The Eye of Anubis: Book Seven

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The Eye of Anubis: Book Seven

Post by NeoTiamat »

Southern Outskirts of the Jackal's Ruse, Sebua
July 13th, 761, 7:42 PM; Day 118 of the Menetnashte Expedition

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After Kermanevar, camp life continued more or less unchanged. Mary Collins managed to merge into the Expedition rather seamlessly, proving herself cheerful, willing to do any kind of work, and on one notable occasion killing a foot-long scorpion with a thrown rock. There were a few arguments here and there, largely between Samael on one side and Pelletier on the other, with Edmund increasingly taking the professor's side, but after having been in close quarters for nearly four months now, a certain strain was bound to show.

In a way, the terrain changed also. You were now halfway across the Sebuan desert, and the rocky flatlands of Kermanevar and Dezbar increasingly gave way to sand, rolling dunes that stretched as far as the eye could see. To most of you, used to the forests and fields of the Core, the feeling was increasingly one of a small insect on a very large plate. A poorly cleaned plate at that.

The sand and grit got into everything. The sand was in your clothing and in your boots. It got into your books and the scabbards of your weapons. Even your food had a curiously gritty taste from the eternal, faintly blowing sand. Light sandstorms swirled across the Sebuan desert time after time, burying everything in a foot or two of loosely acumulated sand. More than a few of you had taken to wearing damp filter masks around your mouths, so that at the least you wouldn't have to breathe the sand.

It was at this time that you grew to truly appreciate the camels bought back in Phiraz. They traveled the slippery, shifting sands with a kind of sure-footed calmness, eating little and requiring almost no water. Combined with Kuzan's magics, they kept the trip from becoming an exercise in pure hell.

As it was, it was purgatory. In time, it would end.

Image

===============================================

Still, no one was too happy when you reached the Jackal's Ruse. You saw it when you were still days away, a distant, muddy-brown spot on the horizon, visible when you crested one of the interminable sand dunes. It was... not an inviting sight.

During the day, you saw thin streams of smoke rise up into the sky, polluting the skyline for leagues in every direction. A lone, ugly, fetid pillar of smoke, it was still nothing compared to the dark shapes you saw flying about at night. They circles around the graveyard of ships, never fewer than two and never more than six, flapping madly through the night, never tiring or ceasing until dawn was upon the horizon.

One night, at Samael's urging, Khalil had used his spyglass to try and find out what they were. They were too high, but a little mathematical work told you that they had wingspawns measuring around twenty feet.

No one had slept very well that night.

===============================================

Still, uninviting appearance notwithstanding, the Jackal's Ruse was supposedly home to a monastery of desert ascetics, and more importantly a chance to resupply and learn what other dangers awaited further. And Lia had a promise to fulfill. So, putting your misgivings aside, you progressed onwards to the Jackal's Ruse.

It was late one July evening that you finally reached the graveyard of ships. Looking out at the sight before you, it struck you as an oddly appropriate term. This was a graveyard. A place of the dead. At the far end of the graveyard of ships loomed a building of sandstone and scavenged wood atop an outcropping of stone. This must have been the monastery, the chapel of this churchyard.

You hadn't been quite prepared for the sheer scale of the Jackal's Ruse. From end to end, it formed an irregular circle some three miles in diameter, littered with outcroppings of rock and the dead ships of a dozen sea-faring cultures. Most of the ships were still there, preserved by the desert, though you imagined they must have been centuries old, in some cases.

They loomed like broken, beached whales, masts and spars grasping upwards like broken ribs. Tatters of sail remained like ghostly shrouds from the masts, and dessicated seaweed and dead barnacles covered their hulls like a plague. At times, when the wind blew just the right way, there was a scent of rot in the air.

The closest ship was an excellent example of the kind of decay the Jackal's Ruse engendered. It was a caravel of some sort, of Blaustein make Kuzan identified. The forward third of the hull had broken off, slumping forward, and chunks of the hull had fallen off, revealing cavernous holes in the ship. A few rusted cannons jutted from gunports, and a few shreds of a blackened flag hung from the crow's nest.

In the dying light of dusk, the entire graveyard of ships seemed to take on a ruddy tint, as though the ships had been dipped in blood. It was appropriate, for here, in the Jackal's Ruse, was the greatest expression of malice you had seen in the Expedition yet. You had seen the hatred and madness of necromancers, fiends, and faeries, but this...

The Jackal's Ruse was an expression of the world's malice.
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Post by Rock of the Fraternity »

Lia does not say anything at the sight of the graveyard of ships. At least, she says nothing to the people around her at first. "Nunc hos ques vident, video. Potentia mea canis vigilans est," she intones. "Occultum video." She looks long and hard upon the ruin of ships, eyes searching for ... something.

(Casting Detect Magic and Detect Scrying, to see whether there's anything magical to the 'taint', and to know whether someone's still looking for us. DS remains active for the next 24 hours. Nice, huh? ;))
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Post by DocBeard »

Ships. Tomas hated ships-and loved them at the same time. The feel of the wood, the smell of ocean corroding through the little island of humanity, the tense, sardene can feel of a world where even the fights are filled with a careful, subtle order...the penalty for breaking that was worse than death. The illusion of reliability is shattered, and the sailors realize they are on a fragile tinderbox that could abandon them to the callous mercies of the sea in a thousand different ways and for a thousand different reasons.

We wouldn't last a week at sea. Tomas reflects, if only to keep himself from dwelling on the faits of the lost sailors. He can't help but gently touch the Blaustinenner ship, humming an old Lamordian sailing shanty to himself.
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Post by Kaitou Kage »

Kuzan stared out over the graveyard in awe. There was something both impressive and terrifying to the sailor-priest about this place. He'd never seen so many dead ships all together like this, but then he'd really never seen so many dead ships all together like this. It was both ominous and fascinating. Encountering this place made him thankful that he'd never experienced a ship's graveyard while at sea. It would mean he wouldn't be here now. He'd be so many bleached bones on a ruined husk of wood.

I wonder what this place was like before, the priest mused, Could this have been underwater once, back when I was born?

He stared out over the graveyard, looking at the different ships, seeing which ones he could identify, and shivered.

"This place is disturbing," he said, oddly sounding more fascinated than disturbed.

Spot 28, Listen 18 to see if I notice anything interesting, unusual, frightening, or generally eye or ear-catching.
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Post by Nathan of the FoS »

Charles steers Kejser through the wreckage, looking at each shattered ship with a clinical eye; heaven knows what he's looking at, he's as perfect a landlubber as one could hope to find.

"Impressive, isn't it?" he says. "I say, M'selle Collins, which one was yours?"
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Re: The Eye of Anubis: Book Seven

Post by NeoTiamat »

Southern Outskirts of the Jackal's Ruse, Sebua
July 13th, 761, 7:48 PM; Day 118 of the Menetnashte Expedition

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Kaitou Kage wrote:"This place is disturbing," Kuzan said, oddly sounding more fascinated than disturbed.
"Yes, Effendi, it is." Fassahd al-Muharin said softly, drawing back his camel as he watched the greasy black smoke rising in the distance. The little Akiri man fidgeted nervously in his saddle, looking everywhere. "The nomads call this place the Sorrowlands, for they say the the sorrowful cries of the dying have made it a place accursed. They avoid it, and pass it by the south many miles."

"Many hundreds, thousands of men have died here. It is a haunted place."
Nathan of the FoS wrote:"Impressive, isn't it?" Charles says. "I say, M'selle Collins, which one was yours?"
"Um... I think it was somewhere towards the back?" Mary offered, unsteady on her restive camel, one of the Expedition's spares. "Big ship, called the Impregnable. Out of Mordentshire. I think that's it back there."

Mary pointed towards one of the distant vessels, snapped in twain as it was deposited upon a massive stone outcropping. It was too far to make out many details.

"It was a good ship." Mary said softly. "I'm sorry for it."
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Post by Rock of the Fraternity »

Lia glances between Mary and the ship, then to Fassahd. Saying nothing, she eyes the beached -- deserted? -- Impregnable and seems to be lost in thought for a moment. The next moment, she heels her camel onwards.
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Post by Kaitou Kage »

"What're all those?" Kuzan craned his neck to try and get a better look, "Those holes, it looks like something's been digging for something. Several of them clumped together, then another cluster some distance off." He pointed off into the graveyard, frowning. The thought of grave robbers in a place like this was both something disconcerting, but also something he thought he should expect.

Then again, he'd been on enough salvage missions to haunted ships to know what else these kinds of holes could signify.

"Isn't there supposed to be some kind of monastery around here?" the priest asked.
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Post by yalenusveler »

"It's like a winter home for Cavendish." Andre remarked, surveying graveyard of ships. It reminded him of stories of Elephant graveyards in far off lands, valleys full of bones of once majestic creatures. But this place was no natural place that the old came to to die with dignity. No, the sunbaked carcasses here were the victims of malice, though be that of the natural world or some greater obscene power was the eternal question.

"Was this...so..this when you arrived here?" He asked Mary, looking to the young Mordentishwoman with a look that conveyed both sympathy, and a need to know, to place a date on the manifestation of the taint which left this place so truly and utterly wrong.
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Post by lostboy »

yalenusveler wrote:"It's like a winter home for Cavendish."
"Yes, most welcoming" Khalil agrees with a grim face whilst looking anxiously around.

"I am not overly fond of this place so far, perhaps it would be prudent to make camp before nightfall and at least have a large fire going eh?"

Still despite his reservations, the desert guide is intrigued by Kuzans discovery and squints in that direction.

[ooc: knowledge: nature 27 to see if those holes are naturally occuring, and a survival/track roll of 25 to spot any tracks or marks of passage around them in the sand]
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Post by The Whistler »

Otto finishes his sketch of the closest brigantine (a sketch which looks nothing like the closest brigantine, save that all of the estimated measurements scribbled around it are astonishingly accurate) and pulls the surgical-mask-cum-sand-filter from his mouth to reveal an equally grim expression as he squints toward the graveyard.

Don't know if the sight'd rankle as much if you *weren't* contractually bound to a representation of the natural world. Then again...

"Perhaps it is best to call upon the monastery first. If this...'taint' has not affected of them, then they might become hospitable. If it *has*..."
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Re: The Eye of Anubis: Book Seven

Post by NeoTiamat »

Southern Outskirts of the Jackal's Ruse, Sebua
July 13th, 761, 7:52 PM; Day 118 of the Menetnashte Expedition

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Yalenus Veler wrote:"Was this...so..this when you arrived here?" Andre asked Mary, looking to the young Mordentishwoman with a look that conveyed both sympathy, and a need to know, to place a date on the manifestation of the taint which left this place so truly and utterly wrong.
"It was... rather scary looking, but the monks were kind enough to me, and I didn't see anything too strange." Mary said, rubbing a hand along her wrist. The young woman seemed to be uncomfortable, which made more than a little sense, all things considered. "I... don't really remember much, to be honest. I was scared and it was all a blur."

"Hush, child." Professor Pelletier said softly. "Be at ease, all will be well. We'll have you home soon enough, and you can put this behind you."

"With all due respect, Professor, I'd like to put this behind all of us." Maleagant grumbled. He was still less than thrilled about the way this Expedition was going. "If there's a 'taint' around here, I propose we first try and see if the monks are taken by it or no, before we go knocking on their door."

"Of course, Samael." The elder professor said imperturbably. "I defer to your judgement on all matters of guile."

Further pleasantries were interrupted by a frightened yelp from Loup. Swiveling your heads towards the side of the caravan, you spotted the large, pale-coated Alsatian. He had been nosing at one of the areas of upturned sand, and had seemingly disturbed something. Squinting, you looked at the grasping, sand-colored thing that had caught Loup by the leg.

It rather resembled a human hand sticking out of the sand.

Samael's camel reared as a dark figure pulled itself out of the sand beside it. Its skin was tawny-colored and wrinkled, with darker patches covering it like the lesions of some hideous plague. It emerged from the loosely packed sand swiftly, hissing horribly from a mouth filled with needle-sharp teeth. The Borcan swore sulferously, reigning his camel in as he drew a pistol... only to swear again, more reverently as he looked out at the field.

Because that thing wasn't alone.

They were everywhere. Two of them reached up out of the sand on either side of Tomas, disemboweling his camel and causing it to fall to the ground with an agonized shriek. Another rose up by Ishaq, trying to pull the barbarian into the sand. Yet another burst out of the sand by Kejser, lashing out at the horse with ugly talons. One of them rose out of the sand beside Lia, cutting her off from the others.

And on all sides... there were dozens of them.... hundreds..... and they looked hungry.

Enemy Actions:
Someone asked for more monsters? It's Combat Time!

Tomas's Camel is dead. DC 15 Ride Check or 1d6 damage.
Monster attacks Ishaq, misses.
Monster attacks Kejser, hits, deals 5 damage.
Monster attacks Kuzan, gets a critical, deals 16 damage.
Monster attacks Lia, hits, deals 8 damage.
Monster attacks Carter, misses.
Monster attacks Loup, hits, deals 4 damage.
Monster attacks Dieter, misses
Monster attacks Jervis, hits, deals 5 damage.
Monster attacks Jervis, hits, deals 3 damage.

Anyone who is hit must make a DC 5 Ride Check to avoid falling off their camel. If you fail, you fall off and must make a DC 15 Ride check or take 1d6 damage.

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Expedition Overview:
Kuzan: -16 HP
Tomas:
Otto:
Charles:
Lia: -8 HP
Ishaq:
Khalil:
Andre:

Professor Pelletier:
Professor Carter:
Professor Devereux:
Professor Marchand-Renier:

Samael:
Lily:
Fassahd:
Mary:
Remy:

Guy:
Loup: -4 HP
Michel:
Harris:
Sarari:
Dieter:
Jervis: -8 HP

Monster Overview:
I am not going to bother tracking the HP of every single monster here. I've not the room. As such, I'll simply tell you the AC, HP, and DR here, and only list zombies that aren't fully killed.

AC 16; HP 19; DR 5/Slashing


Image

Key! Going from the top, roughly:
SS - Small Star
Kh - Khalil al-Atim
Mc - Mary Collins
T - Tomas Eisenwald
F - Fassahd al-Muharin
I - Ishaq Rafiq
L - Liability Mournswaithe
C - Charles Martel
A - Andre Theroux
O - Otto Schultheiss
L (Green) - Loup
Mr - Sebastian Marchand-Renier
R - Remy Lessard
K - Kuzan
G - Guy Benoit
P - Jean-Jacques Pelletier
Li - Lily D'Envers
C - Thomas Carter
M - Michel de Angelis
D (top) - Charles Devereux
S - Samael Maleagant
Sr - Sarari
H - Edmund Harris
D (lower) - Dieter Haulfstead
J - 'Jervis'

PCs are the red circles.
NPCs are the green circles
Zombies are the letterless blue circles.
Camels (and Kesjer) are the brown ovals.
Last edited by NeoTiamat on Tue Sep 02, 2008 9:07 pm, edited 2 times in total.
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Post by Nathan of the FoS »

Charles is taken aback by Kejser's rearing and panicked neigh, but keeps his seat and has his weapons in hand with uncanny speed. Unfortunately, Kejser is not a warhorse, and his idea of "what to do with zombies" is more along the lines of "Flee if possible!" than "Trample into the dust!" Charles' first swing with the rapier misses the zombie on his right entirely; his second, against the one on his left with a long dagger which has appeared in his hand as if by magic, scrapes along the shoulder and neck of the zombie it strikes, raising a long peel of dry flesh and rattling along the bones. Wielding the rapier like a riding crop (not what it's made for, but it will have to do) he lashes a second time at the zombie on his right and hits it hard enough to have some effect.

He hopes. Fighting zombies with a rapier and dagger may not be the most effective of tactics. Ishaq will probably have fun, though. Two daggers may be better, actually...if they're both heavy enough to cut with...

Attack rolls are 15, 18, 24 (counting the +1 bonus for an attack against an opponent on foot when mounted and the +2 bonus for flanking), giving miss/hit/hit for 5 and 6 damage, respectively, with slashing and piercing weapons respectively. Joy.
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Post by steveflam »

Ishaq growls as the beast misses him. He jumps down from his camel and unsheathes his GreatSword. Swinging it at the thing, he hopes to disembowel it! Realising it is an undead beast merely fules his rage further. He hates nothing more than undead things.

First off, Instantaneous rage giving a +4 to Strength. Secondly, activating my brute gauntlets using 3 charges for a +4 so Ishaq now has 28 strength for this round[if Im not mistaken I get two swipes with the extra +4 heh]..... Using Power attack and removing 5 to add 5 for damage. Ishaq now has +14 for his first attack. I would have totally a +18 but removing a +5 for a +13 BAB. I rolled a 13 for a total of 26.

I now have 2d6 + 6 + 3[two handed 50%] AND +5 Power Attack for +14 I rolled an 11 for 25 damage. Phew!
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Post by yalenusveler »

"Zombies! Weak to weapons that cut, immune to cold and things that affect the mind. Aim for joints to disable and destroy!" Andre barked, looking at the rather unwelcome guests. He barked out a strange prayer, gesturing towards Michel, calling down a roaring column of Flame.

Flame Strike at BR9 29 damage, DC19 reflex for half. Also, DARK KNOWLEDGE. +2d6 to weapon damage vs them!
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