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Posted: Tue Jan 06, 2009 5:59 pm
by steveflam
Okay as to the three animal people, are they actual living people or statues? How many shambling so called zombies are there as well.
For now Norzak can't tell the others about what he has noticed for fear of being discovered, but he shall when he gets the chance.
What do Benn, Dorgio and perhaps Alain make of the upside down torches, fumes, and the overall black liquid pool. I don't think that's water at all. Have we stumbled onto some kind of ritual?
Posted: Tue Jan 06, 2009 6:02 pm
by ewancummins
tarlyn wrote:Okay as to the three animal people, are they actual living people or statues? How many shambling so called zombies are there as well.
For now Norzak can't tell the others about what he has noticed for fear of being discovered, but he shall when he gets the chance.
What do Benn, Dorgio and perhaps Alain make of the upside down torches, fumes, and the overall black liquid pool. I don't think that's water at all. Have we stumbled onto some kind of ritual?
Oh, the three figures are moving, just not much. They don't look like statues, but their robes and masks make them impossible to clearly identify as human.
There are
ten shamblers. Five to each isde of the entrance [which is the end of the hall in which the party stands/is walking].
Posted: Tue Jan 06, 2009 6:57 pm
by ewancummins
Round 1 has begun.
Jon has a 20 before mods for initiative. He rolled a 17 with his sneak attack- which seems to have little effect. Hehehheheheee.
Likewise,Norzak's sneak attack seems to have done little harm to the shambler.
Both Jon and Norzak are now grappling with these things.
Let's see what the rest of the party does, shall we....
Posted: Wed Jan 07, 2009 1:22 am
by Lord Skybolt
Alain has a 14 total(mods added) for initiative . And when the figure(s) in the animal mask(s) get hit by his spell then they take 16 points of damage from the spell at the end of the round . Take that cultists !!!!!
Posted: Wed Jan 07, 2009 4:04 am
by ewancummins
Lord Skybolt wrote:Alain has a 14 total(mods added) for initiative . And when the figure(s) in the animal mask(s) get hit by his spell then they take 16 points of damage from the spell at the end of the round . Take that cultists !!!!!
Yeah, you smacked at least one of them but good. Oh, and you just made him fumble a spell.
Posted: Wed Jan 07, 2009 4:14 am
by ewancummins
Still round one. The following characters have yet to act:
Cirdan
Bennedict
Dorgio
Denys
Buckman
Fly Mask!
Posted: Wed Jan 07, 2009 12:07 pm
by Adam
I posted. I'm using my Dark Knowledge ability for the undead guys. +1 to attacks for the party on the zombies. Assuming they are zombies, that is.
Posted: Wed Jan 07, 2009 8:46 pm
by ewancummins
Adam wrote:I posted. I'm using my Dark Knowledge ability for the undead guys. +1 to attacks for the party on the zombies. Assuming they are zombies, that is.
They certainly aren't bleeding and screaming like living men ought to.
Posted: Wed Jan 07, 2009 9:36 pm
by Brock Marsh Runoff
Using my "greater turning" domain ability
Posted: Wed Jan 07, 2009 11:14 pm
by ewancummins
status report
so far:
Benn has used his Dark Knowledge to give you all a small bonus in fighting these walking dead men.
Jon and Norzak tried backstabbing the sack-heads to minimal effect and got roughed up by them in return
[Benn's seen enough to be fairly sure these things are, in fact, some kind of zombies].
Alain was shot by the cultist/robed guy in the rat mask.
The Doctor [when his mask fell off, Benn would be able to make a positive ID- he isn't forgetting that SOB anytime soon]
is tangled in Buckman's net.
Cirdan just got body checked by the cultist/robed dude with the fly-mask.
Dorgio turned all but three of the shamblers.
Denys disabled/killed one of the three on Dorgio, so the priest is only wrestling with
two.
Round Two has now begun.
Posted: Wed Jan 07, 2009 11:57 pm
by ewancummins
Okay Jon just walloped one more zombie=- meaning Dorgio is only dealing with one grappling him.
[I'm running Jon as an NPC until Jmatyr gets his internet service up and running again].
The rest of you may now act.
Posted: Thu Jan 08, 2009 1:59 am
by Lord Skybolt
When casting his spells at the enemy his attack roll(rolled a nat20) for the zombie is A 21 with all mods included .Damage is 8 points . If some one takes out the zombie before cast's that spell then the attack roll is at one of the animal masked minions that are not in engaged in melee with one of the other party members if possible . Confirming roll came up a 22 against those not engaged in melee 18 otherwise . Damage in this case is 17 points of acid damage or 34 for the critical hit . Both attacks are at touch AC .
Posted: Thu Jan 08, 2009 7:04 am
by ewancummins
Nobody took our the zombie first, so we are going with your original intent- DU on it. It works, but isn't enough to destroy it.
Norzak's spell messed the Doctor up, and old boy doesn't look like he's getting free of that net just now. He's obviously in a bad spot. Norzak can make an AoO on him next round. The dwarf's legs may be short, but he doesn't have that much ground to cover!
Who hasn't acted yet:
Benn
Dorgio
The Zombie [it's trying to slam/crush poor Dorgio, but he gets a chance to break free, of course]
Buckman
Denys
Pierre Renault!!!
Posted: Thu Jan 08, 2009 4:06 pm
by Brock Marsh Runoff
Okay, Dorgio will try to break free from the zombie.
Grapple check total: 19
If he gets away, he'll use his move action to get away from the shambler and ready his spear.
Posted: Thu Jan 08, 2009 4:54 pm
by Adam
Cure moderate wounds on Cirdan. I don't suppose anyone has a significant fire spell, do they? Oh, to be in a domain with druids who could have taught me Produce Flame.