What Projects Are Still Going On?
Posted: Sat Mar 03, 2007 11:22 pm
Can I get a list of all projects in the works right now that still need help?
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Good to know. Perhaps the bits I'm working on would best be sent to the next QtR.Nathan of the FoS wrote:Well, I speak only for the Nocturnal Sea Gaz. and the Van Richten Files, but both of those are at the "combining things and editing the results" stage, so opportunities there are limited.
Sounds very interesting! Tell me more.I'm thinking of making a New World Order, with almost all canon and many non-canon domains combined into a "true" world (near-spherical, capable of circumnavigation, the works!) if you're interested in brainstorming about that.
It's an idea that's appeared here several times, mostly in the context of making "new Cores". It's the logical extension of that--to take most of the Ravenloft domains and make a semi-functional "real" world--one that would be less obviously jury-rigged to an outsider arriving in it.DeepShadow wrote:Sounds very interesting! Tell me more.I'm thinking of making a New World Order, with almost all canon and many non-canon domains combined into a "true" world (near-spherical, capable of circumnavigation, the works!) if you're interested in brainstorming about that.
So, those are the political divisions. The domains break down as follows:Nathan of the FoS wrote: The Core consists of the following political units: The Darkonese Empire, the Holy Protectorate of Nidalia, the United Principalities of Nova Vassa, Falkovnia, Mordent, Ricoba, Borca, Valachan, Barovia, and Hazlan (kool names pending for these). There are large stretches of ungoverned and essentially savage territory in the north (the White Waste of Vorostokov), the center (the Thousand-League Wood, or Faerie), and the south-center (the Wolfwood, dominated by bandit captains such as Yan Bakholis, Gabrielle Aderre and her son Malocchio, and by the towns of the Kartakan League).
Yeah, that's a good spot for it. Maybe on the Borca/Barovia border.Undead Cabbage wrote:Think Odiare might make a good little add on to Borca?
Well, I wasn't quite going for the Winnie-the-Pooh effect, but I guess these things happen sometimes. It's hard to produce cool names consistently. Yeah, it's the Shadow Rift, except not a gaping hole in "reality", which is something I've never been that fond of. "Ricoba" is Andrew Wyatt's version of Richemulot.I take it the Thousand League Wood is an alternative to the shadow rift? Hearing that name I can't help but think of a messed up version of Winne the Poo. And what's Ricoba? (I'll guess it's replacing Richumelot)
It's called Mordent because Mordent was there first. I figured that since Dominic was a native of Mordent it would have primacy over its "offspring" domain in people's minds. It's ruled by a House of Lords (mostly the old Mordentish aristocracy) and a House of Commons, who choose the Council of Brilliance from among their number.I'm a little curious why Paridon, Dementlieu and Mordent are considered 'Mordent'. Is it that Mordent is a larger landmass, the the other two smaller parts? Does Paridon get to become part of the core ? A group like this, you might want to name them something like 'The Common-wealth".
Yeah, that's what I'm trying to do--put some similar things together.Another idea (as is apparent in some of your structure) is to keep type with type: the current core is kind of meshed with random neighborhoods of ghosts at one border and werepanthers at the next. It might be cool to have things structurally organized so that you wouldn't have to go across the world to find similar campaign styles (as you have already done by putting Nidala near Tepest).
So, here are the guidelines I've been thinking of:DeepShadow wrote:Whoa, hold it.
Okay, so is there an overarching theme for all of this? Any general guidelines? I did "RL w/o DP's" and ended up with something quite similar, but I started with rules that led to everything that followed. Is this RL after the Mists have retreated? Are there domain borders? Are DL's still chained?
I understand that "put like things together" can be a perfectly good guideline, but I have a couple of concerns:
a) this does not explain all changes, such as putting the Black Duke in charge of the Church of Bane.
b) like things don't always go best together. There are deserts on many continents IRL, so why lump them all together here?
I'd like to see if we can hammer out some guidelines before plunging in full-force.
Yay daisy!Smile Don't forget the NPC netbook!
When I was talking about type with type, I was referring to adventure type. For instance, like how Nathan has linked Paridon and Dementlieu together for two realms that are more political or witty than brash-n'grab.b) like things don't always go best together. There are deserts on many continents IRL, so why lump them all together here?
I'd say if you wanted to you could even break up the core a bit, and add onto it as you please.4) How to group things: yet to be determined. The Core demands to be kept together, and I'd like to keep existing clusters together, but beyond that I have only a few, rather vague ideas. I like the "New World" idea, and I think it works pretty well to keep Arkandale/Souragne/Nueva Aragona/Mictlan together, but I'm not all that pleased with my other ideas on this point, as given above.
Well, send it our way first, if you think it can make a good dread possibility / adventure hook. Those we can add up to the last minutes and are very appreciated by fans.DeepShadow wrote:Good to know. Perhaps the bits I'm working on would best be sent to the next QtR.Nathan of the FoS wrote:Well, I speak only for the Nocturnal Sea Gaz. and the Van Richten Files, but both of those are at the "combining things and editing the results" stage, so opportunities there are limited.
This got me thinking as to the immense potential that this project holds. I, personally, struggled with the canonical Core as I was creating the game that I'm now running. I personally threw out the canon material and opted to make a continent solely passed off of central and eastern Europe. (If you're wondering, my game includes a butchered Sanguinia, Vorostokov, Barovia, dark ages Lamordia, Falkovnia, an island version of Tepest that's more akin to Corsica, a less developed version of Borca and Hazlan) I personally recycled a lot of ideas presented in the basic campaign setting (Hazlik now has some traits of Azalin, Borca is a fusion of Richemulot, Borca and Dementlieu, etc) but the world became some thing different.Deepshadow wrote:Okay, so is there an overarching theme for all of this? Any general guidelines?