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Thanks.
Yanno it depends on each player. Personally, "ability rolls" are ok but can get out of hand at times. Whatever people are comfortable with is their thing. I am tending towards roleplaying pc's so ability scores, who cares, right? It all depends on the type of game or pc "people" wish to play, eh?Jester of the FoS wrote:I love point buy. No more having someone roll 18, 17, 16, 16, 15, etc while someone else has a 14 as a high roll.
I also prefer set hps over rolling.
But that's just me.
I am *exactly* the same.Jester of the FoS wrote:I love point buy. No more having someone roll 18, 17, 16, 16, 15, etc while someone else has a 14 as a high roll.
I also prefer set hps over rolling.
But that's just me.
24 with no increase in stat costs makes it far easier to have 18s or a couple really high scores. While 32 with increased means if you want that 18 you really have to give something up.Dr Ed wrote:It seems to me that the 32 point buy mechanics of increasing cost seems needlessly complicated when 24 does basically the same thing without as much number crunching. But then I like to streamline things.
Well stats are rather obsolete for shared storytelling and as long as you can resolve combat with bare-bones dice rolling. But you don't really even need dice or the rule books for that game.tarlyn st-denfer wrote:Yanno it depends on each player. Personally, "ability rolls" are ok but can get out of hand at times. Whatever people are comfortable with is their thing. I am tending towards roleplaying pc's so ability scores, who cares, right? It all depends on the type of game or pc "people" wish to play, eh?Jester of the FoS wrote:I love point buy. No more having someone roll 18, 17, 16, 16, 15, etc while someone else has a 14 as a high roll. I also prefer set hps over rolling.But that's just me.
Personally I like this way but others don't. Well everyone has their own thing, right?
I'm actually a big fan of streamlining things myself, and most of my campaigns used a point buying system of 1:1. However, I think that I was a bit more liberal than the 24 points (each player had 28 points to increase the base stats ofDr Ed wrote:I'd personally go about a point buy system by setting each stat at 8 by default and having 24 additional points to distribute. That'll give each character the ability to have up to 3 scores of 16, or a nice even spread that lacks super-stats
If you haven't already, I would highly recommend that you take a look at the Mutants & Masterminds roleplaying game. The point system used in the game closely mimics what you're suggesting (i.e., your points/experience is used to buy abilities, feats, skills, etc.). A character doesn't gain levels per se, but you are able to increase his/her stats by buying improves with the experience points that you earn.HuManBing wrote:I wonder about DnD if everything was points buy. Like at any given time, you could cash in XP to "buy" traits, like another HD, or another feat, or another skill point.