New DM Seeking Advice
Posted: Mon May 24, 2010 6:45 pm
Good evening, fine ladies and distinguished gentlemen. Oh, and my regards to any horrors that stalk the night, too. You know who you are.
I wouldn't say I'm new to RPGs, for I've been reading such material for a long time, but I will be the first to admit I have little to no practice in actual playing or DMing. I live in a faraway land where the very concept of tabletop RPGs is unheard of, and as such, I've had to resort to PbP. I've GM'd about six games in the past four or five years, only one of which remains active to this day. I've played in many, many more, but they've been prone to die gruesome, inglorious deaths. My previous attempts at GMing proved to be fairly disappointing for all involved, due to inexperience and what I like to call "Excessive Ambition Syndrome," something which might very well prove to be my doom.
My experience in Ravenloft is likewise lacklustre. I've read most of the books, from 2e and 3/3.5e. I've read the updates to 4e hosted in this charming website. I've played a grand total of one game, which I was forced to quit after finding that the story and the GM's characterisation failed to rouse any sort of interest in me. Not even his introduction of Count Strahd, his castle and his speech were enough for me to evoke the feelings and sensations I got simply from reading the rulebooks.
I want to give it another try. I decided that I'm thinking about attempting a small, short adventure with 4 trustworthy players. I'm going to confine the entirety of the adventure inside a pocket domain of my creation (Château De Brumes, in Dementlieu, to be precise) and focus heavily in roleplaying and messing with the characters' minds.
What I was humbly seeking from this elegantly macabre community (or is that macabrely elegant?) was some advice about the following points:
1) What system should I use? Combat will be scarce, mayhap 1 or 2 "encounters" per Act (and I foresee a total of four acts, Introduction, Investigation, Revelation and Finale). I am familiar with D&D 3.5e, nWoD, D20 Modern (And Past, too) and M&M. I am new to 4e, but I have played a few games and I was told it makes things fairly easy on the new DM.
2) Is my plot feasible and interesting? I intend to have the players trapped in a luxurious mansion along with a handful of NPCs. There was a masque ball that evening. The characters could be aristocrats, servants or anyone that could have a believable reason to be in the Château in the first place. Most of the guests leave at a certain hour, but the PCs and a handful of NPCs tarry behind. Perhaps they were engaged in a riveting game, perhaps they fell asleep, perhaps they were doing shady dealings or secret dalliances. By the time the young host of the party gathers his remaining guests and leads them to the front entrance, they find the doors locked. It is not possible to open it, nor to break any windows. A strangely thick mist impedes visibility outside. Some of the doors inside the Château are also locked, but these can actually be unlocked if they find the right keys. The players will be treated to a horrifying journey through a manor full of mystery. Is it haunted? Has an eldritch ritual gone wrong? Or has it perhaps gone right? Is this related to the skeletons in the owner's family's closet?
3) Do you detect any potential pitfalls in the plot above?
4) Do you have any tips or advice for running a Ravenloft game? Assume I have read everything in the front page's links. This question is aimed more towards organisation, potential problems, useful preparations, etc.
5) Anything else you wish to comment will be more than welcome.
If you have read this far, I wholeheartedly thank you.
I wouldn't say I'm new to RPGs, for I've been reading such material for a long time, but I will be the first to admit I have little to no practice in actual playing or DMing. I live in a faraway land where the very concept of tabletop RPGs is unheard of, and as such, I've had to resort to PbP. I've GM'd about six games in the past four or five years, only one of which remains active to this day. I've played in many, many more, but they've been prone to die gruesome, inglorious deaths. My previous attempts at GMing proved to be fairly disappointing for all involved, due to inexperience and what I like to call "Excessive Ambition Syndrome," something which might very well prove to be my doom.
My experience in Ravenloft is likewise lacklustre. I've read most of the books, from 2e and 3/3.5e. I've read the updates to 4e hosted in this charming website. I've played a grand total of one game, which I was forced to quit after finding that the story and the GM's characterisation failed to rouse any sort of interest in me. Not even his introduction of Count Strahd, his castle and his speech were enough for me to evoke the feelings and sensations I got simply from reading the rulebooks.
I want to give it another try. I decided that I'm thinking about attempting a small, short adventure with 4 trustworthy players. I'm going to confine the entirety of the adventure inside a pocket domain of my creation (Château De Brumes, in Dementlieu, to be precise) and focus heavily in roleplaying and messing with the characters' minds.
What I was humbly seeking from this elegantly macabre community (or is that macabrely elegant?) was some advice about the following points:
1) What system should I use? Combat will be scarce, mayhap 1 or 2 "encounters" per Act (and I foresee a total of four acts, Introduction, Investigation, Revelation and Finale). I am familiar with D&D 3.5e, nWoD, D20 Modern (And Past, too) and M&M. I am new to 4e, but I have played a few games and I was told it makes things fairly easy on the new DM.
2) Is my plot feasible and interesting? I intend to have the players trapped in a luxurious mansion along with a handful of NPCs. There was a masque ball that evening. The characters could be aristocrats, servants or anyone that could have a believable reason to be in the Château in the first place. Most of the guests leave at a certain hour, but the PCs and a handful of NPCs tarry behind. Perhaps they were engaged in a riveting game, perhaps they fell asleep, perhaps they were doing shady dealings or secret dalliances. By the time the young host of the party gathers his remaining guests and leads them to the front entrance, they find the doors locked. It is not possible to open it, nor to break any windows. A strangely thick mist impedes visibility outside. Some of the doors inside the Château are also locked, but these can actually be unlocked if they find the right keys. The players will be treated to a horrifying journey through a manor full of mystery. Is it haunted? Has an eldritch ritual gone wrong? Or has it perhaps gone right? Is this related to the skeletons in the owner's family's closet?
3) Do you detect any potential pitfalls in the plot above?
4) Do you have any tips or advice for running a Ravenloft game? Assume I have read everything in the front page's links. This question is aimed more towards organisation, potential problems, useful preparations, etc.
5) Anything else you wish to comment will be more than welcome.
If you have read this far, I wholeheartedly thank you.