraid of losing any amount of power from anyone, even if it would benefit his country in the long term.
Religion: All religion is outlawed, and the government attempts to stress the fact that "the acts of Man are greater in magnitude than that the acts of Gods." Originally a quote from a Lamordian immigrant, this quote meant that acts of mortals matter more, as deities are capable of solving any personal problem with a thought, while humanity had to struggle for solving their own dilemmas, thus making acts of humanity all the more worthwhile. The monarch, Frank Delbrid III, twisted this quote around to his own use, utilizing the quote as an excuse to outlaw religion, and thus make the populace that much more uneducated and desparate, transforming them into weak-willed psychophants. This was only partially successful, as the lack of a heaven or hell made hthe natives that much more considerate of their own lives, and thus without promises of reward or punishment, they cared much more for their own lives and justice.
Native Players: Alwetendians speak Lamordian primarily, and several know Mordentish. Clerics and Druids are primarily refugess and former prisoners of war, fearing for their lives and permanently in hiding, as long as they remain in the domain. Barbarians are prevalent, whether as desparate city-dwelling thugs or camps of shantytown dwellers or self-taught fighters, learning only self-preservation in a world against them. Rogues are widespread, from pickpockets to hardened criminals, to secret police and contract killers working for the Delbrid family. Fighters are the most common PC class alongside rogues, as soldiers both willing and forced into gangs, the military, and battle-hardened mercenaries. Metal armor is worn primarily in summer, as the cold and harsh fall and winter makes wearing metal armor a liability. Otherwise, leather armor is used. Pistols and muskets are widespread, but the poor can only afford crossbows. Bards, sorcerors, and wizards suffer clerics and druids very same predicament, but are more frequent than the latter to work for the monarch, as their magic is not bound by moral and ethical norms. Monks are common, but are almost always bare-knuckle brawlers then enlightenment-seekers. Rangers are a necessity, for scouts in the military and for raiding bandits, to hunters and wilderness guides. Paladins were few and far, but the people's yearning for a merciful ruler and an overthrow to tyranny has inspired countless underground movements of paladins, seeking justice and protection of the wrongly accused.
Game stats: Alwetendians have known propaganda all their lives, and know little about the outside world. All Knowledge skills are cross-class skills, except for Knowledge (Local), which can only be used for their native land. If a native leaves the couuntry and learns from a University for 2 years or more, he must make an Intelligence check (DC 15, -1 per additional month of study beyond 2 years). If he succeeds, any Knowledge skill for his class becomes class skills.
Prestige Classes: Knight of Shadows (VRA), Propagandist (COD), Manipulator (COD), and Avenger (VRA) are the most widespread prestige classes in the entire realm. Prestige classes based off of divine powers and deities are almost non-existant, and any that remain have most likely feld the country.
The monarch, Frank Delbrid III, is constantly paranoid and fearing for his life, ordering anyone perceived to be a threat exterminated by any means necessary.
I have yet to complete this domain, but what do you think of it so far? Any thoughts, comments, suggestions?
Brief: Het Alwetend Land van Delbrid, or Alwetend for short, (Omniscient Land of Delbrid in Dutch) is a land with a paranoid and overzealous government, countlessly hurting, torturing, and oppressing its masses for mostly perceived fears to overthrow them.
Cultural Level: Technologically, Renaissance, but in terms of human rights and economy, Dark Ages, as much as their advanced sciences and medicines, the concept of morality has not evolved far.
Magic Rating: 1. Any spellcaster , arcane or divine, is recruited (forced) into working for Frank the Monarch. If they do not join, they will be oppressed and if caught, enslaved, forced to make magic items for the government, working non-stop 16 hours a day, paused only for the 8 hour period of recovering spells. As a Dementlieuse philosopher once mentioned, "In this realm, cast spells in the service of the monarch, and they call you a holy man or a wonder worker. Otherwise, you are branded a heretic and diabolist."
People: The people, or Alwetendians, are very fair skinned, with shades of blonde and red hair predominant. Being in a cold climate, both sexes wear fur clothing and hats, concealing and heavy clothing being widely prevalent. The citizens are taught that their government are the most merciful, civilized, advanced, and several other mostly propagandist teachings. However, the populace is growing to hate and resent the monarchy, who is countlessly culling off his own population for the most inconsequential of reasons. Sadly, the more the populace marks their displeasure, the tighter the grip the government squeezes on its oppressed masses.
The government has been involved in all number of grisly activities, from preventing victims of torture, theft, attempted murder, and rape from making their grievances known, even going so far as to help the criminals, all in order make their land look perfect to the populace, for fear of revolution, to slaying various missionaries and worshippers of Ezra, the Lawgiver, and Hala, and feeding the remains to starving and famine plagued towns, because the faith they inspire and the magicks they cast are viewed as a dangerous and the monarch is afraid of losing any amount of power from anyone, even if it would benefit his country in the long term.
Religion: All religion is outlawed, and the government attempts to stress the fact that "the acts of Man are greater in magnitude than that the acts of Gods." Originally a quote from a Lamordian immigrant, this quote meant that acts of mortals matter more, as deities are capable of solving any personal problem with a thought, while humanity had to struggle for solving their own dilemmas, thus making acts of humanity all the more worthwhile. The monarch, Frank Delbrid III, twisted this quote around to his own use, utilizing the quote as an excuse to outlaw religion, and thus make the populace that much more uneducated and desparate, transforming them into weak-willed psychophants. This was only partially successful, as the lack of a heaven or hell made hthe natives that much more considerate of their own lives, and thus without promises of reward or punishment, they cared much more for their own lives and justice.
Native Players: Alwetendians speak Lamordian primarily, and several know Mordentish. Clerics and Druids are primarily refugess and former prisoners of war, fearing for their lives and permanently in hiding, as long as they remain in the domain. Barbarians are prevalent, whether as desparate city-dwelling thugs or camps of shantytown dwellers or self-taught fighters, learning only self-preservation in a world against them. Rogues are widespread, from pickpockets to hardened criminals, to secret police and contract killers working for the Delbrid family. Fighters are the most common PC class alongside rogues, as soldiers both willing and forced into gangs, the military, and battle-hardened mercenaries. Metal armor is worn primarily in summer, as the cold and harsh fall and winter makes wearing metal armor a liability. Otherwise, leather armor is used. Pistols and muskets are widespread, but the poor can only afford crossbows. Bards, sorcerors, and wizards suffer clerics and druids very same predicament, but are more frequent than the latter to work for the monarch, as their magic is not bound by moral and ethical norms. Monks are common, but are almost always bare-knuckle brawlers then enlightenment-seekers. Rangers are a necessity, for scouts in the military and for raiding bandits, to hunters and wilderness guides. Paladins were few and far, but the people's yearning for a merciful ruler and an overthrow to tyranny has inspired countless underground movements of paladins, seeking justice and protection of the wrongly accused.
Game stats: Alwetendians have known propaganda all their lives, and know little about the outside world. All Knowledge skills are cross-class skills, except for Knowledge (Local), which can only be used for their native land. If a native leaves the couuntry and learns from a University for 2 years or more, he must make an Intelligence check (DC 15, -1 per additional month of study beyond 2 years). If he succeeds, any Knowledge skill for his class becomes class skills.
Prestige Classes: Knight of Shadows (VRA), Propagandist (COD), Manipulator (COD), and Avenger (VRA) are the most widespread prestige classes in the entire realm. Prestige classes based off of divine powers and deities are almost non-existant, and any that remain have most likely feld the country.
The monarch, Frank Delbrid III, is constantly paranoid and fearing for his life, ordering anyone perceived to be a threat exterminated by any means necessary.
I have yet to complete this domain, but what do you think of it so far? Any thoughts, comments, suggestions?