Van Richten's Arsenal ?'s
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Van Richten's Arsenal ?'s
I was just wondering why this book does not have VR's personal items he used and tale about them? At the very least it could have told about his cane. To find out about VR's items was why I purchased the book to begin with.
By the way QtR #2 Heinrich's Curiosities, Great work Jester.
Does anyone know anything about VR's cane or magic lantern?
By the way QtR #2 Heinrich's Curiosities, Great work Jester.
Does anyone know anything about VR's cane or magic lantern?
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Well, the arsenal VRA spoke of had less to do with him as a person and more an arsenal for the players/heroes. And technically, most of VanRichten's 'arsenal' was knowledge, so the book was quite apt in that respect.
Don't know much about either, sorry.
Thanks for the positive feedback. Stating VanRichten was something I enjoyed doing but I'm not sure I'd feel comfortable doing it know with what I know about WotC's thoughts on fan updates. Adding the small collection of items was fun and I loved coming up with the backgrounds of them.
Don't know much about either, sorry.
Thanks for the positive feedback. Stating VanRichten was something I enjoyed doing but I'm not sure I'd feel comfortable doing it know with what I know about WotC's thoughts on fan updates. Adding the small collection of items was fun and I loved coming up with the backgrounds of them.
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I think it was just following the standard naming tradition of Van Richten's X (you don't expect Van Richten to have colonies of Vampires, Created, Ghosts etc. do you?)
I guess they left out the "Guide To", Van Richten's Guide to Arsenal sounds like an English football manual and Van Richten's Guide to Weapons/anything else just doesn't describe it properly.
I guess they left out the "Guide To", Van Richten's Guide to Arsenal sounds like an English football manual and Van Richten's Guide to Weapons/anything else just doesn't describe it properly.
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Because there were (presumably) newbie gamers out there, who weren't involved in 2E-era Ravenloft, and had no idea who he was.Van Richten wrote:Why did the book tale the life of VR then?
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
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Probably because all of Van Richten's self-penned books began with his life. It's a great introduction to explain the credentials of the author and thus confirm that the author knows what (s)he's talking about. Van Richten's Arsenal continues this tradition.Van Richten wrote:Why did the book tale the life of VR then?
I realize that having a short bio seems odd to us, real-world readers, but it would be quite helpful to the Ravenloft natives who are picking up a copy of Van Richten's Arsenal.
My name is lost to me
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
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Well, there was an old Dragon article describing Van Richten's herbalist shop in Mordentshire. It's been a long while since I last read it, but I remember that had a few of this things.
My name is lost to me
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
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You can find Dragon 260 on ebay for less than $ 2.
The article lists 6 special items, each with three options for the actual magical (or quasimagical or mundane) powers. One of those options is often contrary to the supposed power. They are:
- The Chime of the Beast
A small bell from Sri Raji, made from the silver of holy symbols and from silve that was used to kill a werebeast. It supposedly tinkles when a werebeast of a certain type (the one that was killed with the silver) passes underneath.
(Options: reacts to any werebeast; activates only for infected lycanthropes of one type; activates whenever one who has killed a werebeast passes underneath )
- Fiendguard
A weather vane made of cold iron, with a pointer made from metal that was once part of a good church. It supposedly protects a building by forbidding fiends entry. It was found in the cellar by the twins and placed on the roof. Though if they knew that it must be kissed by an innocent child to function is not mentioned.
(Options: works as believed, a fiend that tries to destroy it suffers 3d10 damage; works as beleived, any fiend that physically contacts it suffers 3d10 damage; doesn't worka at all, +5% to gate in other fiends)
-Mirror of Protection
This is a silvery mirror that VR brought back fromone of his last expeditions. It's means of creation are unknown and it is unclear it if relly works at all. It supposedly reveals the true appearance (and eny mental influence) of someone standing before it. It even functions as a mirror of life trapping with the command words "vek dit uhyre" and "tilbag dit uhyre". It is hung inside the door of his shop and the twins carefully scrutinize any customer who passes it.
(Options: it only reflects vampires in addition to normal people, no other functions; it reveals polymorphed and magically influenced beings, but nothing more; no function, only mildly enchanted to a polished look )
-Amulets of Safekeeping
These unadorned steel or silver amulets on silver chains, have a tiny latch and lid which can be opened. (though some are welded shut.) Inside is a bit of fure or skin of a creature against which the amulet is supposed to protects by forbidding any physical attacks from creatures of that type on the wearer. They must be forged by a blacksmith of pure heart, using metal blessed by a good priest. Afterwards tgeymust be blessed again. So far the twins have not created any amulets, they have yet to find a qualified blacksmith.
(Options: function as believed, plus +1 to resist mindaffecting powers from the creature; work only against corporeal undead; do not protect against physical attacks but grant +2 to resist mindaffecting powers from the creature)
-Set's Ointment
A grayish salve made from rare herbs, ox grease, and ground mummy wrappings. the recipe was revealed to VR by nomads during his last visit to the Amber Wastes. The ointment supposedly protects the wearer from the harsh sun and the dreaded disease-causing touch of mummies. There's a sizable supply, but neither ofthe twins have yet brought themselves to test it.
(Options: prevents mummy rot but only for 2d4 strikes; prevents mummy rot but its smell attracts insects and hungry wild beasts; grants a save vs poison to resist mummy rot for the first 2d4 attacks)
-Hosts Revenge
These wards must be attached to a house and can take many forms. (commonly a doorknocker) Theys originate from Dementlieu and many stories circulate about their powers. they can be created from any metal but the metal must contain 13 silver pieces that were once owned by a man who was betrayed by his dearest friend. If anyone enters into a home protected by themand accepst the hospitality of a resident, any slight against those who dwell there will be visited upon the offender tenfold. For example a petty thief who accepts a lady's invitation to tea will find himself robbed of all belongings if he pinches so much as silver spoon. Guests who utter an unkind word about a host froma protected house may find their own reputations ruined. The knowcker on Van Richtens Shop is one of these wards. As of yet the twins do not know wether it works.
(Options: casts a curse on the errant guest that ranges from embarassing to lethal; works only on people who have already failed a powers check plus doubles the chance of failure on next powers check; only causes the offender to have horrible nightmares until the act is somehow rectified, after 1 week the person starts to loose 1 Con point per day from lack of sleep.)
The article lists 6 special items, each with three options for the actual magical (or quasimagical or mundane) powers. One of those options is often contrary to the supposed power. They are:
- The Chime of the Beast
A small bell from Sri Raji, made from the silver of holy symbols and from silve that was used to kill a werebeast. It supposedly tinkles when a werebeast of a certain type (the one that was killed with the silver) passes underneath.
(Options: reacts to any werebeast; activates only for infected lycanthropes of one type; activates whenever one who has killed a werebeast passes underneath )
- Fiendguard
A weather vane made of cold iron, with a pointer made from metal that was once part of a good church. It supposedly protects a building by forbidding fiends entry. It was found in the cellar by the twins and placed on the roof. Though if they knew that it must be kissed by an innocent child to function is not mentioned.
(Options: works as believed, a fiend that tries to destroy it suffers 3d10 damage; works as beleived, any fiend that physically contacts it suffers 3d10 damage; doesn't worka at all, +5% to gate in other fiends)
-Mirror of Protection
This is a silvery mirror that VR brought back fromone of his last expeditions. It's means of creation are unknown and it is unclear it if relly works at all. It supposedly reveals the true appearance (and eny mental influence) of someone standing before it. It even functions as a mirror of life trapping with the command words "vek dit uhyre" and "tilbag dit uhyre". It is hung inside the door of his shop and the twins carefully scrutinize any customer who passes it.
(Options: it only reflects vampires in addition to normal people, no other functions; it reveals polymorphed and magically influenced beings, but nothing more; no function, only mildly enchanted to a polished look )
-Amulets of Safekeeping
These unadorned steel or silver amulets on silver chains, have a tiny latch and lid which can be opened. (though some are welded shut.) Inside is a bit of fure or skin of a creature against which the amulet is supposed to protects by forbidding any physical attacks from creatures of that type on the wearer. They must be forged by a blacksmith of pure heart, using metal blessed by a good priest. Afterwards tgeymust be blessed again. So far the twins have not created any amulets, they have yet to find a qualified blacksmith.
(Options: function as believed, plus +1 to resist mindaffecting powers from the creature; work only against corporeal undead; do not protect against physical attacks but grant +2 to resist mindaffecting powers from the creature)
-Set's Ointment
A grayish salve made from rare herbs, ox grease, and ground mummy wrappings. the recipe was revealed to VR by nomads during his last visit to the Amber Wastes. The ointment supposedly protects the wearer from the harsh sun and the dreaded disease-causing touch of mummies. There's a sizable supply, but neither ofthe twins have yet brought themselves to test it.
(Options: prevents mummy rot but only for 2d4 strikes; prevents mummy rot but its smell attracts insects and hungry wild beasts; grants a save vs poison to resist mummy rot for the first 2d4 attacks)
-Hosts Revenge
These wards must be attached to a house and can take many forms. (commonly a doorknocker) Theys originate from Dementlieu and many stories circulate about their powers. they can be created from any metal but the metal must contain 13 silver pieces that were once owned by a man who was betrayed by his dearest friend. If anyone enters into a home protected by themand accepst the hospitality of a resident, any slight against those who dwell there will be visited upon the offender tenfold. For example a petty thief who accepts a lady's invitation to tea will find himself robbed of all belongings if he pinches so much as silver spoon. Guests who utter an unkind word about a host froma protected house may find their own reputations ruined. The knowcker on Van Richtens Shop is one of these wards. As of yet the twins do not know wether it works.
(Options: casts a curse on the errant guest that ranges from embarassing to lethal; works only on people who have already failed a powers check plus doubles the chance of failure on next powers check; only causes the offender to have horrible nightmares until the act is somehow rectified, after 1 week the person starts to loose 1 Con point per day from lack of sleep.)
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