Quoth the Raven #26 - submissions open
- Starscream
- Agent of the Fraternity

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Re: Quoth the Raven #26 - submissions open
My first submission for QtR has been sent 
- Joël of the FoS
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Re: Quoth the Raven #26 - submissions open
Esteemed FoS members, here's the 2019 list so far. Let us know if anything isn't included. Also let us know if your author name is correct.
The Mummy’s Curse (adventure) by Steven Lyons (not finished)
Deadly Denizens (NPC) (Jack the Reaper)
Another 100 Shades of Dark (NPC) (Jack the Reaper)
Lazendrak, Land of Honey and Blood (domain) (Mistmaster)
Mordent, a Dread Alternative (domain) (Mistmaster)
Skulland, land of Undeath and Life (a Dread Alternative to Necropolis) (domain) (Mistmaster)
The Coldhands (Not even death can stop true heroes) (NPC) (Mistmaster)
The Conferences of Victor Gagné (Magic, NPC) (Benjamin Bauml aka Wolfglide, and Mark Bartels aka Rock)
Van Richten’s Files : The CLAVIUS KEEL CASE (Monster, spells, Eberron) (Starscream)
The Mummy’s Curse (adventure) by Steven Lyons (not finished)
Deadly Denizens (NPC) (Jack the Reaper)
Another 100 Shades of Dark (NPC) (Jack the Reaper)
Lazendrak, Land of Honey and Blood (domain) (Mistmaster)
Mordent, a Dread Alternative (domain) (Mistmaster)
Skulland, land of Undeath and Life (a Dread Alternative to Necropolis) (domain) (Mistmaster)
The Coldhands (Not even death can stop true heroes) (NPC) (Mistmaster)
The Conferences of Victor Gagné (Magic, NPC) (Benjamin Bauml aka Wolfglide, and Mark Bartels aka Rock)
Van Richten’s Files : The CLAVIUS KEEL CASE (Monster, spells, Eberron) (Starscream)
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
- Wolfglide of the Fraternity
- Evil Genius

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Re: Quoth the Raven #26 - submissions open
My name is correct, but Mark Bartels aka Rock also contributed to this one.Joël of the FoS wrote:Also let us know if your author name is correct.
The Conferences of Victor Gagné (Magic, NPC) (Benjamin Bauml aka Wolfglide)
- Joël of the FoS
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Re: Quoth the Raven #26 - submissions open
Edited!Wolfglide wrote:My name is correct, but Mark Bartels aka Rock also contributed to this one.Joël of the FoS wrote:Also let us know if your author name is correct.
The Conferences of Victor Gagné (Magic, NPC) (Benjamin Bauml aka Wolfglide)
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
-
Mistmaster
- Evil Genius

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Re: Quoth the Raven #26 - submissions open
One title should be Mordent(shire) Land of Souls and Hauntings (a Dread alternative to Mordent). The rest is perfect., thanks.
- Jack the Reaper
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Re: Quoth the Raven #26 - submissions open
So, our Masters of the Fraternity, now that the deadline for submissions is close at hand, what can we expect from the upcoming issue? How many articles were contributed, and what is their content?
The Reaper's riddle:
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
Re: Quoth the Raven #26 - submissions open
It'll be finished in the next couple days. Also you can edit it to Steve.Joël of the FoS wrote:Esteemed FoS members, here's the 2019 list so far. Let us know if anything isn't included. Also let us know if your author name is correct.
The Mummy’s Curse (adventure) by Steven Lyons (not finished)
Re: Quoth the Raven #26 - submissions open
Is there any chance to sneak in a late entry or is the issue hard closed? I tried to make the deadline with a set of 38-40 original spells for 5e which is 3/4th done (balance checking and loophole/abuse closing is hard!) flavored for each of the elemental planes, plus a tiny tale of terror or bit of backstory for each. The document is fully formatted. The formatting (colors, fonts, typography used) is like that found in the official 5e Wizards material, as seen in page 20of this supplement. The document is an .rtf .
If you need a sample of what I have been working on (minus the formatting), like this.
Summon Ichor Cube
4th-level conjuration
Casting Time: 1 Action
Range: 90 feet
Components: V, S, M (collagen)
Duration: Concentration, up to 1 hour
You summon an ichor cube. It appears in an unoccupied space that you can see within range. The ichor cube has the statistics of a gelatinous cube, but any engulfed creatures that have 0 Hit Points and are not undead or constructs become stable, stop taking damage from the cube, and stop suffocating. The ichor cube disappears when it drops to 0 Hit Points or when the spell ends. Creatures and objects the cube has engulfed are dropped in the nearest available space when the ichor cube disappears.
Roll Initiative for the cube, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the cube, it expels nonliving matter it has engulfed and attacks the nearest living creature.
If your Concentration is broken, the ichor cube doesn't disappear. Instead, you lose control of the cube, and it might Attack. An uncontrolled cube can't be dismissed by you, and it disappears 1 hour after you summoned it.
Arthur gasped and nearly dropped his lantern. The orange flicker dimly lit the bloated figure of the missing Dementlieuse medical conjurer, which was floating in the abandoned basement hall as if by magic. The good doctor backpedaled to put some distance between him and the corpse now smoothly drifting closer and nearly flattened Detective Alanik who had ceased retreat to observe their foe. "Quite odd. Dr. Joel has been missing for a month, yet the corpse is not skeletonized and his cloth lab coat is quite intact. Is this truly a gelatinous cube?" At the sound of their voices, the water-wracked body suspended inside slowly twisted its head. Lenses long since sloughed off, Dr. Joel's moon-white eyes blindly begged the two for the merciful release to death that his own conjured ichor had denied him.
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**Still Needs a Clever Name relating to Eavesdropping*
3rd-level enchantment
Casting Time: 1 Action
Range: 30 feet
Components: V*, M (Ear hair from a beast with keen hearing)
Duration: Concentration, up to 30 minutes
You quietly blow air at a willing creature and its hearing sensitivity increases. It gains +5 to Wisdom (Perception) checks related to hearing. By focusing on a location it can see, the eavesdropper can ignore loud, distracting background noise and clearly hear a conversation spoken in whispers from the range of 120 feet, at normal volume at 240 feet, and very loud volume at 1200 feet (a quarter mile). For the spell's duration, the enchanted creature has vulnerability to thunder damage and automatically fails any saving throws to avoid deafness.
Lenore chattered angrily from Nichia's shoulder as she and the Kargat officers all trundled into the cramped office that hid the stairs down. She sighed, "Another basement briefing? It's so stuffy down there. Those of us who are slightly less dead would appreciate a little breeze… and to smell each other a little less." She got a chuckle out of one of the weres.
"Stuff it, or I'll make you slightly more dead," Master Bralkain hissed at the woman and her chiding crow, "There's no use warding the place against divination if any big-eared freak can listen in through the windows."
----------------------------------------
Graft
5th-level necromancy
Casting time: 1 minute
Range: Touch
Components: V, S, M* (Thread, ointments, and distilled essence of troll worth 150 gp which the spell consumes)
Duration: Instantaneous
You hold the creature's removed or severed body member (eye, finger, leg, tail, and so on) or a comparable, freshly severed limb from another similar creature to the stump or socket, and the spell causes the limb to knit to the stump and restores it to full usability. Over the course of weeks, the limb slowly changes until it matches the rest of the creature, but at the GM's discretion, vestigial traits from its creature of origin may remain.
Optional Rejection Rules. If the grafted limb is not the creature's original limb, the GM secretly rolls a d20 and a d6. If the d20 roll is greater than either your spellcasting modifier or your medicine skill bonus - whichever is higher, plus your proficiency, plus the graft-receiver's constitution modifier, then the graft is rejected and unexpectedly fails or falls off during a bout of strenuous exertion 1d6+1 days later. Grafting that limb to the same creature automatically fails thereafter.
If you need a sample of what I have been working on (minus the formatting), like this.
Summon Ichor Cube
4th-level conjuration
Casting Time: 1 Action
Range: 90 feet
Components: V, S, M (collagen)
Duration: Concentration, up to 1 hour
You summon an ichor cube. It appears in an unoccupied space that you can see within range. The ichor cube has the statistics of a gelatinous cube, but any engulfed creatures that have 0 Hit Points and are not undead or constructs become stable, stop taking damage from the cube, and stop suffocating. The ichor cube disappears when it drops to 0 Hit Points or when the spell ends. Creatures and objects the cube has engulfed are dropped in the nearest available space when the ichor cube disappears.
Roll Initiative for the cube, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the cube, it expels nonliving matter it has engulfed and attacks the nearest living creature.
If your Concentration is broken, the ichor cube doesn't disappear. Instead, you lose control of the cube, and it might Attack. An uncontrolled cube can't be dismissed by you, and it disappears 1 hour after you summoned it.
Arthur gasped and nearly dropped his lantern. The orange flicker dimly lit the bloated figure of the missing Dementlieuse medical conjurer, which was floating in the abandoned basement hall as if by magic. The good doctor backpedaled to put some distance between him and the corpse now smoothly drifting closer and nearly flattened Detective Alanik who had ceased retreat to observe their foe. "Quite odd. Dr. Joel has been missing for a month, yet the corpse is not skeletonized and his cloth lab coat is quite intact. Is this truly a gelatinous cube?" At the sound of their voices, the water-wracked body suspended inside slowly twisted its head. Lenses long since sloughed off, Dr. Joel's moon-white eyes blindly begged the two for the merciful release to death that his own conjured ichor had denied him.
-----------------------------------------
**Still Needs a Clever Name relating to Eavesdropping*
3rd-level enchantment
Casting Time: 1 Action
Range: 30 feet
Components: V*, M (Ear hair from a beast with keen hearing)
Duration: Concentration, up to 30 minutes
You quietly blow air at a willing creature and its hearing sensitivity increases. It gains +5 to Wisdom (Perception) checks related to hearing. By focusing on a location it can see, the eavesdropper can ignore loud, distracting background noise and clearly hear a conversation spoken in whispers from the range of 120 feet, at normal volume at 240 feet, and very loud volume at 1200 feet (a quarter mile). For the spell's duration, the enchanted creature has vulnerability to thunder damage and automatically fails any saving throws to avoid deafness.
Lenore chattered angrily from Nichia's shoulder as she and the Kargat officers all trundled into the cramped office that hid the stairs down. She sighed, "Another basement briefing? It's so stuffy down there. Those of us who are slightly less dead would appreciate a little breeze… and to smell each other a little less." She got a chuckle out of one of the weres.
"Stuff it, or I'll make you slightly more dead," Master Bralkain hissed at the woman and her chiding crow, "There's no use warding the place against divination if any big-eared freak can listen in through the windows."
----------------------------------------
Graft
5th-level necromancy
Casting time: 1 minute
Range: Touch
Components: V, S, M* (Thread, ointments, and distilled essence of troll worth 150 gp which the spell consumes)
Duration: Instantaneous
You hold the creature's removed or severed body member (eye, finger, leg, tail, and so on) or a comparable, freshly severed limb from another similar creature to the stump or socket, and the spell causes the limb to knit to the stump and restores it to full usability. Over the course of weeks, the limb slowly changes until it matches the rest of the creature, but at the GM's discretion, vestigial traits from its creature of origin may remain.
Optional Rejection Rules. If the grafted limb is not the creature's original limb, the GM secretly rolls a d20 and a d6. If the d20 roll is greater than either your spellcasting modifier or your medicine skill bonus - whichever is higher, plus your proficiency, plus the graft-receiver's constitution modifier, then the graft is rejected and unexpectedly fails or falls off during a bout of strenuous exertion 1d6+1 days later. Grafting that limb to the same creature automatically fails thereafter.
Re: Quoth the Raven #26 - submissions open
How about "Descry"?Mischief wrote:
-----------------------------------------
**Still Needs a Clever Name relating to Eavesdropping*
3rd-level enchantment
Casting Time: 1 Action
Range: 30 feet
Components: V*, M (Ear hair from a beast with keen hearing)
Duration: Concentration, up to 30 minutes
You quietly blow air at a willing creature and its hearing sensitivity increases. It gains +5 to Wisdom (Perception) checks related to hearing. By focusing on a location it can see, the eavesdropper can ignore loud, distracting background noise and clearly hear a conversation spoken in whispers from the range of 120 feet, at normal volume at 240 feet, and very loud volume at 1200 feet (a quarter mile). For the spell's duration, the enchanted creature has vulnerability to thunder damage and automatically fails any saving throws to avoid deafness.
Lenore chattered angrily from Nichia's shoulder as she and the Kargat officers all trundled into the cramped office that hid the stairs down. She sighed, "Another basement briefing? It's so stuffy down there. Those of us who are slightly less dead would appreciate a little breeze… and to smell each other a little less." She got a chuckle out of one of the weres.
"Stuff it, or I'll make you slightly more dead," Master Bralkain hissed at the woman and her chiding crow, "There's no use warding the place against divination if any big-eared freak can listen in through the windows."
----------------------------------------
If you think the "detect; discover/to disclose; to reveal" alt definition is a bit too thin, then just twist the spell so that the target of the spell actually, somehow, sees the conversation in the area they are focusing on. Kinda funky I think anyway. Who says there aren't any wizards out there that don't sample their own ingredients?
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
Re: Quoth the Raven #26 - submissions open
I like it, but then it would become a divination, which means I would have to rewrite the flavor text. I'm already having a pain coming up with good ones.Five wrote: How about "Descry"?
If you think the "detect; discover/to disclose; to reveal" alt definition is a bit too thin, then just twist the spell so that the target of the spell actually, somehow, sees the conversation in the area they are focusing on. Kinda funky I think anyway. Who says there aren't any wizards out there that don't sample their own ingredients?haha
"Strahd's Gaseous Exsanguination" (a spell which deals necrotic damage, makes a vampire mist out of someone who fails their wisdom save, and can also be used to rip the poison or disease out of someone in a non-powers check way as a side use) is going to become plain old "Gaseous Exsanguination" unless I can come up with a three sentence story about how someone with an important bloodline (enemy or ally) presents themselves to Strahd and he's "nah, not even worthy of your own blood". If you have any ideas, I would love to credit you, because it would be a shame for Azalin to have a named spell (Azal'Lan's Arthritic Agony, in case you are wondering) but not Strahd.
Re: Quoth the Raven #26 - submissions open
Are you looking for a rename, or three sentence story?Mischief wrote:
"Strahd's Gaseous Exsanguination" (a spell which deals necrotic damage, makes a vampire mist out of someone who fails their wisdom save, and can also be used to rip the poison or disease out of someone in a non-powers check way as a side use) is going to become plain old "Gaseous Exsanguination" unless I can come up with a three sentence story about how someone with an important bloodline (enemy or ally) presents themselves to Strahd and he's "nah, not even worthy of your own blood". If you have any ideas, I would love to credit you, because it would be a shame for Azalin to have a named spell (Azal'Lan's Arthritic Agony, in case you are wondering) but not Strahd.
And I don't do this (help, or, offer help) for credit. It's not charity if you're in it for the tax credit...
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Joël of the FoS
- Moderator

- Posts: 7107
- Joined: Sun Nov 30, 2003 1:24 pm
- Gender: Male
- Location: St-Damien, Québec
Re: Quoth the Raven #26 - submissions open
You still have a couple of days.Mischief wrote:Is there any chance to sneak in a late entry or is the issue hard closed?
Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
Re: Quoth the Raven #26 - submissions open
Replied to PMFive wrote:Are you looking for a rename, or three sentence story?
And I don't do this (help, or, offer help) for credit. It's not charity if you're in it for the tax credit...
I'll rush it.Joël of the FoS wrote: You still have a couple of days.
Joël
Re: Quoth the Raven #26 - submissions open
Sent the images and the rough draft version to the email which has three/four spells to put down and some flavor text to fill out. It looks like 43 spells in total are going to be in it. I'm posting in case you don't check the email every day. The final will probably be done in 2-3 days.
If anyone wants to Beta read, find horrible ways to abuse the spells I didn't think of, or write some much desired flavor text, send me a PM and I will mail you the doc.
If anyone wants to Beta read, find horrible ways to abuse the spells I didn't think of, or write some much desired flavor text, send me a PM and I will mail you the doc.
Re: Quoth the Raven #26 - submissions open
Nearing final draft, maybe 24-36 hours until completion depending on how long real life errands take.
