Prologue Campaign: Terg War

Discussing all things Ravenloft
Post Reply
User avatar
kwdblade
Conspirator
Conspirator
Posts: 4
Joined: Sun Dec 30, 2007 1:32 am
Location: Illinois

Prologue Campaign: Terg War

Post by kwdblade »

Hello all. It has been some time since I have posted on these forums, and even then I did not post much. However, I have been a longtime admirer of everyone's work here, and the Fraternity in general for keeping alive one of the greatest campaign settings ever created.

I have been itching to run a Ravenloft game for a while, but my players have been bugging me to run a war campaign for some time as well (it may have something to do with promising them a war campaign for ohh...five years or so). So I figured, why not do both?

Now technically, this isn't a Ravenloft game, but more of an origins story for Strahd, Barovia, and how they entered the in the Dread Domain. I intend to start the campaign just before the Terg Invasion of 320. The PCs will be in one of the first villages to fall, watching their friends and family be slaughtered, while they flee for their lives. They will be hounded for days until they reach the safety of a Barovian military camp. Hopefully they will want revenge, and join up. If not, well....the boyars are going to need conscripts, and they will be pressed into service. The PCs will be on the receiving end of a few defeats, but will gain a repuation as great warriors (they are, after all, PCs). The Barovian army will be demoralized from the defeat, and all will seem lost, until the arrival of a man...Count Strahd von Zarovich.

I intend to make Strahd an idealistic young man, who wants nothing but to save his people from the horrors of the Terg...at least at first. He will take a special interest in the PCs, who will become his go-to men for special assignments (aka adventures). As the campaign progresses over the course of the war (nearly 30 years), the PCs, and Strahd himself, will begin to sink to greater acts of depravity and evil to accomplish their goals. What starts out as justification for the invasion of their homeland will slowly become more sinister. For example, they may be sent to kill stragglers at the ends of the Terg army, mutilating their bodies to strike fear into their ranks. Or perhaps they will sneak into a camp, silently killing those that sleep to be discovered by their horrified comrades. But later it can become spiking live enemies to trees, or whole sale slaughter of Terg villages or Barovian sympathizers. Again, the theme will be that the PCs will not really consider their slow decline into evil acts to be evil, but the necessary actions of patriots defending their homes. The mutilation of the invaders will make them think twice about traversing the woods of Barovia…the rape of an enemy camp follower is just the boys letting off some steam, and they ARE they enemy, are they not? This slow fall will also be evident in Strahd, who will use more and more cruel methods to achieve his aims.

This campaign will cover the entirety of the Terg Occupation, so it will cover 27 years. It will culminate at the wedding of Sergei and Tatyana, with the PCs acting as honor guard for Strahd (perhaps some adventures thrown in to see who is trying to assassinate him before this), and securing their place in the Mists of Ravenloft alongside their beloved commander.

So, does anyone have any thoughts? I will definitely need some maps, so historical maps of, say, Romania and the surrounding countryside, and where I can get them, would be appreciated. The Tergs seem to be, according to most of the posts I’ve seen, reminiscent of the Ottoman Turks, so if anyone could recommend some good reading material for them. Any thoughts on the adventures or “war stories” would apprieciated too, as I’ve never done a war campaign before. And of course, if anyone could think of some dastardly cruel things for the PCs to be forced to do, or Strahd to order, would be cool too  :azalin:
User avatar
De Montour
Agent of the Fraternity
Agent of the Fraternity
Posts: 79
Joined: Wed Dec 11, 2013 8:57 am

Re: Prologue Campaign: Terg War

Post by De Montour »

Hi, sounds like a great idea.

Avalanche Press used to have a supplement called 'Vlad the Impaler, Blood Prince of Wallachia' which would fit your bill perfectly. The adventure contained within was 'meh', but the background information was in depth and extensive, if rather dry reading. I think you'd need to check out E Bay or Amazon for a used copy these days though.

How many sessions are you planning this prologue to run? To do it justice, I would probably think that a dozen at least would be required to pull off what you are looking at. Even with a dozen, I would would personally be looking at making the campaign episodic rather than continuous.

Forest and Mountain path ambushes,Night time raids on sleeping Terg encampments would provide early victories when the Barovians simply cannot stand up to the Tergs in open battle. Perhaps a traitor might reveal the location of a Barovian camp to the Tergs, resulting in a further setback.
I wonder if the events of a middle episode might lead to the Strahd's change in tact from Idealistic to cruel?
I would be loathe to go with the whole forest of impaled bodies thing as that's way too Vlad Drakov/Vlad the Impaler.
Perhaps Strahd might favour breaking upon the wheel, creating a not too dissimilar vista?
User avatar
kwdblade
Conspirator
Conspirator
Posts: 4
Joined: Sun Dec 30, 2007 1:32 am
Location: Illinois

Re: Prologue Campaign: Terg War

Post by kwdblade »

I would be loathe to go with the whole forest of impaled bodies thing as that's way too Vlad Drakov/Vlad the Impaler.
Yeah, I was thinking the same thing. I was just throwing out ideas...guess I will have to brush up on my medieval war time torture techniques!

I will definitely try to find that supplement, thanks! And I was planning on the campaign being episodic, where as they will have a mission, do some roleplaying, and then fast forward to a few months or so, or a year, and show what effect they have had on the overall war effort, and what has been happening in the mean time. My games tend to run long, so I am not worried too much about running too many sessions, but the intro and initial months of the war will probably be longer, where as the middle and later years could probably go one year a session or so. I am going to have to run it over skype, since my friends are all very scattered, and I have never done that before either. A lot of new territory for me on this one. I will post more of my plans after I get some sleep. Thanks again!
User avatar
Mortavius
Evil Genius
Evil Genius
Posts: 630
Joined: Wed Dec 17, 2003 11:21 am
Location: BC, Canada

Re: Prologue Campaign: Terg War

Post by Mortavius »

The biggest challenge I think you face is convincing the PC's to go along with crueler and crueler acts against the Tergs. This sort of thing is a great idea, but it's cliche in today's society. I'd be concerned about the players seeing that, and stopping prematurely.

One solution would be to really make the players hate the Tergs. Make them hate the Tergs so much that it overrides their reason. Also, you'd have to be very careful about slowly ramping up the evil acts. Starting very small and easily excusable.

Also, I run a weekly(ish) game using Roll20 and Skype. I find it works REALLY well, and it's all free.
User avatar
kwdblade
Conspirator
Conspirator
Posts: 4
Joined: Sun Dec 30, 2007 1:32 am
Location: Illinois

Re: Prologue Campaign: Terg War

Post by kwdblade »

The biggest challenge I think you face is convincing the PC's to go along with crueler and crueler acts against the Tergs. This sort of thing is a great idea, but it's cliche in today's society. I'd be concerned about the players seeing that, and stopping prematurely.
I want to make the progression seem natural, so initially, getting them to hate the Tergs will be crucial. Like I said, the PCs will be from one of the villages that gets attacked first, so avenging their families and friends will be their initial motivation. Losing battles against them will be another, at least at first, and then the general hatred for the enemy that I imagine most soldiers in long wars feel. They will also be making friends and losing them along the way, so I don't think I will have to try too hard if I do my job right. Again, it should seem natural, and the Tergs themselves are not saints here. I am making it sound simplistic, I know, but this is again just the general idea of what I want to do. I have a solid core group of veteran players, and I've been running games with them for close to ten years now, so I have faith in my ability to offer reasons for them to justify their actions, and their ability to role play characters that will latch on to the general feel of the game, but still allow themselves some freedom of choice.
One solution would be to really make the players hate the Tergs. Make them hate the Tergs so much that it overrides their reason. Also, you'd have to be very careful about slowly ramping up the evil acts. Starting very small and easily excusable.
I am hoping for some good role play in this regard. So perhaps they WILL question their methods at some point, or even have a split in the party between those who have fallen completely into evil ways, and those that are trying to maintain their humanity in some way. I will probably offer a few redeeming acts for them to accomplish along the way as well, allowing them a chance to balance their cruelty with occasional compassion. Evil is not even what I want here, not really...I WANT them to be haunted by their choices and actions. I have always enjoyed the tragic nature of the Ravenloft setting, how good intentions can lead down dark paths, and I want my players to be able to roleplay characters that are slowly falling into darkness, not just take a headlong plunge.

Again, this campaign will cover a massive amount of time, so I hope it won't feel sudden for them, and that I give enough reasons for them to justify their actions in their own ways. Perhaps one character feels he had no choice, while another will blame his commanders...there is always a scapegoat to be had if you don't want to look in the mirror and see what you have become. Hope that all makes sense.
Also, I run a weekly(ish) game using Roll20 and Skype. I find it works REALLY well, and it's all free.
This is what I had in mind as well. I have played a few games in this way, but never actually run one. I am still familiarizing myself with the tools of Roll20.
User avatar
HuManBing
Evil Genius
Evil Genius
Posts: 3748
Joined: Fri Jan 28, 2005 9:13 am
Contact:

Re: Prologue Campaign: Terg War

Post by HuManBing »

The video game Far Cry 2 is a fairly gritty, morally ambiguous game where you ping-pong between two rival factions in a never ending civil war.

You can find the mission outlines and general plot on GameFAQs or similar. It's got some really good emotionally conflicting side quests. There is one in particular where the country's deposed king comes back with a foreign mercenary army to try to regain power. His own son, the crown prince, sends you to assassinate him. In his final moments, the king issues you this bittersweet warning: "my son will avenge me. He loves me. He will eat your heart."

When you do kill the king, the crown prince gives you two gold plated vehicles as a reward. It was a short episode that hammered home how screwed up things can get in wartime.
Grumpy RPG Reviews
Conspirator
Conspirator
Posts: 30
Joined: Mon Nov 04, 2013 10:05 pm

Re: Prologue Campaign: Terg War

Post by Grumpy RPG Reviews »

Are the Terg even human?

Edit: you should also prepare to have some players try to prevent the events of the wedding for going to hell so badly.
User avatar
Gonzoron of the FoS
Evil Genius
Evil Genius
Posts: 7694
Joined: Tue Dec 02, 2003 8:02 pm
Gender: Male
Location: New Jersey
Contact:

Re: Prologue Campaign: Terg War

Post by Gonzoron of the FoS »

Try to get your hands on I, Strahd, if you haven't already. It can fill in a lot about pre-Barovia Strahd. You'd probably want to include Alek Gwylim as Strahd's trusted lieutenant, for example. Also, Strahd's pact with Inajira will be in the timeframe of your campaign somewhere. That would make a good episode, I'd think, with the players having to (unknowingly?) help Strahd perform the ritual to summon the fiend.
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
User avatar
Dark Angel
Evil Genius
Evil Genius
Posts: 815
Joined: Tue Aug 13, 2013 10:00 am
Location: Falentei, the Lands of Fire and Darkness

Re: Prologue Campaign: Terg War

Post by Dark Angel »

Gonzoron of the FoS wrote:Try to get your hands on I, Strahd, if you haven't already. It can fill in a lot about pre-Barovia Strahd. You'd probably want to include Alek Gwylim as Strahd's trusted lieutenant, for example. Also, Strahd's pact with Inajira will be in the timeframe of your campaign somewhere. That would make a good episode, I'd think, with the players having to (unknowingly?) help Strahd perform the ritual to summon the fiend.
That book is a great resource with the Ba'al Verzi (sp?) assassins and the leader of the Terg remnants before the end of the conflict. Becoming upper echelon advisors and officers of Strahd (or Gwylim or his priestess ally) would be a terrible twist when they get to know and become attached to Sergei and Tatyana. This would be more troublesome when they get invited to the wedding only to get pulled into a side mission elsewhere in the keep. With their survival, a future campaign could have the descendants of those players as the new pcs.
"One does not stop playing when they get old, they grow old when they stop playing" George Bernard Shaw
"If you could be either God’s worst enemy or nothing, which would you choose?" Chuck Palahniuk
User avatar
alhoon
Invisible Menace
Invisible Menace
Posts: 9088
Joined: Thu Dec 11, 2003 6:46 pm
Location: Chania or Athens // Greece

Re: Prologue Campaign: Terg War

Post by alhoon »

Well, the main challenge I see is... the length of a campaign of 27 years. That's too long for most campaigns. If the PCs are humans they will be ravaged by old age for example. Also the XP accumulation would be problematic after a point. After 20-30 sessions you would have PCs of 5th-6th lvl facing low level warriors and soldiers in several instances which could grow a bit tiresome.

At least, I'm able to help with the last part:
Use the modified "squad" rules from Star Wars Saga.

A squad is a group of 3-5 creatures working in unison, with assists etc.
A squad is considered as one creature with x2 hp of the basic creature, and because of the "assist other" actions, attacks with a +4 to hit rolls. It takes +50% damage from area attacks and it's at CR+1.

For example take a 1st lvl warrior: 6hp, AC 15, attack shortspear+4 (1d6+2 damage). CR 1/2

A squad of such warriors has the following stats:
12 hp, AC 16, shortspear+8(1d6+2). CR 1
+50% damage from area attacks.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
User avatar
ewancummins
Evil Genius
Evil Genius
Posts: 28523
Joined: Tue Oct 25, 2005 1:35 pm

Re: Prologue Campaign: Terg War

Post by ewancummins »

alhoon wrote:Well, the main challenge I see is... the length of a campaign of 27 years. That's too long for most campaigns. If the PCs are humans they will be ravaged by old age for example.

He could run it Pendragon style, with one adventure per-game year.
If the PCs start in their late teens or early twenties, they'll hardly be ravaged by old age in less than thirty years.
The oldest might be only about fifty years old.

There's also the possibility of bringing in replacement characters who are the sons of older PCs.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
Post Reply