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GameMastery: Critical Hit Deck by Paizo

Posted: Sat Jun 30, 2007 1:53 am
by LordGodefroi
I just discovered this little game add-on yesterday. I put a deck on order just to have it in the collection. I didn't like optional critical hits in AD&D but I figured that since its already built-in to 3e that this deck might spice things up.

Does anyone here use this deck in general ? Does anyone use this deck for Ravenloft ?

Any stories out there ?

Posted: Mon Jul 02, 2007 4:55 am
by alhoon
What is this deck LG?

Posted: Mon Jul 02, 2007 10:45 pm
by LordGodefroi
alhoon wrote:What is this deck LG?
When a player confirms a critical hit, instead of just multiplying damage, that player draws one card from the deck and follows the result appropriate to the weapon's damage type (bludgeoning, piercing, or slasing). For magical attacks, the magic entry is used. For weapons with critical multipliers of x3, the player draws two cards and chooses which effect (of the appropriate category) to use (x4 weapons draw three cards.) The player must take the card's result unless it cannot be applied, in which case the player rolls x2 damage normally.

A GM can also use the crit deck for monsters and NPCs.

Find sample cards at this link:
GameMastery Critical Hit Deck

Posted: Tue Jul 03, 2007 4:51 am
by alhoon
Coool! :) Thanks.

Posted: Tue Aug 28, 2007 12:25 pm
by Alanik Ray

Posted: Tue Aug 28, 2007 11:29 pm
by LordGodefroi
Alanik Ray wrote:Check this out:

http://paizo.com/gameMastery/accessories/v5748btpy7zdm

FUMBLEEEEE!!!! :lol:
Hmmm. . . I suppose this could be useful for some types of players and GMs but I probably wouldn't use it. Still, it looks like an interesting product.

Posted: Sat Sep 01, 2007 3:04 pm
by JinnTolser
Interesting indeed. Plain old double damage is rather boring.

Posted: Wed Sep 17, 2008 8:07 pm
by JinnTolser
Thanks LordGodefroi for posting this, by the way. I finally picked up the Critical Hit deck last week, and though I haven't had a chance to use it, it is indeed very cool. I plan to grab the Critical Fumble deck as well when I get a chance.

re

Posted: Fri Sep 19, 2008 5:57 am
by Jack of Tears
Eh, there used to be some pretty nifty critical hit and fumble charts floating around out there, I'd check those out instead ... for the most part these are still rather bland, despite adding different mechanics to the result. (or, rather, because that's all they really do)

At least the magic fumble/crit cards were somewhat decent.

Posted: Sun Sep 21, 2008 4:57 pm
by MadStepDad
Is this the same stuff as the old school critical hits tables from the PLAYERS OPTIONS GUIDES? Remember stuff like SKILLS & POWERS, and stuff like that?

They had a guide of various critical hits ranging in severity and divided by weapon type. Everything from stinging inconvience to brutal amputation. Good stuff, we still use it. Same concept?

Posted: Sun Sep 21, 2008 7:50 pm
by HuManBing
The Paizo deck is good but it has some things that get really finicky keeping track of. Like when your PCs are fighting a horde of goblins and rolls a crit, and you draw a card that says "takes 1d6 Int damage". And your player says "yeah... thanks a bunch".

Posted: Mon Sep 22, 2008 2:29 pm
by JinnTolser
Every card that deals ability damage or drain at least has you dealing normal damage in addition, and many also have double damage. So it's not THAT bad. But I did notice a few effects that seem lackluster, or like they wouldn't matter except against certain types of enemies.