divination
lvl: Cleric 1, wiz/sor2
CT: 1 round
Comp: V, S, M
Duration: 10 mins/level
Range: Personal
Area: cone 60'
This spell uses the power of one of the domains (imbued in a handful of earth) to give the character the ability to detect the aspect of the domain chosen. The material component is a handful of earth from the chosen domain. It follows the rules of the detect undead/magic etc rules (1st round: presence/absence of auras, 2nd round number/strength of auras etc.)
The spell detects the aspect of the domain. For example:
- Earth from Barovia works like Detect undead, but targets only vampires (which get the usual will save)
- Earth from Borca works like detect poison
- Earth from Larmordia works like detect undead for dread constructs (will save to resist)
- Earth from Tepest detects hags (will save to resist)
- Earth from Darkon detects Obedient dead (will save to resist if sentient)
- Earth from Verbek detects werewolves (will save to resist)
- Earth from Dementlieu detects charmed/dominated people (WSave)
- Earth from the Shadow rift detects shadow fey (Wsave)
- Earth from Nova Vasa detects possessed people (WSave)
- Earth from Mordent detects incorporeal undead (WSave)
- Earth from Bluetspur detects mind flayers and psionic using aberrations like intellect devourers (WSave)
- Earth from Hazlan detects wizards only (not arcane magic users) (WSave)
- Earth from Richemulot detects Wererats (Wsave)
- Earth from Kartakass detects wolfweres (Wsave)
- Earth from Falkovnia detects Fighters only not barbarians, rangers etc. (WSave)
- Earth from Paridon detects doppelgangers (Wsave)
- Earth from Sithicus detects Self-induced cursed undead like Death knights, mohrgs, liches, restless dead, mummies that chose their fate. It doesn't detect vampires, vampire spawn, wraiths etc that were brought back to unlife by the spawn ability of others or by necromantic spells. It detects undead that became monsters as a result of lost power checks. (Wsave)*
- Earth from Invidia detects full blooded Vistani (Wsave)*
- Earth from Har Akir detects ancient dead (WSave)
- Earth from Nidala detects paladins and holy/unholy warriors. The caster doesn't know if the armored figure that exudes the aura is a blackguard a paladin or another kind of warrior blessed with divine abilities. (Wsave)
- Earth from Saragoss detects weresharks. (Get the earth from the bottom of the sea, find a way out of the closed borders and use it freely to detect weresharks all over the Dread realms!
- Earth from Sourange detects zombies (and their variants, like zombie lords)
Curiously the spell cannot be used in the same domain as the handful of earth used. That means that a cleric cannot use earth from Barovia in the domain of Barovia to any useful end. While vampires exist in many places, sand from Saragoss isn't dramatically useful.
Also note that a PC doesn't automatically know what he can detect with earth from the specific domain! While the connection of Barovia with vampires or Borca's with poison is easy to guess, the usual wizard/sorcerer/cleric may not know what he can detect with earth from Lamordia or Dementlieu.
The spell automatically fails against Darklords. That means that a character using Hazlan earth in Azalin's/Strahd's presence will not detect them as wizards.
* Jasper's propositions



