We're straying away from Liffe again -- sorry, David -- but even so, I'll answer these:
Bluebomber4evr wrote:One problem I noticed is that it says that Davion's domain is in Liffe, when
Domains of Dread listed it as being one of the dreamspheres in the Nightmare Lands

Vechor, not Liffe. That's the one
Book of Crypts leftover that wound up being my baby (with a little psych-major advice from Leyshon), instead of Jester's.
The chief problem with the
Domains of Dread view on Davion's location is that Davion's supposed "crime" -- killing the heroes who tried to cure him -- isn't even close to being worthy of a domain: if that were the case, then
every villain who ever won at the end of a Ravenloft game would be a darklord! Indeed, in his original appearance from
BoCrypts, Davion wasn't actually a darklord, just a weird bad guy. He has no curse or special powers derived from darklordship; all of the unusual traits he possesses came from his botched
wish spell, not the Dark Powers.
Rather than leaving the
DoD version as it stood -- which, essentially, said he'd become a darklord because of a freak accident and an act of lunacy, not any crime he could fairly be blamed for -- I opted to revise his status and split the difference between
BoC and
DoD. The
real Davion is a multiple-personalitied maniac in Vechor, whose powers stem from his "unreality wrinkle" and unique, self-inflicted condition, not the Dark Powers. As his physical self is still present in the tangible world of the Core, that means DMs can run the original "Man With Three Faces" adventure if they want, without applying dream-combat rules, etc.
The dreamscape "domain" mentioned in
DoD is nothing more than
a wish-fulfilling dream which Davion calls into being, each time his original personality "falls asleep" and is supplanted by one of the other three. Because he envies Easan, he pictures himself as a darklord when he dreams; he can trap people within his dream, because he knows that Easan can trap people in Vechor. However, Davion doesn't know about darklord curses and other limitations, so he doesn't picture himself as having one ... hence, his lack of a DP-imposed curse in the
Domains of Dread description.
DMs who prefer the dreamsphere "domain" can use it, too, under the assumption that dreamwalking PCs have stumbled into Davion's fantasy-domain. They can't kill him there, however; if they win, he'll just "wake up" -- i.e. revert to his real body in Vechor, where this guy
could potentially be killed -- rather than permanently perish.
Also, the description of Shay-Lot is contradictory to that of CotN: Werebeasts where it is described as a sealed-up city.
The "city" that the
CotN:WB wereray found wasn't truly the city of Shay-Lot, just an old abandoned outpost of the
real city. Hilde Borganov is many things, but she's no trained archeologist: her belief that she'd found the heart of a lost civilization, where the former inhabitants lay slumbering beneath their sealed-up temple, was simply wrong.
There were plenty of old settlements from before the submerging of Xalot (river ports, agricultural communities, etc) that no longer had a purpose after it sank, so had to be abandoned. The transformed population migrated to areas where underwater resources were now available to sustain them. Ironically, if Hilde
hadn't been so obsessed with digging out the vacated ruins, she might've explored the Nocturnal Sea's depths more widely and discovered where the Xalot had actually gone!
Granted, I suppose there could be something
else down there in Hilde's ruins, that even the Xalot were afraid of, and tried to seal away. Gotta wonder what it is she'll
really dig up....
{runs off to write a new Dread Possibility for the sea-monster book}
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow