Come one, come all come to The Carvival- OOC thread

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Nemesio
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

Thank you Zilfer. I think I'm missing something. I assumed we were roleplaying in the original thread. Is there another thread specifically for the Woodcutter scene? If so I'll try to find it.
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

Never mind. I found it. :D

So I rolled an 8 for Tirso's juggling, modified by a +2 Dex bonus = 10 (not so good I think)
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Re: Come one, come all come to The Carvival- OOC thread

Post by Zilfer »

So up to you, are you up for some Wood cutting? I'm sure they wouldn't mind an extra hand in the wood cutting though I can't say I'm too strong for a human but for a Halfing I'm quite well off. xD After all with a -2 to my str and having a 13 is pretty awesome. :D
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

Yah. Let's do it. I assume I should use my Profession (Woodsman) skill for the check....

Well I got an 11 (6 modified by my skill bonus which is +5)...not too good...

Here's your chance to show em what a little halfling with a 13 strength can do....
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Re: Come one, come all come to The Carvival- OOC thread

Post by Zilfer »

I doubt I have anything to plus to it but I'll try helping anyways. I would have been able to add a +2 to your roll possibly for team work but aw well.


Is Grimm a talent extraordinar?

[dice]0[/dice]
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

That's ok. I think it worked out well. Tirso was about average, but not bad for a guy with no feet...

I'm sure Grimm surprised them with his natural ability and strength for one of his size....and if we were working together granting that +2 bonus to your better roll...I'm sure they will be at least a little bit impressed.

What you think Brilliantlight?.......
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Re: Come one, come all come to The Carvival- OOC thread

Post by VAN »

- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: Come one, come all come to The Carvival- OOC thread

Post by Zilfer »

chop chop chop!
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Re: Come one, come all come to The Carvival- OOC thread

Post by Zilfer »

Alright here is my sneaky rolls for Grimm, lets see if this small guy can get in close before they realize he is there.

Hide

[dice]0[/dice]
+11

Move Silently

[dice]1[/dice]
+9
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Re: Come one, come all come to The Carvival- OOC thread

Post by Zilfer »

looks like 19 for hide and 15 for move silently.... could have been better rolls but thats what you live with. I'd be trying to keep down wind if it helps at all xD.
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Re: Come one, come all come to The Carvival- OOC thread

Post by VAN »

Boiros casted magic weapon, he plans to go in melee flanking with Tirso if the ranger gets in melee.

Move silently: 8 (Already put Boiros -6 Armor check penalty)
http://invisiblecastle.com/roller/view/3934113/

Hide: 12 (Already put Boiros -6 Armor check penalty)
http://invisiblecastle.com/roller/view/3934132/
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: Come one, come all come to The Carvival- OOC thread

Post by steveflam »

Well, Percy needs to be 15 feet away to cast her Color Spray. Absolutely no climbing ability whatsoever. So she will just stick back and hope she deosn't get attacked.
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

Tirso rolls for Move Silently and botches big time!

Roll(1d20)+4:
1,+4
Total:5

Tirso rolls for Hide and still has his head up his arse!

Roll(1d20)+4:
7,+4
Total:11

I hope his attack rolls are better. At least Boiros won't be attack by enraged dire badgers all by himself.
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Re: Come one, come all come to The Carvival- OOC thread

Post by VAN »

Idea: Stay away till we kill one badger and then come closer and cast the spell. If we are in front of the badger it will not attack you, bcz we will be in melee with it. Just since color spray is a cone go a bit to the side so you dont get us in the area as well.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: Come one, come all come to The Carvival- OOC thread

Post by Nemesio »

Tirso rolls for initiative
Roll(1d20)+2:
11,+2
Total:13

If he has the time (is allowed to make an attack before the dire badgers reach him), he throws two of his four throwing axes at one of the dire badgers before it gets to him. Otherwise he holds onto them and attacks with them in melee for the round.

First thrown axe attack
Roll(1d20)+5:
Ranged 16,+4,+1 Point Blank Shot
or Melee 16,+5
Total:21

Damage if it hits
Roll(1d6)+3:
6,+3
Total:9

Second thrown axe attack
Roll(1d20)+5:
Ranged 8,+4,+1 Point Blank Shot
or Melee 8,+5
Total:13

Damage if it hits
Roll(1d6)+1:
3,+1
Total:4
Last edited by Nemesio on Sun Feb 24, 2013 5:21 pm, edited 1 time in total.
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