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Re: Year 780 is close!
Posted: Fri Apr 24, 2026 7:17 am
by TheArcaneWeirdo
Hey, new direction:
What are the domains most in need of change?
Like, what places have a serious problem with either thematic quality, inner logic or playability in their current state, and how can we solve this problem?
Re: Year 780 is close!
Posted: Fri Apr 24, 2026 9:37 am
by TheArcaneWeirdo
For example, the problem with Bluestpur is that it's too inhospitable, even for a domain of dread. Between constant lightningstorms and vampiric mindflayers, it's a sure TPK even for level 20 characters.
Now, you can say 'but that's not how you're supposed to use it. Bluespur is best when it's making trouble in other domains. You aren't supposed to actually get there.'.
And there's something to that.
But that's not how DND work. I think rule number 1 of RPG is that people will want to play everything, no matter how dangerous, supposedly-evil or impossible it is.
If you tell people 'in this world, wizardry and shapeshifting are two opposed forms of magic that can't co-exist', someone would break their head over how to make a character that wields both powers (This someone was me, in a homebrow campaign a year ago. And it worked pretty dam well.)
Van Richten's Guide to Vampires gives you a side-bar the size of a whole page on why vampire PCs shouldn't be allowed - one edition later, Champions of Darkness gives you rules for playable vampires.
People who play fantasy games aren't people who accept rules and restrictions - otherwise, we'd be content with reality amd won't feel the need to escape to worlds of imagination where everything is possible if you're nerdy enough to think it through.
Bluestpur can't just stay a no-player zone.
On the other hand, I don't want to humanize it too much. Bluestpur is the cosmic horror domain, the whole point is that it's unknowable and incompatible with our perception...
As humans.
Like, Ravenloft itself was originally intended for 'weekend in hell' adventures, where the mists kidnap your Faerunian or Kryinnish party for the Halloween-special one shot, you do some good there and piss off the darklord, and they let you go back home. But then people got interested in daily life in the setting, so we got enough worldbuilding to play as native characters. Which is what I think most of us do nowadays.
So... Maybe a Bluestpur revamp is an opportunity to take it through the same process? Figure out just enough of the unknowable to play as the local abberrations?
Sounds like an interesting world-building exrecise.
What do you think?
And where can I look for existing abberration lore?