So, first off I'd like to ask.
Do you all know eachother in real life? The one's that do the RPing thing down below? Could I jump into one? Probably have to find one and contact the one running it if it's run on the board or off line. <.< Don't know a little confused on that one.
Second, wanted to lay out what's going on in my campaign right now. (maybe doing so will give me ideas as well xD)
So ran through the original Ravenloft Campaign, Strahd Von Zarovich was after his wife <.< or the one he thinks should be his wife. The party came from Forgotten Realm's in a city that is my home base for campaigns. Ironically called Raven's Bluff. It's in the Vast if anyone knows were that is anyways I started the Campaign there and they were to be headed West (there's a whole ocean that way but the message they got from the guy said there was a land) Bartender claimed that every once in awhile there was always someone claiming to be from "Barovia" but that was just utter nonsense. Needless to say a heavy fog settled in this night. (Sure you know that that means) they head towards the harbor and instead find their way into a forest with tree's suddenly being in the middle of the road and the road getting more and more uneven like it wasn't well kept.
From there they made their way to Barovia and learned of Irena(Aka Tatyana reincarnated), and that she was being attacked, the father had died recently. So they took it upon themselves to defend her. This night Strahd walks in down stairs (I was actually at this part thinking of the old you have to invite a vampire in but decided against it) Anyways he got both the brother of Irena and a PC trapped with Suggestion and Charm person. He told the brother to go upstairs he was going to need his sword to defend Irena and he was no real threat, at least not as much as those coming to harm her. The PC was sent to the Bar for a free drink. (xD useless Bard)
He began to walk up the stairs and the real fight began once the Cleric told him to stop coming up the stairs. Strahd calmly continued up until she attacked yelling out to the others to wake up. (Then the scratchings at the window's began) Needless to say they managed to back him off and disappear.
(Putting more detail then you need to know or I need to retype/relive xD)
Anyways they headed off to the castle to hopefully defeat this guy, they found the gypsies along the way that read the fortune. They actually had Irena traveling with them so they could protect her. (Much good that did) They made it to the castle only to be greeted at the draw bridge by a cloaked figure that gave them the bundle of what might look like what might hold a small child. There was arm that was carved into that said "Welcome" (Picked that one up off searching Ravenloft Ideas on google. I liked it so I used it for this part.) The figure disappeared once they took the bundled arm. (Of course one of them joke the one who's holding the bundle that he threw it off the bridge so I made him do it. XD)
They go through the castle and eventually find most the items that made defeating Strahd easier. (that necklace made it too easy) I give them the happy ending at the end of the Module and then the next time they play they head into town and go back to Ismack (the brother of Irena), talk to him and are invited into the dining room where there sits Irena. They both act like nothing has happened, but they did thank the party for saving her from Strahd. They also ran into a fight at the bar between two swordsmen which I wanted to introduce. (Sakell and Miguel)
Decided Miguel used Dice to tell fortunes like in one of the Ravenloft who was cursed. The Party members don't know what he is but I used an Ice pack to emphasize his cold hand and shook everyone's hands around the table.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Miguel managed to convince them to let him give them a reading (even the superstitious fighter) and he told of Strahd still living but he wasn't in his castle but far underground in mines forging a sword to combat the Sun Sword. (Was thinking about using another motive of his from the Ravenloft module about the orb of darkness allowing him to come out during the day was intriguing)
Anyways the party is trying currently to find a way into the Mines. Miguel next session lent another helping hand introducing them to a character called Dice. He liked playing a game where you throw money into the pot equal to what dice you rolled and you kept going until everyone else tied dice. (if you want more specific's on how to play this gambling game just let me know) Anyways he upped the ante saying he would tell them if they were willing to up the stakes. They asked how, and he said that they would use years of their lives to which a few of them agreed and played. (this took up more of the night than I had planned I had no idea it would last somewhere around 2 hours) Needless to say one of the party members saw this as a chance to gain his youth back from a undead monster that had drained 10D4 years of his life making him go from 20 something to 50 something. Dice told them he could do one of two things should they win. Make them look that much younger than they won, or make their life that much longer. Well the 50 year old wanted to be younger but they upped the stakes further than even Dice, who gladly excepted. Dice rolls now weren't what you rolled was how many years went into the pot, no it was the number Times 10. He won a large pot and spend the rest of the hour trying to loose "Just enough" Years to make him twenty. (he luckily managed that) unforunately, the Rogue of the group was negative 576 or so years, and Dice turned to him with a wild smile offering him yet another "deal".
Something to this effect.
"Tell you what, you can work off your dept by working for me. Your soul will be mine for how many years you owe."
I want to yank this sometime during the campaign to force the rogue to do something but I don't know exactly what. Something that he obviously through this situation got himself into. xD Should be fun right?
So Dice told them of a creature called a Delver I believe it was who could borrow far under the earth, and so they went in search of this creature and found it. They are currently trying to figure out how they are going to communicate with this thing. BTW, they are all level 6's in this campaign setting.
Alright I'd appreciate any responses, thoughts, Ideas, things I did horrible, or did good. Definitely room for improvement I realize and there always will be for DM's everywhere.
Thanks.