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Re: [Savage Worlds] Ravenloft
Posted: Mon Sep 18, 2023 1:32 pm
by skylion
I love V3, man. I'm looking to run this in the next two or three weeks, and I got just one question?
How do you use Alchemy during downtime? You have an edge that says you can make stuff on the list, but no game terms about how that happens? Maybe I'm missing something?
I'm looking forward to me game, thanks so much.
Re: [Savage Worlds] Ravenloft
Posted: Mon Sep 18, 2023 2:57 pm
by hidajiremi
I was really hoping to go into more detail with alchemy in a future supplement, but the short version is that it works just like magic item crafting: You spend half the cost of the item and make a check (in this case, Science). On a success, the item is crafted; on a failure, you waste the materials. The big difference is that you can craft multiple alchemical items during one downtime. I didn't specify a limit, but a practical one might be something like no more than starting funds worth of stuff in one downtime. Hope that helps!
And thanks for the kind words! ^_^
Re: [Savage Worlds] Ravenloft
Posted: Mon Sep 18, 2023 4:45 pm
by skylion
Thank you kind sir, this fits the bill right and proper. I'm looking at a Civilized Crescent campaign and that Edge might be the cat's pajamas for a perspective player.
Tally ho!
Re: [Savage Worlds] Ravenloft
Posted: Sat Sep 23, 2023 2:03 pm
by hidajiremi
Re: [Savage Worlds] Ravenloft
Posted: Thu Sep 28, 2023 11:35 am
by Gonzoron of the FoS
VERY COOL!