Resident Evil 6: They're Baaaaaack
Posted: Tue Oct 02, 2012 9:00 pm
Fellow zombiephiles rejoice! The undead have returned to Resident Evil, albeit less Romero Zombie and more RotLD Zombie. These undead retain a modicum of intelligence and enough coordination to use firearms (!) and are joined by some pretty sick and twisted new foes that fit perfectly with the idea of pharmaceutical corporations trying to play God and unleashing Hell as a result.
Weapon upgrades (seen since Resident Evil 2) are out, skills are in. Yes, you earn skill points to buy various skills that increase damage, decrease damage taken, allow more accurate firing, and even martial arts. Hand-to-hand combat is now feasible and surprisingly effective. Not a big surprise, given how rare ammo is. Knives remain weak in and of themselves, but can be put to effective (and gory) use. Partners are back in three of the four scenarios, each with unique weapons to start out with. And yes, Sherry Birkin is back as an agent of the Dept. of Security Operations.
I won't go into the story too much (as I'm still playing through) but this much can be said. With Albert Wesker dead it was thought Umbrella itself was gone for good as well. Unfortunately a new group called Neo Umbrella has risen and unleashed new BOWs and a new Virus that puts the mutative properties of the G-Virus to shame: the C-Virus. Hit a baddie in the arm, legs, torso, or head, and they might just mutate a new one. Oh, and do be careful; civilians are caught up in the messes as well. The true horror of bioterrorism is driven home there.
Since the story is broken into four scenarios you may want to play them in chronological order: Jake, Chris, and Leon, and then Ada's campaign is unlocked, which technically comes first but isn't playable until the other three are completed. Infinite ammo for points is back once you finish the game, but are unlocked by class of weapons as opposed to each one individually as was the case in RE 5. Unlock infinite ammo for handguns and ALL handguns have infinite ammo (and those of us who played through RE 5 on Hard Mode and worked our hands to the bone in Mercenaries to unlock enough points to give all weapons IA, especially for the Alternate Scenarios, appreciate that).
The combat and maneuvering systems are familiar but also changed enough that it feels like an all new game. So limber up those thumbs and get ready. The evil is back.
Weapon upgrades (seen since Resident Evil 2) are out, skills are in. Yes, you earn skill points to buy various skills that increase damage, decrease damage taken, allow more accurate firing, and even martial arts. Hand-to-hand combat is now feasible and surprisingly effective. Not a big surprise, given how rare ammo is. Knives remain weak in and of themselves, but can be put to effective (and gory) use. Partners are back in three of the four scenarios, each with unique weapons to start out with. And yes, Sherry Birkin is back as an agent of the Dept. of Security Operations.
I won't go into the story too much (as I'm still playing through) but this much can be said. With Albert Wesker dead it was thought Umbrella itself was gone for good as well. Unfortunately a new group called Neo Umbrella has risen and unleashed new BOWs and a new Virus that puts the mutative properties of the G-Virus to shame: the C-Virus. Hit a baddie in the arm, legs, torso, or head, and they might just mutate a new one. Oh, and do be careful; civilians are caught up in the messes as well. The true horror of bioterrorism is driven home there.
Since the story is broken into four scenarios you may want to play them in chronological order: Jake, Chris, and Leon, and then Ada's campaign is unlocked, which technically comes first but isn't playable until the other three are completed. Infinite ammo for points is back once you finish the game, but are unlocked by class of weapons as opposed to each one individually as was the case in RE 5. Unlock infinite ammo for handguns and ALL handguns have infinite ammo (and those of us who played through RE 5 on Hard Mode and worked our hands to the bone in Mercenaries to unlock enough points to give all weapons IA, especially for the Alternate Scenarios, appreciate that).
The combat and maneuvering systems are familiar but also changed enough that it feels like an all new game. So limber up those thumbs and get ready. The evil is back.