RV we love - but in which edition?
- Sunstar
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RV we love - but in which edition?
Fact 1: We all like playing RV.
Fact 2: 2nd Ed has the most resources
Fact 3: 3rd Ed is easier to use
Fact 4: 3.5 Ed is.... has.... well, I can't tell...
Which edition of RV do YOU enjoy playing with?
My personal favorite is 2nd Ed, but since half of my players don't know ADnD rules, we use 3rd Ed. 3.5 is out of question for me - no reason to mess things up..
Take it as a poll and share your opinion.
2nd - 3rd - 3.5 Ed?
Sunstar
Fact 2: 2nd Ed has the most resources
Fact 3: 3rd Ed is easier to use
Fact 4: 3.5 Ed is.... has.... well, I can't tell...
Which edition of RV do YOU enjoy playing with?
My personal favorite is 2nd Ed, but since half of my players don't know ADnD rules, we use 3rd Ed. 3.5 is out of question for me - no reason to mess things up..
Take it as a poll and share your opinion.
2nd - 3rd - 3.5 Ed?
Sunstar
...don't you cry for me, for your tears of blood will blind your eyes...
Re: RV we love - but in which edition?
What!?! Thats quite an assumption. I'm just here for the booze.Sunstar wrote:Fact 1: We all like playing RV.
Edit: What does RV even mean?
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- Wiccy of the Fraternity
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Recently some posters have come to using RL as an abbreviation of Real Life, so RV to some makes more sense, I still abbrev Raveloft to RL though, makes more sense to me
s for which edition, I started playing RL in the AD&D 2E days and I still love that edition, it may have had its faults, but they were fun faults and everything had a way around it if you had the ability toi create a few house rules. For instance:
The DM is god, worship him or get smited
Gift the DM with beer, southern comfort, cigarettes, girlfriends, bribes (not brides for a change, lol) and make him jolly, he shall smite you less
Rules Lawyers use rear entrance, you are easier to ignore there.
If the players argue, set the msomething difficult, like sharpening pencils while the ywere boxing gloves.
Ummm... okay, those were not game rule based house rules, but these are:
In the event of weight limitations with strength, ignore the rule booksand use common sense, a halfling might be able to carry another halfing and their pack, but 2 or more are required to carry a human.
If a character/creature possesses 2 or more abilities that are identical, the most powerful takes effect, they do not stack.
When the players attempt to dig through a wall of a house to escape a fire, run percentile checks to see if the wall collapses on them when it does fall.
Using Warp Wood of a guillotine the caster is stuck in will offer a 50% chance that the guillotine will still operate, even if prematurely.
I found 2E far more fun when coming up with house rules, but 3E does have its merits (such as being a generic rules set that can be used in many games without requiring the purchase of new core books for that game). Another thing to support 2E, it had adventures and lots of them. It also had kits that I still prefer to PrC's.
s for which edition, I started playing RL in the AD&D 2E days and I still love that edition, it may have had its faults, but they were fun faults and everything had a way around it if you had the ability toi create a few house rules. For instance:
The DM is god, worship him or get smited
Gift the DM with beer, southern comfort, cigarettes, girlfriends, bribes (not brides for a change, lol) and make him jolly, he shall smite you less
Rules Lawyers use rear entrance, you are easier to ignore there.
If the players argue, set the msomething difficult, like sharpening pencils while the ywere boxing gloves.
Ummm... okay, those were not game rule based house rules, but these are:
In the event of weight limitations with strength, ignore the rule booksand use common sense, a halfling might be able to carry another halfing and their pack, but 2 or more are required to carry a human.
If a character/creature possesses 2 or more abilities that are identical, the most powerful takes effect, they do not stack.
When the players attempt to dig through a wall of a house to escape a fire, run percentile checks to see if the wall collapses on them when it does fall.
Using Warp Wood of a guillotine the caster is stuck in will offer a 50% chance that the guillotine will still operate, even if prematurely.
I found 2E far more fun when coming up with house rules, but 3E does have its merits (such as being a generic rules set that can be used in many games without requiring the purchase of new core books for that game). Another thing to support 2E, it had adventures and lots of them. It also had kits that I still prefer to PrC's.
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- midnightcat
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I started in 2nd edition Ravenloft, and currently i run a 2nd edition Ravenloft, BUT I prefer 3ed edition. I mainly run the 2nd editin for my players ,since they seem to be (well afew of them) scared of 3rd editon. I have run and played in a 3rd edition Ravenloft games but the people that played the 3rd edition games are no longer around. so, I stay with my regular group with the 2nd edition with some home rules dashed in the mix.
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3
3rd edition. I downloaded some 2e material and use it for reference only, sometimes converting stuff from it. I don't like 2e since it's way too complicated, and I view 3.5 as a ripoff and don't have patience to learn the new rules (although I do use some rules like the Extraplanar subtype and the new DR system).
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- AdamGarou
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2e, not even a close call. I have a few 3e sourcebooks--the new Psionics book (gotta love Psi-Crystals), the Ravenloft 3e campaign setting, and all the Gazetteers so far--and I plunder these books for creative ideas and NPCs, but we play with 2e rules. Since I was first introduced to the DnD game six years ago by a guy who (to this day) only plays with 1st Edition AD&D rules, I don't see a change in the near future.
A lot of my DM-ing style is (like my 1e friend's) really off-the-cuff, so 2e is a good fit. It's a system we all seem comfortable with--and we're poor, so we can't afford to buy a whole new edition's worth of sourcebooks.
A lot of my DM-ing style is (like my 1e friend's) really off-the-cuff, so 2e is a good fit. It's a system we all seem comfortable with--and we're poor, so we can't afford to buy a whole new edition's worth of sourcebooks.
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- Jason of the Fraternity
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I prefer using 3rd edition just because it is much easier to run and use. With Ravenloft being in production again, the winning factor for second edition (more products) isn't as significant anymore. I still enjoy going through all of my older edition products, but it isn't very difficult to convert things over to a working 3rd edition version.
By the way, Sunstar, I went ahead and converted your thread into an actually poll for you. Hope that it helps!
Jason
By the way, Sunstar, I went ahead and converted your thread into an actually poll for you. Hope that it helps!
Jason
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- tec-goblin
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3.5 - for the new damage reduction, many changes I loved (ok, there are about 2 I don't love, but anyway). I hate 2nd ed rules, restrictions, lack of a nice way to represent non-combat skills. I hate 2nd edition for all its philosophy. It's too dnd for me!
Yep, I'm a d20er who doesn't like much dnd. I don't like continuous use of dungeons and I am bored of dragons! I don't even like dwarves much! (but gnomes rock!!) - You don't have to bother with my quirks!
Yep, I'm a d20er who doesn't like much dnd. I don't like continuous use of dungeons and I am bored of dragons! I don't even like dwarves much! (but gnomes rock!!) - You don't have to bother with my quirks!
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- Gonzoron of the FoS
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As an old 2e diehard (who's played OD&D, and 1e AD&D before that), I begrudingly admit that 3e is a cleaner and smoother system, and that's what we play in now. I like some of the 3.5 stuff and use it, but not the whole thing.
But I still use the 2e Ravenloft stuff for adventure ideas and background and convert a lot of it to 3e.
But I still use the 2e Ravenloft stuff for adventure ideas and background and convert a lot of it to 3e.
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- Sunstar
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Sure it helps! Thank you for the iniciative and for taking such drastic measures as reconstructing the forum for users to be able creating polls!Jason of the Fraternity wrote:By the way, Sunstar, I went ahead and converted your thread into an actually poll for you. Hope that it helps!
Jason
That's what I call Total Quality Management!
Sunstar
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- Sunstar
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Re: RV we love - but in which edition?
...hm...Coan wrote:Edit: What does RV even mean?
for a villain, it should mean Rough Vigilante
for a vegetarian Ruined Vegetables (!)
for poor Victor "Run Victor!"
...as for my players, it surely means RaVenloft
an abreviation arising uneasiness anyway you see it...
Note: RealLife RL has made me into using this abreviation over the familiar RL
Sunstar
...don't you cry for me, for your tears of blood will blind your eyes...