Help with understanding 3.5 Character Classes!
Posted: Sun Oct 06, 2013 5:09 pm
I just want to understand if I am making my character correct as the book leaves me wondering...
It says...
Six core classes are detailed here, each with variants that present alternative areas of specialization. Each variant only lists changes from or additions to the core class on which it’s based.
I am playing a Tradesman using the Performer variant.
So do I just make a Tradesman and then change things on the levels and other areas that are altered by the Variant as it seems to imply?
Or do I just use the Variant progression without reference to the Base Class?
So far I have just been using the Variant table for Performer for creating my character and Ignoring the Base Class entirely. I only played Masque using other systems so far so I don't know if this is right but I want to double check. If I am supposed to still reference the base class and make a sort of Gestalt character I want to know.
Thanks in advance to anyone who can help me with understanding this!
It says...
Six core classes are detailed here, each with variants that present alternative areas of specialization. Each variant only lists changes from or additions to the core class on which it’s based.
I am playing a Tradesman using the Performer variant.
So do I just make a Tradesman and then change things on the levels and other areas that are altered by the Variant as it seems to imply?
Or do I just use the Variant progression without reference to the Base Class?
So far I have just been using the Variant table for Performer for creating my character and Ignoring the Base Class entirely. I only played Masque using other systems so far so I don't know if this is right but I want to double check. If I am supposed to still reference the base class and make a sort of Gestalt character I want to know.
Thanks in advance to anyone who can help me with understanding this!