Posted: Thu Aug 25, 2005 12:51 pm
I think alhoon's got it as far as a zombie outbreak scenario. It doesn't matter how many fireballs the mage has, or how many mass damage spells. If they keep coming, you can't stop them all.
I would try to avoid this scenario with 7th or higher level parties, because in that situation, mages can start dim-door'ing out of the situation, or flying away to safety and taking alot of people with them.
I ran just such a scenario for my Masque d20 group and it was alot of fun. Basically, they discovered that they were in an entire town of undead. I used toned-down ghouls as my villagers and had them come pouring in. Basically, I made only the bite of the ghoul paralytic, because if I had that many ghouls with that many saves being thrown in a round, I knew that the party would be slaughtered.
The party was gunning them down for a while, but as the numbers kept on coming, it got more and more desperate. A zombie hits you one time, no big deal. But when they keep coming, you get nickel and dime'd to death.
People started to get really worried when the zombies started burrowing up from underneath and spiderclimbing across the ceiling towards them.
The main thing I would look for in creating a zombie outbreak scenario is: plot. What is the reason for your outbreak? What will the PC goal be? To stop it? Survive? Get to a certain location? How will they accomplish these tasks? No one wants to play just a raw shoot-'em up. But a shoot 'em up with a real goal can be fun.
I would try to avoid this scenario with 7th or higher level parties, because in that situation, mages can start dim-door'ing out of the situation, or flying away to safety and taking alot of people with them.
I ran just such a scenario for my Masque d20 group and it was alot of fun. Basically, they discovered that they were in an entire town of undead. I used toned-down ghouls as my villagers and had them come pouring in. Basically, I made only the bite of the ghoul paralytic, because if I had that many ghouls with that many saves being thrown in a round, I knew that the party would be slaughtered.
The party was gunning them down for a while, but as the numbers kept on coming, it got more and more desperate. A zombie hits you one time, no big deal. But when they keep coming, you get nickel and dime'd to death.
People started to get really worried when the zombies started burrowing up from underneath and spiderclimbing across the ceiling towards them.
The main thing I would look for in creating a zombie outbreak scenario is: plot. What is the reason for your outbreak? What will the PC goal be? To stop it? Survive? Get to a certain location? How will they accomplish these tasks? No one wants to play just a raw shoot-'em up. But a shoot 'em up with a real goal can be fun.