This is excellent stuff! The Allies in WWII also tried to train bats to nest under bridges, so they could have small quantities of explosives attached to them and then detonated. I like this a lot!Baron Zamedi wrote:What about trained falcons with that kind of device attached to them? They could be trained to fly and detonate in kamikaze attack. Set loose a few of those and you might well take incapacitate a dragon. Plus it could be a parallel to real life german army that in WWII used trained dogs with explosives attached to them to take out tanks by getting under them and blowing them up from below.
Also, the mention of hawks brings up another important aspect of the Falkovnian-Darkonian war. The Falkovnians already have trained hawksmen who can handle raptors. While these probably won't be used against infantry, they would be invaluable as aerial reconnaissance units. The interesting thing is, Darkon has some too - although less capable of battle. Azalin has access to Corvus Regis (introduced in Gaz2), which can act as messengers and scouts. So I'd imagine the Falkovnians and Darkonians would have some interesting mid-air drone-to-drone combat too!
So Dachine became Death at that location in Grim Harvest I? I don't have my books with me but I thought that happened in Karg or Il Aluk...Ryan Naylor wrote:On Nartok: Death was "born" there, but neither Lowellyn Dachine nor the Eternal Order were based there otherwise.
There are several systems, all of which I personally consider somewhat superior to anything the DnD line has ever put out. But rather than bore you with the details here, Check my signature for the GURPS Ravenloft thread, which shows the different magic types in the table of contents. (Note: there are about a dozen GURPS magic systems at least - I have only done maybe three or four of them. One variant, "Ritual Path Magic", was developed after I did the conversion work, and it has won a lot of commendations on the GURPS forums for being a freeform, technically consistent magic system.)Zilfer wrote:Oh yeah.... how does GURPS do magic anyways? Is it free form? I mean slaming a large chunk of rock up from the ground is enough to throw a dragon off balance. xD