A Stitch in Souragne - La Rue des Tristepas
Posted: Mon Oct 18, 2010 3:08 pm
Port d'Elhour, the Church of Ezra:
You were roused from your beds earlier than you might have expected. The whole Church was in a sudden uproar, the reason for which you were not told as a group of Anchorites respectfully - but firmly - marched you through the corridors. The reason became visible soon enough, however; doors to Anchorites' cells thrown open, showing you that some of their occupants had the faces of people haunted by nightmares as well as bleeding wounds that faded with the dawn. Others were being laid out, their faces contorted by terror, the wounds that slew them in their sleep not fading with the light.
The office of Sentire Lefebvre was no different from the last time you had been welcomed into it. It was still opulently appointed, full of lavish luxuries. But there was one thing different; a new piece of furniture had been added to chamber.
Dark and unlovely, the stone table stood in the very center of the room. Its top was carved around with runes of warding, and that was the only thing about it that was at all sophisticated. A faint hum seems to emanate from the table, only barely audible. The sound of power. Lying on the table's surface are... candles, partially burnt.
"I had this moved from the Church's store room," Sentire Lefebvre says once pleasantries and greetings have been exchanged. The high priest of Ezra for Souragne looks more haggard than he did yesterday, his eyes red with lack of sleep. "It is a thing confiscated from the house of a wizard who flouted the local laws against arcane magic and... disappeared." For a moment, the Sentire's mouth twists in distaste. In contract, Anchorite Greenleaf, who smirks with what looks like triumph.
"The table is warded to keep whatever power is innate to what is placed on it confined to the circle drawn by the runes," the Elf picks up from the Sentire. "It will be moved to a secure chamber in a while, but the Sentire wished for you to see this so you could be... informed." Now it is Greenleaf's mouth that twists in distaste.
"These candles were taken from several rooms after last night's disturbance," Lefebvre explains, tactfully saying nothing about the fact that people were dealt actual bleeding wounds in their sleep. "One of the Anchorites said he smelled something strange in the corridor outside your rooms, and... Well. We have analyzed your rooms top to bottom, as well as some other chambers." The Sentire breathes in deeply, then breathes out again. His eyebrows draw down in an unhappy expression. "It would seem that many of our candles have been laced with a magical poison. Someone attacked the Church of Ezra last night, and you suffered alongside us. Ten of my Anchorites are... dead. Another has succumbed to madness."
"I had thought to question the Church's Candle Knave," Greenlead says in a cool tone of voice, "but she appears to have vanished sometime early last evening. If I might wager a guess..."
Lefebvre raises one finger, but Greenleaf subsides, though he glowers at you for seeing him upbraided by his superior.
"This is a deliberate assault on Ezra's stronghold in Port d'Elhour," the Sentire says in a firm voice. "I must assume it means that whoever or whatever is behind the drought and the disruption of all magic to gather water intends to step up their plans to drive Ezra's faith out of Souragne. Please, I must urge you to therefore step up your investigation. A carriage awaits you in the courtyard, ready to take you to Marais d'Tarascon. I offer you this."
The Sentire hands you a sealed envelope, made of thick, creamy parchment, and sealed with the sign of Ezra in red wax.
"Give this to the chief Anchorite at Ezra's Church in Marais d'Tarascon," the Sentire says. "She is a woman of great faith and strength. Her name is Elisabeta Gugoine. It is my request to her to give you all the help she can. In the coach, you will also find a pouch containing fifty pieces of gold, to make purchases in Marais d'Tarascon as you require."
Very tactfully, the Sentire avoids mentioning the possible necessity of bribes.
"Unless you have any other requests to make of us," the Sentire says, bowing his prematurely greying head, "then please do so swiftly. I must see to the warding of our shrine, so that our dead Anchorites may be laid out in according with Souragnien law, but none may abuse their bodies. After that, I need to select a new Candle Knave. After that, I must review and revise the Church's security... There is so much to do, and so little time! Please, you must hurry."
Somewhere:
"You were told to keep a low profile. Using all of the poisoned candles at once is wasteful and serves no good purpose. You have achieved nothing and I can not afford to send you any new ones soon."
The voice issuing from the glowing mirror is cold and unemotional, controlled exquisitely by the mind that commands it. The voice of the person crouching before that mirror in the darkened room is far less so; it creaks and breaks with the strength of its emotion: "I had to! I had to! The fool called in help from the Core! Brigands, mercenaries, even a piece of Souragnien street scum! I have to hurry, so little time remains!"
"Control yourself," the voice from the mirror says. It is not contemptuous, but it is condescending. "There is no more help for Sentire Lefebvre, nor for any of his loyal Anchorites. Soon, they will be driven from this place in disgrace, and the experiment will reach its conclusion."
"But those mercenaries," the one in front of the mirror protests. "They could ruin everything, if they start poking around! Don't you see, I had to do something, had to hurry while they were still here, asleep in the Church. I need time, I need more time to make Her real! I have to! Have to!"
"Preposterous," the voice from the mirror scoffs. "It is impossible for mere hirelings to fathom the depths of the plans I have wrought in this pitiful little land. The plan is moving well ahead of schedule. Even with such token opposition as arranged by Lefebvre, I am unconcerned. Soon, the critical amount will be reached, and my plan will be completed."
"But what of my needs?" howls the one facing the mirror. Thin hands reach out and grasp the mirror's icy frame, shaking it as if they clutch at a living throat. "Once the Anchorites are all back in the Core, how am I supposed to finish my work? I cannot act as freely in the grand cathedrals of the Core, security is much tighter there!"
"The voyage over sea will provide you ample opportunities," the voice from the mirror says. "Better ones than the current situation. However, I am not wholly insensitive to your plight. Also, I have no desire for mercenaries to fumble their way around my stronghold. There is the off chance that they will blunder unto something dangerous, or that one of those weaklings will try to make use of them."
There is a brief silence, as the one in front of the mirror gulps at the air and occasionally sobs. Then, the cold voice from the mirror's depths speaks again: "I will send the first of the Failures to meet these mercenaries. At the very least, it will delay them a bit more. If the Failure manages to redeem itself, it will kill one or two of them."
"What should I do in the meantime?" the one before the mirror asks.
"Proceed as we have planned," the cold voice replies. "Kill the Anchorites and the Voodan by small groups. Do not draw unnecessary attention to yourself, but keep the rabble off-balance and afraid. Fear breeds the need for assurance, and the need for assurance is a door for dark faith. I have verified the theory, and it serves us both well."
The mirror goes dark, and the attitude of the one before it changes completely. From one moment to the other, the crouching and the spasms of emotion disappear as completely as if they never existed. A narrow hand brushes across the mirror, which starts to glow again. But this time, its glow is a deep scarlet, like a doorway into a forge. Or a Hell.
"He will send one of the Failures," the one before the mirror says to the one within the glass. "Here is what I want you to do."
You were roused from your beds earlier than you might have expected. The whole Church was in a sudden uproar, the reason for which you were not told as a group of Anchorites respectfully - but firmly - marched you through the corridors. The reason became visible soon enough, however; doors to Anchorites' cells thrown open, showing you that some of their occupants had the faces of people haunted by nightmares as well as bleeding wounds that faded with the dawn. Others were being laid out, their faces contorted by terror, the wounds that slew them in their sleep not fading with the light.
The office of Sentire Lefebvre was no different from the last time you had been welcomed into it. It was still opulently appointed, full of lavish luxuries. But there was one thing different; a new piece of furniture had been added to chamber.
Dark and unlovely, the stone table stood in the very center of the room. Its top was carved around with runes of warding, and that was the only thing about it that was at all sophisticated. A faint hum seems to emanate from the table, only barely audible. The sound of power. Lying on the table's surface are... candles, partially burnt.
"I had this moved from the Church's store room," Sentire Lefebvre says once pleasantries and greetings have been exchanged. The high priest of Ezra for Souragne looks more haggard than he did yesterday, his eyes red with lack of sleep. "It is a thing confiscated from the house of a wizard who flouted the local laws against arcane magic and... disappeared." For a moment, the Sentire's mouth twists in distaste. In contract, Anchorite Greenleaf, who smirks with what looks like triumph.
"The table is warded to keep whatever power is innate to what is placed on it confined to the circle drawn by the runes," the Elf picks up from the Sentire. "It will be moved to a secure chamber in a while, but the Sentire wished for you to see this so you could be... informed." Now it is Greenleaf's mouth that twists in distaste.
"These candles were taken from several rooms after last night's disturbance," Lefebvre explains, tactfully saying nothing about the fact that people were dealt actual bleeding wounds in their sleep. "One of the Anchorites said he smelled something strange in the corridor outside your rooms, and... Well. We have analyzed your rooms top to bottom, as well as some other chambers." The Sentire breathes in deeply, then breathes out again. His eyebrows draw down in an unhappy expression. "It would seem that many of our candles have been laced with a magical poison. Someone attacked the Church of Ezra last night, and you suffered alongside us. Ten of my Anchorites are... dead. Another has succumbed to madness."
"I had thought to question the Church's Candle Knave," Greenlead says in a cool tone of voice, "but she appears to have vanished sometime early last evening. If I might wager a guess..."
Lefebvre raises one finger, but Greenleaf subsides, though he glowers at you for seeing him upbraided by his superior.
"This is a deliberate assault on Ezra's stronghold in Port d'Elhour," the Sentire says in a firm voice. "I must assume it means that whoever or whatever is behind the drought and the disruption of all magic to gather water intends to step up their plans to drive Ezra's faith out of Souragne. Please, I must urge you to therefore step up your investigation. A carriage awaits you in the courtyard, ready to take you to Marais d'Tarascon. I offer you this."
The Sentire hands you a sealed envelope, made of thick, creamy parchment, and sealed with the sign of Ezra in red wax.
"Give this to the chief Anchorite at Ezra's Church in Marais d'Tarascon," the Sentire says. "She is a woman of great faith and strength. Her name is Elisabeta Gugoine. It is my request to her to give you all the help she can. In the coach, you will also find a pouch containing fifty pieces of gold, to make purchases in Marais d'Tarascon as you require."
Very tactfully, the Sentire avoids mentioning the possible necessity of bribes.
"Unless you have any other requests to make of us," the Sentire says, bowing his prematurely greying head, "then please do so swiftly. I must see to the warding of our shrine, so that our dead Anchorites may be laid out in according with Souragnien law, but none may abuse their bodies. After that, I need to select a new Candle Knave. After that, I must review and revise the Church's security... There is so much to do, and so little time! Please, you must hurry."
Somewhere:
"You were told to keep a low profile. Using all of the poisoned candles at once is wasteful and serves no good purpose. You have achieved nothing and I can not afford to send you any new ones soon."
The voice issuing from the glowing mirror is cold and unemotional, controlled exquisitely by the mind that commands it. The voice of the person crouching before that mirror in the darkened room is far less so; it creaks and breaks with the strength of its emotion: "I had to! I had to! The fool called in help from the Core! Brigands, mercenaries, even a piece of Souragnien street scum! I have to hurry, so little time remains!"
"Control yourself," the voice from the mirror says. It is not contemptuous, but it is condescending. "There is no more help for Sentire Lefebvre, nor for any of his loyal Anchorites. Soon, they will be driven from this place in disgrace, and the experiment will reach its conclusion."
"But those mercenaries," the one in front of the mirror protests. "They could ruin everything, if they start poking around! Don't you see, I had to do something, had to hurry while they were still here, asleep in the Church. I need time, I need more time to make Her real! I have to! Have to!"
"Preposterous," the voice from the mirror scoffs. "It is impossible for mere hirelings to fathom the depths of the plans I have wrought in this pitiful little land. The plan is moving well ahead of schedule. Even with such token opposition as arranged by Lefebvre, I am unconcerned. Soon, the critical amount will be reached, and my plan will be completed."
"But what of my needs?" howls the one facing the mirror. Thin hands reach out and grasp the mirror's icy frame, shaking it as if they clutch at a living throat. "Once the Anchorites are all back in the Core, how am I supposed to finish my work? I cannot act as freely in the grand cathedrals of the Core, security is much tighter there!"
"The voyage over sea will provide you ample opportunities," the voice from the mirror says. "Better ones than the current situation. However, I am not wholly insensitive to your plight. Also, I have no desire for mercenaries to fumble their way around my stronghold. There is the off chance that they will blunder unto something dangerous, or that one of those weaklings will try to make use of them."
There is a brief silence, as the one in front of the mirror gulps at the air and occasionally sobs. Then, the cold voice from the mirror's depths speaks again: "I will send the first of the Failures to meet these mercenaries. At the very least, it will delay them a bit more. If the Failure manages to redeem itself, it will kill one or two of them."
"What should I do in the meantime?" the one before the mirror asks.
"Proceed as we have planned," the cold voice replies. "Kill the Anchorites and the Voodan by small groups. Do not draw unnecessary attention to yourself, but keep the rabble off-balance and afraid. Fear breeds the need for assurance, and the need for assurance is a door for dark faith. I have verified the theory, and it serves us both well."
The mirror goes dark, and the attitude of the one before it changes completely. From one moment to the other, the crouching and the spasms of emotion disappear as completely as if they never existed. A narrow hand brushes across the mirror, which starts to glow again. But this time, its glow is a deep scarlet, like a doorway into a forge. Or a Hell.
"He will send one of the Failures," the one before the mirror says to the one within the glass. "Here is what I want you to do."