MotRD with PFRPG - The Metaphysician
Posted: Sat Apr 24, 2010 1:35 am
Adept - Metaphysician
1st +0 +0 +0 +2 Arcane Weave, starting spells, detect magic, read magic. Universalist School. Analytical Weakness. Methodical bonus +1.
2nd +1 +0 +0 +3 Bonus skill focus feat.
3rd +1 +1 +1 +3
4th +2 +1 +1 +4 Hand of the Apprentice (1+ Int mod / day).
5th +2 +1 +1 +4 Bonus skill focus feat.
6th +3 +2 +2 +5 Methodical bonus +2.
7th +3 +2 +2 +5 Hand of the Apprentice (2+Int mod / day).
8th +4 +2 +2 +6 Metamagic Mastery (1/day)
9th +4 +3 +3 +6
10th +5 +3 +3 +7 Bonus skill focus feat.
11th +5 +3 +3 +7 Hand of the Apprentice (3+Int mod / day).
12th +6/+1 +4 +4 +8 Methodical bonus +3.
13th +6/+1 +4 +4 +8
14th +7/+2 +4 +4 +9 Metamagic Mastery (2/day)
15th +7/+2 +5 +5 +9 Bonus skill focus feat.
16th +8/+4 +5 +5 +10
17th +8/+4 +5 +5 +10
18th +9/+4 +6 +6 +11 Metamagic Mastery (3/day)
19th +9/+4 +6 +6 +11
20th +10/
+5 +6 +6 +12 Bonus skill focus feat.
Hit Die: D4+2
Weapons:
All Metaphysicians are proficient in both simple weapons and handguns.
Class skills: Hypnosis (Cha), Knowledge (ancient languages, earth sciences, forbidden lore, sciences plus a choice of one other Knowledge skill out of archeology, cryptology or history) (Int), and one Profession (science related).
Skill points at each level: 4 + Int Mod
Arcane Weave (Ex):
A Metaphysician needs an Intelligence score of 10 + the level of the spell to learn and cast a spell.
Starting spells:
Metaphysicians begin with knowledge of Detect Magic and Read Magic spells, plus three 0-level spells and three 1st level spells.
Methodical Bonus (Ex):
At 1st level, the Metaphysician, because he is so thorough in his spellcasting, gains a +1 bonus to his spell DC. This bonus increases to +2 at 5th level and +3 at 15th level. But, being so precise means his spellcasting time is doubled.
Analytical weakness (Ex):
The Metaphysician has a hard time accepting that which he cannot explain. Therefore all checks versus mind-affecting magic are made with a - 2 modifier.
Skill Focus Feats:
The Metaphysician gains Skill Focus at 2nd, 5th, 10th, 15th and 20th level. The Metaphysician may choose from the following list: Academician (Wis), Knowledge (any) (Int) and Linguistics (Int).
Hand of the Apprentice (Su):
At 4th level, the Metaphysician has access to this ability 1+Int mod / day. This increases to 2+Int mod / day at 7th level, and 3+Int mod at 11th level. Take note there is 1% Powers Check associated with the use of the Hand of the Apprentice.
Metamagic Mastery (Su):
At 8th level, the Metaphysician has access to this ability 1/day, 2/day at 14th level and 3/day at 18th level. The usual chances for a Powers Check still apply for the use of a metamagic feat.
1st +0 +0 +0 +2 Arcane Weave, starting spells, detect magic, read magic. Universalist School. Analytical Weakness. Methodical bonus +1.
2nd +1 +0 +0 +3 Bonus skill focus feat.
3rd +1 +1 +1 +3
4th +2 +1 +1 +4 Hand of the Apprentice (1+ Int mod / day).
5th +2 +1 +1 +4 Bonus skill focus feat.
6th +3 +2 +2 +5 Methodical bonus +2.
7th +3 +2 +2 +5 Hand of the Apprentice (2+Int mod / day).
8th +4 +2 +2 +6 Metamagic Mastery (1/day)
9th +4 +3 +3 +6
10th +5 +3 +3 +7 Bonus skill focus feat.
11th +5 +3 +3 +7 Hand of the Apprentice (3+Int mod / day).
12th +6/+1 +4 +4 +8 Methodical bonus +3.
13th +6/+1 +4 +4 +8
14th +7/+2 +4 +4 +9 Metamagic Mastery (2/day)
15th +7/+2 +5 +5 +9 Bonus skill focus feat.
16th +8/+4 +5 +5 +10
17th +8/+4 +5 +5 +10
18th +9/+4 +6 +6 +11 Metamagic Mastery (3/day)
19th +9/+4 +6 +6 +11
20th +10/
+5 +6 +6 +12 Bonus skill focus feat.
Hit Die: D4+2
Weapons:
All Metaphysicians are proficient in both simple weapons and handguns.
Class skills: Hypnosis (Cha), Knowledge (ancient languages, earth sciences, forbidden lore, sciences plus a choice of one other Knowledge skill out of archeology, cryptology or history) (Int), and one Profession (science related).
Skill points at each level: 4 + Int Mod
Arcane Weave (Ex):
A Metaphysician needs an Intelligence score of 10 + the level of the spell to learn and cast a spell.
Starting spells:
Metaphysicians begin with knowledge of Detect Magic and Read Magic spells, plus three 0-level spells and three 1st level spells.
Methodical Bonus (Ex):
At 1st level, the Metaphysician, because he is so thorough in his spellcasting, gains a +1 bonus to his spell DC. This bonus increases to +2 at 5th level and +3 at 15th level. But, being so precise means his spellcasting time is doubled.
Analytical weakness (Ex):
The Metaphysician has a hard time accepting that which he cannot explain. Therefore all checks versus mind-affecting magic are made with a - 2 modifier.
Skill Focus Feats:
The Metaphysician gains Skill Focus at 2nd, 5th, 10th, 15th and 20th level. The Metaphysician may choose from the following list: Academician (Wis), Knowledge (any) (Int) and Linguistics (Int).
Hand of the Apprentice (Su):
At 4th level, the Metaphysician has access to this ability 1+Int mod / day. This increases to 2+Int mod / day at 7th level, and 3+Int mod at 11th level. Take note there is 1% Powers Check associated with the use of the Hand of the Apprentice.
Metamagic Mastery (Su):
At 8th level, the Metaphysician has access to this ability 1/day, 2/day at 14th level and 3/day at 18th level. The usual chances for a Powers Check still apply for the use of a metamagic feat.