Seeking players for a Pathfinder-based Ravenloft game
Posted: Mon May 05, 2014 6:55 am
I'm looking for four to six brave souls for an ideally long-running campaign set in Zherisia. Here's the write-up, template for which I saw elsewhere on the board and adapted because it was too flippin' convenient.
Working Title: Zherisia: Dark Days
System: Pathfinder (with a few tweaks, using Ryan Naylor’s Pathfinder/Ravenloft pdf set and the Zherisia Gazetteer from the FoS website)
Location/Date: Zherisia, starting in the city of Paridon, fall BC 752
Starting level: First, gold standard as per class
Classes: Any Core Rulebook/Advanced Player’s Guide/Ultimate Combat/Ultimate Magic except for Ninja and Samurai. Please read over the notes in Ryan Naylor’s Domains of Dread Pathfinder pdf for specific class information. Also, consider that it takes place in an urban setting with relatively little wildlife to speak of, so it could have a large amount of impact on character choice. I’m sure you’ve got discretion!
Skills: Standard as per the Core Rulebook and Ryan Naylor’s Domains of Dread pdf
Traits: Nope, easier not to worry about them!
Races: Any of the races in Ryan Naylor’s Domains of Dread Pathfinder pdf/ Pathfinder Core Rulebook, but remember that Paridon is overwhelmingly human in terms of make-up.
Sourcebooks: Advanced Players Guide, Ryan Naylor’s Domains of Dread Pathfinder pdf , Core Rulebook, Ultimate Combat, Ultimate Magic.
Abilities: 20-point buy, as per the Core Rulebook.
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Setting: Set in the waning years between Bloody Jack’s excessively violent 13th attack and his anticipated 14th, the ripples of the revelation about doppelgangers in Paridon has sent shockwaves through the city. A smoldering undercurrent of class warfare spreads throughout the boroughs, and various malevolent forces conspire against one another and the humans that they prey upon. Even as primitive steam technology lurches industry towards a revolutionary future, the fates of the city and her inhabitants lies wrapped in a tangled skein of treachery, deceit, and murder.
Faith & Spirituality: The Divinity of Mankind faith holds the most sway in Zherisia, though those from elsewhere around the Core or outlanders may practice different religions.
Languages: The dominant language, which all characters should start with in place of common unless you’re an émigré from somewhere else in the Core, is Zherisian.
Let me know if you're interested!
Working Title: Zherisia: Dark Days
System: Pathfinder (with a few tweaks, using Ryan Naylor’s Pathfinder/Ravenloft pdf set and the Zherisia Gazetteer from the FoS website)
Location/Date: Zherisia, starting in the city of Paridon, fall BC 752
Starting level: First, gold standard as per class
Classes: Any Core Rulebook/Advanced Player’s Guide/Ultimate Combat/Ultimate Magic except for Ninja and Samurai. Please read over the notes in Ryan Naylor’s Domains of Dread Pathfinder pdf for specific class information. Also, consider that it takes place in an urban setting with relatively little wildlife to speak of, so it could have a large amount of impact on character choice. I’m sure you’ve got discretion!
Skills: Standard as per the Core Rulebook and Ryan Naylor’s Domains of Dread pdf
Traits: Nope, easier not to worry about them!
Races: Any of the races in Ryan Naylor’s Domains of Dread Pathfinder pdf/ Pathfinder Core Rulebook, but remember that Paridon is overwhelmingly human in terms of make-up.
Sourcebooks: Advanced Players Guide, Ryan Naylor’s Domains of Dread Pathfinder pdf , Core Rulebook, Ultimate Combat, Ultimate Magic.
Abilities: 20-point buy, as per the Core Rulebook.
******************************************************************************
Setting: Set in the waning years between Bloody Jack’s excessively violent 13th attack and his anticipated 14th, the ripples of the revelation about doppelgangers in Paridon has sent shockwaves through the city. A smoldering undercurrent of class warfare spreads throughout the boroughs, and various malevolent forces conspire against one another and the humans that they prey upon. Even as primitive steam technology lurches industry towards a revolutionary future, the fates of the city and her inhabitants lies wrapped in a tangled skein of treachery, deceit, and murder.
Faith & Spirituality: The Divinity of Mankind faith holds the most sway in Zherisia, though those from elsewhere around the Core or outlanders may practice different religions.
Languages: The dominant language, which all characters should start with in place of common unless you’re an émigré from somewhere else in the Core, is Zherisian.
Let me know if you're interested!